| 1049 | } |
| 1050 | |
| 1051 | void I_NetMessage(const char* text, ...) |
| 1052 | { |
| 1053 | // todo: use better abstraction once everything is migrated to in-game start screens. |
| 1054 | #if defined _WIN32 || defined __APPLE__ |
| 1055 | va_list ap; |
| 1056 | va_start(ap, text); |
| 1057 | VPrintf(PRINT_HIGH, text, ap); |
| 1058 | Printf("\n"); |
| 1059 | va_end(ap); |
| 1060 | #else |
| 1061 | FString str; |
| 1062 | va_list argptr; |
| 1063 | |
| 1064 | va_start(argptr, text); |
| 1065 | str.VFormat(text, argptr); |
| 1066 | va_end(argptr); |
| 1067 | fprintf(stderr, "\r%-40s\n", str.GetChars()); |
| 1068 | #endif |
| 1069 | } |
| 1070 | |
| 1071 | void I_NetError(const char* error) |
| 1072 | { |
no test coverage detected