MCPcopy Create free account

hub / github.com/ZDoom/Raze / functions

Functions22,478 in github.com/ZDoom/Raze

↓ 16 callersFunctionValidateTilenum
source/core/defparser.cpp:115
↓ 16 callersFunctionWallBounce
source/games/sw/src/weapon.cpp:8256
↓ 16 callersFunctionWeaponAutoAim
source/games/sw/src/weapon.cpp:12728
↓ 16 callersMethodaddKill
source/core/mapinfo.h:273
↓ 16 callersFunctionappend_str
** Append text to a dynamically allocated string. If zText is 0 then ** reset the string to be empty again. Always return the complete text ** of th
tools/lemon/lemon.c:3508
↓ 16 callersFunctionbsPutUChar
---------------------------------------------------*/
libraries/bzip2/compress.c:93
↓ 16 callersMethodclear
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:142
↓ 16 callersMethodcreateUnaryOp
An opcode that has one operands, a result id, and a type
libraries/ZVulkan/src/glslang/spirv/SpvBuilder.cpp:1781
↓ 16 callersMethodexplicitFloat32Check
Call for any operation needing GLSL float32 data-type support.
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/Versions.cpp:1186
↓ 16 callersMethodexplicitFloat64Check
Call for any operation needing GLSL float64 data-type support.
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/Versions.cpp:1196
↓ 16 callersFunctiongenericDeath
source/games/blood/src/actor.cpp:3362
↓ 16 callersMethodgetAsOperator
libraries/ZVulkan/src/glslang/glslang/Include/intermediate.h:1085
↓ 16 callersMethodgetCursor
Get the current zone cursor (dangerous). This is a function that can be used to get exclusive access to the current block's memory buffer.
libraries/asmjit/asmjit/base/zone.h:99
↓ 16 callersMethodgetGpSize
libraries/asmjit/asmjit/x86/x86regalloc_p.h:302
↓ 16 callersMethodgetString
Map atom -> string.
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/preprocessor/PpContext.h:160
↓ 16 callersMethodhas
libraries/asmjit/asmjit/x86/x86misc.h:180
↓ 16 callersMethodhasOffset
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:1031
↓ 16 callersMethodhasXfbBuffer
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:1039
↓ 16 callersFunctionisInitialized
Get if the CodeEmitter is initialized (i.e. attached to a \ref CodeHolder).
libraries/asmjit/asmjit/base/codeemitter.h:230
↓ 16 callersMethodisPipeInput
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:680
↓ 16 callersFunctionlegacyTileNum
Use this only for places where some legacy feature needs a tile index. The only such places are CON and nnext.
source/core/textures/texinfo.h:175
↓ 16 callersMethodmakeIntType
generic
libraries/ZVulkan/src/glslang/spirv/SpvBuilder.h:170
↓ 16 callersMethodpop
Do a mass-deallocation of all the individual allocations that have occurred since the last push(), or since the last pop(), or since the object's crea
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/PoolAlloc.cpp:195
↓ 16 callersFunctionpowerupActivate
source/games/blood/src/player.cpp:276
↓ 16 callersFunctionrbIsRed
\internal Get if the node is red (nullptr or node with red flag).
libraries/asmjit/asmjit/base/vmem.cpp:124
↓ 16 callersMethodsetAccessChainRValue
set new base value as an r-value
libraries/ZVulkan/src/glslang/spirv/SpvBuilder.h:698
↓ 16 callersMethodsetCursor
Set the current zone cursor to `p` (must match the current block). This is a counterpart of `getZoneCursor()`.
libraries/asmjit/asmjit/base/zone.h:106
↓ 16 callersMethodsetId
Set the register id to `id`.
libraries/asmjit/asmjit/base/operand.h:756
↓ 16 callersMethodsetPrecision
If both the id and precision are valid, the id gets tagged with the requested precision. The passed in id is always the returned id, to simplify use p
libraries/ZVulkan/src/glslang/spirv/SpvBuilder.h:427
↓ 16 callersMethodsetfloortexture
always go through these to alter the textures to ensure we can keep track of these things if engine improvements need it.
source/core/maptypes.h:449
↓ 16 callersMethodxor_
libraries/asmjit/asmjit/x86/x86misc.h:339
↓ 15 callersFunctionAnimateSwitch
source/games/sw/src/sector.cpp:798
↓ 15 callersMethodBlit
source/common/textures/bitmap.h:246
↓ 15 callersFunctionCheckAmmo
source/games/blood/src/weapon.cpp:230
↓ 15 callersFunctionCheckProximity
source/games/blood/src/gameutil.cpp:44
↓ 15 callersMethodClear
source/common/engine/palettecontainer.cpp:158
↓ 15 callersMethodClearScreen
source/common/2d/v_2ddrawer.cpp:1036
↓ 15 callersMethodCollectFiles
source/common/utility/m_argv.cpp:480
↓ 15 callersMethodCopyPixelData
=========================================================================== Paletted to True Color texture copy function ===========================
source/common/textures/bitmap.cpp:454
↓ 15 callersFunctionD_AddFile
source/common/utility/findfile.cpp:53
↓ 15 callersFunctionDoActorBeginJump
source/games/sw/src/actor.cpp:656
↓ 15 callersMethodFileExists
source/common/filesystem/include/fs_filesystem.h:76
↓ 15 callersFunctionFindMapByLevelNum
source/core/mapinfo.cpp:98
↓ 15 callersMethodFindSoundTentative
source/common/audio/sound/s_sound.cpp:1573
↓ 15 callersMethodGetChar
source/common/fonts/font.cpp:844
↓ 15 callersFunctionGetGameValuePtr
source/games/duke/src/gamevar.cpp:441
↓ 15 callersFunctionGetLE32
libraries/webp/src/utils/utils.h:100
↓ 15 callersMethodGetName
source/common/console/c_cvars.h:162
↓ 15 callersMethodGetName
source/common/scripting/backend/codegen.h:211
↓ 15 callersFunctionGetSpriteExtents
source/games/blood/src/db.h:85
↓ 15 callersFunctionIDecError
libraries/webp/src/dec/idec_dec.c:295
↓ 15 callersFunctionInitActorReposition
source/games/sw/src/ai.cpp:1506
↓ 15 callersMethodIsObject
source/common/scripting/backend/codegen.h:356
↓ 15 callersMethodLastIndexOf
source/common/utility/zstring.cpp:559
↓ 15 callersMethodMatchString
source/common/engine/sc_man.cpp:889
↓ 15 callersFunctionMemDataSize
Return the remaining data size available in 'mem'.
libraries/webp/src/demux/demux.c:125
↓ 15 callersMethodOpenFile
source/common/engine/sc_man.cpp:143
↓ 15 callersFunctionPrint
libraries/lzma/C/Alloc.c:78
↓ 15 callersMethodSSize
source/common/utility/tarray.h:793
↓ 15 callersFunctionS_PlaySound
source/games/duke/src/sounds.h:56
↓ 15 callersFunctionSectorIsUnderwaterArea
source/games/sw/src/game.h:1919
↓ 15 callersMethodSetColorMask
source/common/rendering/gl/gl_renderstate.cpp:458
↓ 15 callersMethodSetMaterial
source/common/rendering/hwrenderer/data/hw_renderstate.h:613
↓ 15 callersMethodSetOffsets
source/common/textures/image.h:160
↓ 15 callersFunctionStopChannel
source/games/blood/src/sfx.cpp:42
↓ 15 callersFunctionSymbol_new
Return a pointer to the (terminal or nonterminal) symbol "x". ** Create a new symbol if this is the first time "x" has been seen. */
tools/lemon/lemon.c:4938
↓ 15 callersMethodTokenMustBe
source/common/engine/sc_man.cpp:598
↓ 15 callersFunctionTranslatePrecisionDecoration
Translate glslang precision to SPIR-V precision decorations.
libraries/ZVulkan/src/glslang/spirv/GlslangToSpv.cpp:360
↓ 15 callersFunctionVP8PutBitUniform
libraries/webp/src/utils/bit_writer_utils.c:126
↓ 15 callersFunctionVP8RGBToY
libraries/webp/src/dsp/yuv.h:191
↓ 15 callersFunctionVmaAlignUp
libraries/ZVulkan/include/zvulkan/vk_mem_alloc/vk_mem_alloc.h:3297
↓ 15 callersMethodaddBranch
Add branches.
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/Intermediate.cpp:2743
↓ 15 callersFunctionaplWeaponFlags
source/games/duke/src/gamevar.cpp:526
↓ 15 callersMethodbackuploc
source/core/coreactor.h:128
↓ 15 callersMethodcontains16BitFloat
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:1945
↓ 15 callersMethodcontains16BitInt
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:1947
↓ 15 callersMethodfind
libraries/ZVulkan/include/zvulkan/vk_mem_alloc/vk_mem_alloc.h:5313
↓ 15 callersMethodgetAsFunction
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/SymbolTable.h:100
↓ 15 callersMethodgetBaseId
Get id of the BASE register or label (if the BASE was specified as label).
libraries/asmjit/asmjit/base/operand.h:997
↓ 15 callersMethodgetBasicTypeString
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:2131
↓ 15 callersMethodgetRegId
Get a physical id of the register used to pass the argument or return the value.
libraries/asmjit/asmjit/base/func.h:726
↓ 15 callersFunctiongetSpriteMassBySize
source/games/blood/src/nnexts.cpp:1388
↓ 15 callersMethodgetTreeRoot
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/localintermediate.h:434
↓ 15 callersMethodisConstant
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:1135
↓ 15 callersMethodisInterpolation
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:600
↓ 15 callersMethodisMap
source/common/scripting/core/types.h:210
↓ 15 callersMethodisMatrix
libraries/ZVulkan/src/glslang/spirv/SpvBuilder.h:210
↓ 15 callersFunctionisShareware
source/core/gamecontrol.h:202
↓ 15 callersFunctionisTypeInt
libraries/ZVulkan/src/glslang/glslang/Include/BaseTypes.h:543
↓ 15 callersFunctionmadenoise
source/games/duke/src/noise.cpp:31
↓ 15 callersMethodmakeIntConstant
libraries/ZVulkan/src/glslang/spirv/SpvBuilder.cpp:945
↓ 15 callersMethodmakeUintType
libraries/ZVulkan/src/glslang/spirv/SpvBuilder.h:171
↓ 15 callersFunctionmovesprite
source/games/exhumed/src/move.cpp:419
↓ 15 callersFunctionmz_zip_array_push_back
libraries/miniz/miniz.c:3402
↓ 15 callersFunctionnewConst
Put data to a constant-pool and get a memory reference to it.
libraries/asmjit/asmjit/x86/x86compiler.h:208
↓ 15 callersMethodnormalAngle
source/core/maptypes.h:285
↓ 15 callersFunctionpWeaponHideKeys
source/games/sw/src/panel.cpp:7135
↓ 15 callersMethodpeek
retrieve the next character, no advance
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/Scan.h:100
↓ 15 callersMethodscale
gl Scale implementation
source/common/utility/matrix.cpp:172
↓ 15 callersFunctionseqKill
source/games/blood/src/seq.cpp:501
← previousnext →1,001–1,100 of 22,478, ranked by callers