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github.com/ZDoom/Raze
/ functions
Functions
22,478 in github.com/ZDoom/Raze
⨍
Functions
22,478
◇
Types & classes
5,233
↓ 16 callers
Function
ValidateTilenum
source/core/defparser.cpp:115
↓ 16 callers
Function
WallBounce
source/games/sw/src/weapon.cpp:8256
↓ 16 callers
Function
WeaponAutoAim
source/games/sw/src/weapon.cpp:12728
↓ 16 callers
Method
addKill
source/core/mapinfo.h:273
↓ 16 callers
Function
append_str
** Append text to a dynamically allocated string. If zText is 0 then ** reset the string to be empty again. Always return the complete text ** of th
tools/lemon/lemon.c:3508
↓ 16 callers
Function
bsPutUChar
---------------------------------------------------*/
libraries/bzip2/compress.c:93
↓ 16 callers
Method
clear
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:142
↓ 16 callers
Method
createUnaryOp
An opcode that has one operands, a result id, and a type
libraries/ZVulkan/src/glslang/spirv/SpvBuilder.cpp:1781
↓ 16 callers
Method
explicitFloat32Check
Call for any operation needing GLSL float32 data-type support.
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/Versions.cpp:1186
↓ 16 callers
Method
explicitFloat64Check
Call for any operation needing GLSL float64 data-type support.
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/Versions.cpp:1196
↓ 16 callers
Function
genericDeath
source/games/blood/src/actor.cpp:3362
↓ 16 callers
Method
getAsOperator
libraries/ZVulkan/src/glslang/glslang/Include/intermediate.h:1085
↓ 16 callers
Method
getCursor
Get the current zone cursor (dangerous). This is a function that can be used to get exclusive access to the current block's memory buffer.
libraries/asmjit/asmjit/base/zone.h:99
↓ 16 callers
Method
getGpSize
libraries/asmjit/asmjit/x86/x86regalloc_p.h:302
↓ 16 callers
Method
getString
Map atom -> string.
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/preprocessor/PpContext.h:160
↓ 16 callers
Method
has
libraries/asmjit/asmjit/x86/x86misc.h:180
↓ 16 callers
Method
hasOffset
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:1031
↓ 16 callers
Method
hasXfbBuffer
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:1039
↓ 16 callers
Function
isInitialized
Get if the CodeEmitter is initialized (i.e. attached to a \ref CodeHolder).
libraries/asmjit/asmjit/base/codeemitter.h:230
↓ 16 callers
Method
isPipeInput
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:680
↓ 16 callers
Function
legacyTileNum
Use this only for places where some legacy feature needs a tile index. The only such places are CON and nnext.
source/core/textures/texinfo.h:175
↓ 16 callers
Method
makeIntType
generic
libraries/ZVulkan/src/glslang/spirv/SpvBuilder.h:170
↓ 16 callers
Method
pop
Do a mass-deallocation of all the individual allocations that have occurred since the last push(), or since the last pop(), or since the object's crea
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/PoolAlloc.cpp:195
↓ 16 callers
Function
powerupActivate
source/games/blood/src/player.cpp:276
↓ 16 callers
Function
rbIsRed
\internal Get if the node is red (nullptr or node with red flag).
libraries/asmjit/asmjit/base/vmem.cpp:124
↓ 16 callers
Method
setAccessChainRValue
set new base value as an r-value
libraries/ZVulkan/src/glslang/spirv/SpvBuilder.h:698
↓ 16 callers
Method
setCursor
Set the current zone cursor to `p` (must match the current block). This is a counterpart of `getZoneCursor()`.
libraries/asmjit/asmjit/base/zone.h:106
↓ 16 callers
Method
setId
Set the register id to `id`.
libraries/asmjit/asmjit/base/operand.h:756
↓ 16 callers
Method
setPrecision
If both the id and precision are valid, the id gets tagged with the requested precision. The passed in id is always the returned id, to simplify use p
libraries/ZVulkan/src/glslang/spirv/SpvBuilder.h:427
↓ 16 callers
Method
setfloortexture
always go through these to alter the textures to ensure we can keep track of these things if engine improvements need it.
source/core/maptypes.h:449
↓ 16 callers
Method
xor_
libraries/asmjit/asmjit/x86/x86misc.h:339
↓ 15 callers
Function
AnimateSwitch
source/games/sw/src/sector.cpp:798
↓ 15 callers
Method
Blit
source/common/textures/bitmap.h:246
↓ 15 callers
Function
CheckAmmo
source/games/blood/src/weapon.cpp:230
↓ 15 callers
Function
CheckProximity
source/games/blood/src/gameutil.cpp:44
↓ 15 callers
Method
Clear
source/common/engine/palettecontainer.cpp:158
↓ 15 callers
Method
ClearScreen
source/common/2d/v_2ddrawer.cpp:1036
↓ 15 callers
Method
CollectFiles
source/common/utility/m_argv.cpp:480
↓ 15 callers
Method
CopyPixelData
=========================================================================== Paletted to True Color texture copy function ===========================
source/common/textures/bitmap.cpp:454
↓ 15 callers
Function
D_AddFile
source/common/utility/findfile.cpp:53
↓ 15 callers
Function
DoActorBeginJump
source/games/sw/src/actor.cpp:656
↓ 15 callers
Method
FileExists
source/common/filesystem/include/fs_filesystem.h:76
↓ 15 callers
Function
FindMapByLevelNum
source/core/mapinfo.cpp:98
↓ 15 callers
Method
FindSoundTentative
source/common/audio/sound/s_sound.cpp:1573
↓ 15 callers
Method
GetChar
source/common/fonts/font.cpp:844
↓ 15 callers
Function
GetGameValuePtr
source/games/duke/src/gamevar.cpp:441
↓ 15 callers
Function
GetLE32
libraries/webp/src/utils/utils.h:100
↓ 15 callers
Method
GetName
source/common/console/c_cvars.h:162
↓ 15 callers
Method
GetName
source/common/scripting/backend/codegen.h:211
↓ 15 callers
Function
GetSpriteExtents
source/games/blood/src/db.h:85
↓ 15 callers
Function
IDecError
libraries/webp/src/dec/idec_dec.c:295
↓ 15 callers
Function
InitActorReposition
source/games/sw/src/ai.cpp:1506
↓ 15 callers
Method
IsObject
source/common/scripting/backend/codegen.h:356
↓ 15 callers
Method
LastIndexOf
source/common/utility/zstring.cpp:559
↓ 15 callers
Method
MatchString
source/common/engine/sc_man.cpp:889
↓ 15 callers
Function
MemDataSize
Return the remaining data size available in 'mem'.
libraries/webp/src/demux/demux.c:125
↓ 15 callers
Method
OpenFile
source/common/engine/sc_man.cpp:143
↓ 15 callers
Function
Print
libraries/lzma/C/Alloc.c:78
↓ 15 callers
Method
SSize
source/common/utility/tarray.h:793
↓ 15 callers
Function
S_PlaySound
source/games/duke/src/sounds.h:56
↓ 15 callers
Function
SectorIsUnderwaterArea
source/games/sw/src/game.h:1919
↓ 15 callers
Method
SetColorMask
source/common/rendering/gl/gl_renderstate.cpp:458
↓ 15 callers
Method
SetMaterial
source/common/rendering/hwrenderer/data/hw_renderstate.h:613
↓ 15 callers
Method
SetOffsets
source/common/textures/image.h:160
↓ 15 callers
Function
StopChannel
source/games/blood/src/sfx.cpp:42
↓ 15 callers
Function
Symbol_new
Return a pointer to the (terminal or nonterminal) symbol "x". ** Create a new symbol if this is the first time "x" has been seen. */
tools/lemon/lemon.c:4938
↓ 15 callers
Method
TokenMustBe
source/common/engine/sc_man.cpp:598
↓ 15 callers
Function
TranslatePrecisionDecoration
Translate glslang precision to SPIR-V precision decorations.
libraries/ZVulkan/src/glslang/spirv/GlslangToSpv.cpp:360
↓ 15 callers
Function
VP8PutBitUniform
libraries/webp/src/utils/bit_writer_utils.c:126
↓ 15 callers
Function
VP8RGBToY
libraries/webp/src/dsp/yuv.h:191
↓ 15 callers
Function
VmaAlignUp
libraries/ZVulkan/include/zvulkan/vk_mem_alloc/vk_mem_alloc.h:3297
↓ 15 callers
Method
addBranch
Add branches.
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/Intermediate.cpp:2743
↓ 15 callers
Function
aplWeaponFlags
source/games/duke/src/gamevar.cpp:526
↓ 15 callers
Method
backuploc
source/core/coreactor.h:128
↓ 15 callers
Method
contains16BitFloat
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:1945
↓ 15 callers
Method
contains16BitInt
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:1947
↓ 15 callers
Method
find
libraries/ZVulkan/include/zvulkan/vk_mem_alloc/vk_mem_alloc.h:5313
↓ 15 callers
Method
getAsFunction
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/SymbolTable.h:100
↓ 15 callers
Method
getBaseId
Get id of the BASE register or label (if the BASE was specified as label).
libraries/asmjit/asmjit/base/operand.h:997
↓ 15 callers
Method
getBasicTypeString
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:2131
↓ 15 callers
Method
getRegId
Get a physical id of the register used to pass the argument or return the value.
libraries/asmjit/asmjit/base/func.h:726
↓ 15 callers
Function
getSpriteMassBySize
source/games/blood/src/nnexts.cpp:1388
↓ 15 callers
Method
getTreeRoot
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/localintermediate.h:434
↓ 15 callers
Method
isConstant
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:1135
↓ 15 callers
Method
isInterpolation
libraries/ZVulkan/src/glslang/glslang/Include/Types.h:600
↓ 15 callers
Method
isMap
source/common/scripting/core/types.h:210
↓ 15 callers
Method
isMatrix
libraries/ZVulkan/src/glslang/spirv/SpvBuilder.h:210
↓ 15 callers
Function
isShareware
source/core/gamecontrol.h:202
↓ 15 callers
Function
isTypeInt
libraries/ZVulkan/src/glslang/glslang/Include/BaseTypes.h:543
↓ 15 callers
Function
madenoise
source/games/duke/src/noise.cpp:31
↓ 15 callers
Method
makeIntConstant
libraries/ZVulkan/src/glslang/spirv/SpvBuilder.cpp:945
↓ 15 callers
Method
makeUintType
libraries/ZVulkan/src/glslang/spirv/SpvBuilder.h:171
↓ 15 callers
Function
movesprite
source/games/exhumed/src/move.cpp:419
↓ 15 callers
Function
mz_zip_array_push_back
libraries/miniz/miniz.c:3402
↓ 15 callers
Function
newConst
Put data to a constant-pool and get a memory reference to it.
libraries/asmjit/asmjit/x86/x86compiler.h:208
↓ 15 callers
Method
normalAngle
source/core/maptypes.h:285
↓ 15 callers
Function
pWeaponHideKeys
source/games/sw/src/panel.cpp:7135
↓ 15 callers
Method
peek
retrieve the next character, no advance
libraries/ZVulkan/src/glslang/glslang/MachineIndependent/Scan.h:100
↓ 15 callers
Method
scale
gl Scale implementation
source/common/utility/matrix.cpp:172
↓ 15 callers
Function
seqKill
source/games/blood/src/seq.cpp:501
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