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Functions934 in github.com/WistfulHopes/NightSkyEngine

↓ 2 callersMethodSendTo
Plugins/NightSkyEngine/Source/GGPOUE4/Private/network/udp.cpp:32
↓ 2 callersMethodSerialize
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/NightSkyGameState.cpp:32
↓ 2 callersMethodSetAnimationRollbackData
Plugins/NightSkyEngine/Source/NightSkyEngine/UI/NightSkyBattleWidget.cpp:21
↓ 2 callersFunctionSetEvent
Plugins/NightSkyEngine/Source/GGPOUE4/Private/pevents.cpp:343
↓ 2 callersMethodSetLocalFrameNumber
Plugins/NightSkyEngine/Source/GGPOUE4/Private/network/udp_proto.cpp:670
↓ 2 callersMethodSetOtherChecksum
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/NightSkyGameState.cpp:1669
↓ 2 callersMethodSuperArmorSuccess
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/BattleObject.cpp:374
↓ 2 callersMethodThrowExe
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:2229
↓ 2 callersMethodTravelToBattleMap
Plugins/NightSkyEngine/Source/NightSkyEngine/Miscellaneous/NightSkyGameInstance.cpp:45
↓ 2 callersFunctionUnlockedWaitForEvent
Plugins/NightSkyEngine/Source/GGPOUE4/Private/pevents.cpp:114
↓ 2 callersMethodUpdateNotBattle
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:842
↓ 2 callersMethodequal
Plugins/NightSkyEngine/Source/GGPOUE4/Private/game_input.cpp:71
↓ 2 callersFunctionisqrt
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Misc/Globals.cpp:11
↓ 1 callersMethodAddBattleObject
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/BattleObject.cpp:3511
↓ 1 callersMethodAddLocalInput
Plugins/NightSkyEngine/Source/GGPOUE4/Private/sync.cpp:57
↓ 1 callersMethodAddPlayer
Plugins/NightSkyEngine/Source/GGPOUE4/Private/backends/p2p.cpp:244
↓ 1 callersMethodAddRemoteInput
Plugins/NightSkyEngine/Source/GGPOUE4/Private/sync.cpp:77
↓ 1 callersMethodAdjustSimulation
Plugins/NightSkyEngine/Source/GGPOUE4/Private/sync.cpp:143
↓ 1 callersFunctionBitVector_ReadNibblet
Plugins/NightSkyEngine/Source/GGPOUE4/Private/bitvector.cpp:46
↓ 1 callersFunctionBitVector_WriteNibblet
Plugins/NightSkyEngine/Source/GGPOUE4/Private/bitvector.cpp:25
↓ 1 callersMethodCanEnterState
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:1705
↓ 1 callersMethodChat
Plugins/NightSkyEngine/Source/GGPOUE4/Private/backends/backend.h:21
↓ 1 callersMethodCheckSimulation
Plugins/NightSkyEngine/Source/GGPOUE4/Private/sync.cpp:127
↓ 1 callersMethodCheckStateStanceCondition
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Script/StateMachine.cpp:163
↓ 1 callersMethodCollisionView
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/NightSkyGameState.cpp:1108
↓ 1 callersFunctionCreateSocket
Plugins/NightSkyEngine/Source/GGPOUE4/Private/include/connection_manager.cpp:8
↓ 1 callersMethodDiscardConfirmedFrames
Plugins/NightSkyEngine/Source/GGPOUE4/Private/input_queue.cpp:61
↓ 1 callersMethodDisconnectPlayer
* Called only as the result of a local decision to disconnect. The remote * decisions to disconnect are a result of us parsing the peer_connect_sett
Plugins/NightSkyEngine/Source/GGPOUE4/Private/backends/p2p.cpp:459
↓ 1 callersMethodDoPoll
Plugins/NightSkyEngine/Source/GGPOUE4/Private/backends/p2p.cpp:102
↓ 1 callersMethodEditorInit
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Misc/CollisionBox.h:95
↓ 1 callersMethodFindOrCreateChild
Plugins/NightSkyEngine/Source/CollisionEditor/Private/CelAssetTree.cpp:9
↓ 1 callersMethodFlipInputsInBuffer
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Misc/InputBuffer.cpp:642
↓ 1 callersMethodGetCelIndex
Plugins/NightSkyEngine/Source/CollisionEditor/Public/CelAssetTreeNode.h:31
↓ 1 callersMethodGetConfirmedInput
Plugins/NightSkyEngine/Source/GGPOUE4/Private/input_queue.cpp:104
↓ 1 callersMethodGetConfirmedInputs
Plugins/NightSkyEngine/Source/GGPOUE4/Private/sync.cpp:83
↓ 1 callersMethodGetFirstIncorrectFrame
Plugins/NightSkyEngine/Source/GGPOUE4/Private/input_queue.cpp:55
↓ 1 callersMethodGetInput
Plugins/NightSkyEngine/Source/GGPOUE4/Private/input_queue.cpp:116
↓ 1 callersMethodGetNetworkStats
Plugins/NightSkyEngine/Source/GGPOUE4/Private/backends/p2p.cpp:519
↓ 1 callersMethodGetPort
Plugins/NightSkyEngine/Source/GGPOUE4/Public/include/ggponet.cpp:64
↓ 1 callersMethodGetRootTranslationAtTime
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Animation/NightSkyAnimSequenceUserData.cpp:113
↓ 1 callersMethodHaltMomentum
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/BattleObject.cpp:3080
↓ 1 callersMethodHandleBlockAction
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:1865
↓ 1 callersMethodHandleBufferedState
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:1991
↓ 1 callersMethodHandleClashCollision
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/BattleObject.cpp:1310
↓ 1 callersMethodHandleFlipInput
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:3163
↓ 1 callersMethodIncrementFrame
Plugins/NightSkyEngine/Source/GGPOUE4/Private/sync.cpp:136
↓ 1 callersMethodInit
Plugins/NightSkyEngine/Source/GGPOUE4/Private/sync.cpp:33
↓ 1 callersMethodInit
Plugins/NightSkyEngine/Source/NightSkyEngine/WT/NightSkyWTGameState.cpp:42
↓ 1 callersMethodInitObject
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/BattleObject.cpp:2022
↓ 1 callersMethodInitialize
Plugins/NightSkyEngine/Source/CollisionEditor/Private/CollisionDataEditorToolkit.cpp:24
↓ 1 callersMethodIsCel
Plugins/NightSkyEngine/Source/CollisionEditor/Public/CelAssetTreeNode.h:27
↓ 1 callersMethodIsCorrectBlock
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:1794
↓ 1 callersFunctionIsCurrentState
* Checks a name against the current state name. */
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Script/StateMachine.h:71
↓ 1 callersMethodIsEnemyAttackState
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:1771
↓ 1 callersMethodIsEnemyBlocking
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:1782
↓ 1 callersMethodIsInvulnerable
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:3572
↓ 1 callersMethodIsSameAddress
Plugins/NightSkyEngine/Source/GGPOUE4/Public/include/ggponet.cpp:69
↓ 1 callersMethodIsValidAddress
Plugins/NightSkyEngine/Source/GGPOUE4/Public/include/ggponet.cpp:55
↓ 1 callersMethodLoadForRollbackBP
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:3207
↓ 1 callersMethodLoadForRollbackPlayer
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:3202
↓ 1 callersMethodLoadFrame
Plugins/NightSkyEngine/Source/GGPOUE4/Private/sync.cpp:173
↓ 1 callersMethodLoadGameState
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/NightSkyGameState.cpp:2099
↓ 1 callersMethodLogv
Plugins/NightSkyEngine/Source/GGPOUE4/Private/backends/synctest.cpp:176
↓ 1 callersMethodMatchInit
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/NightSkyGameState.cpp:315
↓ 1 callersMethodOnCelSelected
Plugins/NightSkyEngine/Source/CollisionEditor/Private/CollisionDataEditorToolkit.cpp:144
↓ 1 callersMethodOnHandlePoll
Plugins/NightSkyEngine/Source/GGPOUE4/Private/poll.h:19
↓ 1 callersMethodOnLoopPoll
Plugins/NightSkyEngine/Source/GGPOUE4/Private/network/udp.cpp:38
↓ 1 callersMethodOnMsg
Plugins/NightSkyEngine/Source/GGPOUE4/Private/network/udp_proto.cpp:296
↓ 1 callersMethodOnMsgPoll
Plugins/NightSkyEngine/Source/GGPOUE4/Private/poll.h:20
↓ 1 callersMethodOnPeriodicPoll
Plugins/NightSkyEngine/Source/GGPOUE4/Private/poll.h:21
↓ 1 callersMethodOnSelectionChanged
Plugins/NightSkyEngine/Source/CollisionEditor/Private/CelAssetTree.cpp:329
↓ 1 callersMethodPauseParticles
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Actors/ParticleManager.cpp:60
↓ 1 callersMethodPlayCharaAudio
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/NightSkyGameState.cpp:1843
↓ 1 callersMethodPlayCommonAudio
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/NightSkyGameState.cpp:1823
↓ 1 callersMethodPlayLevelSequence
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:1596
↓ 1 callersMethodPlayReplayToGameState
Plugins/NightSkyEngine/Source/NightSkyEngine/Miscellaneous/NightSkyGameInstance.cpp:55
↓ 1 callersMethodPositionLinkUpdate
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/BattleObject.cpp:155
↓ 1 callersMethodPostEditChangeProperty
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Misc/CollisionBox.h:107
↓ 1 callersMethodRand
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Misc/RandomManager.h:15
↓ 1 callersMethodRecommendFrameDelay
Plugins/NightSkyEngine/Source/GGPOUE4/Private/network/udp_proto.cpp:689
↓ 1 callersMethodRecordReplay
Plugins/NightSkyEngine/Source/NightSkyEngine/Miscellaneous/NightSkyGameInstance.cpp:66
↓ 1 callersMethodRecvFrom
Plugins/NightSkyEngine/Source/GGPOUE4/Private/include/connection_manager.cpp:77
↓ 1 callersMethodRefreshTree
Plugins/NightSkyEngine/Source/CollisionEditor/Private/CelAssetTree.cpp:62
↓ 1 callersMethodReseed
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Misc/RandomManager.h:34
↓ 1 callersMethodResetBuffer
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Misc/InputBuffer.cpp:656
↓ 1 callersFunctionResetEvent
Plugins/NightSkyEngine/Source/GGPOUE4/Private/pevents.cpp:462
↓ 1 callersMethodResetToCDO
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Misc/SerializableObj.cpp:28
↓ 1 callersMethodRollbackParticles
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Actors/ParticleManager.cpp:72
↓ 1 callersMethodRollbackReplay
Plugins/NightSkyEngine/Source/NightSkyEngine/Miscellaneous/NightSkyGameInstance.cpp:82
↓ 1 callersMethodRoundInit
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:2935
↓ 1 callersMethodSaveCurrentFrame
Plugins/NightSkyEngine/Source/GGPOUE4/Private/sync.cpp:198
↓ 1 callersMethodSaveForRollback
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Misc/SerializableObj.cpp:11
↓ 1 callersMethodSaveForRollbackBP
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:3193
↓ 1 callersMethodSaveForRollbackPlayer
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:3188
↓ 1 callersMethodSaveGameState
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/NightSkyGameState.cpp:2042
↓ 1 callersMethodSendInputAck
Plugins/NightSkyEngine/Source/GGPOUE4/Private/network/udp_proto.cpp:157
↓ 1 callersMethodSetDrawPriorityFront
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/NightSkyGameState.cpp:1531
↓ 1 callersMethodSetFrameDelay
Plugins/NightSkyEngine/Source/GGPOUE4/Private/sync.cpp:277
↓ 1 callersMethodSetHitValuesOverTime
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:1174
↓ 1 callersMethodSetLastConfirmedFrame
Plugins/NightSkyEngine/Source/GGPOUE4/Private/sync.cpp:46
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