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github.com/WistfulHopes/NightSkyEngine
/ functions
Functions
934 in github.com/WistfulHopes/NightSkyEngine
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Functions
934
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Types & classes
287
↓ 2 callers
Method
SendTo
Plugins/NightSkyEngine/Source/GGPOUE4/Private/network/udp.cpp:32
↓ 2 callers
Method
Serialize
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/NightSkyGameState.cpp:32
↓ 2 callers
Method
SetAnimationRollbackData
Plugins/NightSkyEngine/Source/NightSkyEngine/UI/NightSkyBattleWidget.cpp:21
↓ 2 callers
Function
SetEvent
Plugins/NightSkyEngine/Source/GGPOUE4/Private/pevents.cpp:343
↓ 2 callers
Method
SetLocalFrameNumber
Plugins/NightSkyEngine/Source/GGPOUE4/Private/network/udp_proto.cpp:670
↓ 2 callers
Method
SetOtherChecksum
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/NightSkyGameState.cpp:1669
↓ 2 callers
Method
SuperArmorSuccess
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/BattleObject.cpp:374
↓ 2 callers
Method
ThrowExe
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:2229
↓ 2 callers
Method
TravelToBattleMap
Plugins/NightSkyEngine/Source/NightSkyEngine/Miscellaneous/NightSkyGameInstance.cpp:45
↓ 2 callers
Function
UnlockedWaitForEvent
Plugins/NightSkyEngine/Source/GGPOUE4/Private/pevents.cpp:114
↓ 2 callers
Method
UpdateNotBattle
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:842
↓ 2 callers
Method
equal
Plugins/NightSkyEngine/Source/GGPOUE4/Private/game_input.cpp:71
↓ 2 callers
Function
isqrt
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Misc/Globals.cpp:11
↓ 1 callers
Method
AddBattleObject
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/BattleObject.cpp:3511
↓ 1 callers
Method
AddLocalInput
Plugins/NightSkyEngine/Source/GGPOUE4/Private/sync.cpp:57
↓ 1 callers
Method
AddPlayer
Plugins/NightSkyEngine/Source/GGPOUE4/Private/backends/p2p.cpp:244
↓ 1 callers
Method
AddRemoteInput
Plugins/NightSkyEngine/Source/GGPOUE4/Private/sync.cpp:77
↓ 1 callers
Method
AdjustSimulation
Plugins/NightSkyEngine/Source/GGPOUE4/Private/sync.cpp:143
↓ 1 callers
Function
BitVector_ReadNibblet
Plugins/NightSkyEngine/Source/GGPOUE4/Private/bitvector.cpp:46
↓ 1 callers
Function
BitVector_WriteNibblet
Plugins/NightSkyEngine/Source/GGPOUE4/Private/bitvector.cpp:25
↓ 1 callers
Method
CanEnterState
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:1705
↓ 1 callers
Method
Chat
Plugins/NightSkyEngine/Source/GGPOUE4/Private/backends/backend.h:21
↓ 1 callers
Method
CheckSimulation
Plugins/NightSkyEngine/Source/GGPOUE4/Private/sync.cpp:127
↓ 1 callers
Method
CheckStateStanceCondition
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Script/StateMachine.cpp:163
↓ 1 callers
Method
CollisionView
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/NightSkyGameState.cpp:1108
↓ 1 callers
Function
CreateSocket
Plugins/NightSkyEngine/Source/GGPOUE4/Private/include/connection_manager.cpp:8
↓ 1 callers
Method
DiscardConfirmedFrames
Plugins/NightSkyEngine/Source/GGPOUE4/Private/input_queue.cpp:61
↓ 1 callers
Method
DisconnectPlayer
* Called only as the result of a local decision to disconnect. The remote * decisions to disconnect are a result of us parsing the peer_connect_sett
Plugins/NightSkyEngine/Source/GGPOUE4/Private/backends/p2p.cpp:459
↓ 1 callers
Method
DoPoll
Plugins/NightSkyEngine/Source/GGPOUE4/Private/backends/p2p.cpp:102
↓ 1 callers
Method
EditorInit
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Misc/CollisionBox.h:95
↓ 1 callers
Method
FindOrCreateChild
Plugins/NightSkyEngine/Source/CollisionEditor/Private/CelAssetTree.cpp:9
↓ 1 callers
Method
FlipInputsInBuffer
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Misc/InputBuffer.cpp:642
↓ 1 callers
Method
GetCelIndex
Plugins/NightSkyEngine/Source/CollisionEditor/Public/CelAssetTreeNode.h:31
↓ 1 callers
Method
GetConfirmedInput
Plugins/NightSkyEngine/Source/GGPOUE4/Private/input_queue.cpp:104
↓ 1 callers
Method
GetConfirmedInputs
Plugins/NightSkyEngine/Source/GGPOUE4/Private/sync.cpp:83
↓ 1 callers
Method
GetFirstIncorrectFrame
Plugins/NightSkyEngine/Source/GGPOUE4/Private/input_queue.cpp:55
↓ 1 callers
Method
GetInput
Plugins/NightSkyEngine/Source/GGPOUE4/Private/input_queue.cpp:116
↓ 1 callers
Method
GetNetworkStats
Plugins/NightSkyEngine/Source/GGPOUE4/Private/backends/p2p.cpp:519
↓ 1 callers
Method
GetPort
Plugins/NightSkyEngine/Source/GGPOUE4/Public/include/ggponet.cpp:64
↓ 1 callers
Method
GetRootTranslationAtTime
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Animation/NightSkyAnimSequenceUserData.cpp:113
↓ 1 callers
Method
HaltMomentum
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/BattleObject.cpp:3080
↓ 1 callers
Method
HandleBlockAction
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:1865
↓ 1 callers
Method
HandleBufferedState
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:1991
↓ 1 callers
Method
HandleClashCollision
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/BattleObject.cpp:1310
↓ 1 callers
Method
HandleFlipInput
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:3163
↓ 1 callers
Method
IncrementFrame
Plugins/NightSkyEngine/Source/GGPOUE4/Private/sync.cpp:136
↓ 1 callers
Method
Init
Plugins/NightSkyEngine/Source/GGPOUE4/Private/sync.cpp:33
↓ 1 callers
Method
Init
Plugins/NightSkyEngine/Source/NightSkyEngine/WT/NightSkyWTGameState.cpp:42
↓ 1 callers
Method
InitObject
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/BattleObject.cpp:2022
↓ 1 callers
Method
Initialize
Plugins/NightSkyEngine/Source/CollisionEditor/Private/CollisionDataEditorToolkit.cpp:24
↓ 1 callers
Method
IsCel
Plugins/NightSkyEngine/Source/CollisionEditor/Public/CelAssetTreeNode.h:27
↓ 1 callers
Method
IsCorrectBlock
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:1794
↓ 1 callers
Function
IsCurrentState
* Checks a name against the current state name. */
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Script/StateMachine.h:71
↓ 1 callers
Method
IsEnemyAttackState
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:1771
↓ 1 callers
Method
IsEnemyBlocking
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:1782
↓ 1 callers
Method
IsInvulnerable
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:3572
↓ 1 callers
Method
IsSameAddress
Plugins/NightSkyEngine/Source/GGPOUE4/Public/include/ggponet.cpp:69
↓ 1 callers
Method
IsValidAddress
Plugins/NightSkyEngine/Source/GGPOUE4/Public/include/ggponet.cpp:55
↓ 1 callers
Method
LoadForRollbackBP
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:3207
↓ 1 callers
Method
LoadForRollbackPlayer
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:3202
↓ 1 callers
Method
LoadFrame
Plugins/NightSkyEngine/Source/GGPOUE4/Private/sync.cpp:173
↓ 1 callers
Method
LoadGameState
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/NightSkyGameState.cpp:2099
↓ 1 callers
Method
Logv
Plugins/NightSkyEngine/Source/GGPOUE4/Private/backends/synctest.cpp:176
↓ 1 callers
Method
MatchInit
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/NightSkyGameState.cpp:315
↓ 1 callers
Method
OnCelSelected
Plugins/NightSkyEngine/Source/CollisionEditor/Private/CollisionDataEditorToolkit.cpp:144
↓ 1 callers
Method
OnHandlePoll
Plugins/NightSkyEngine/Source/GGPOUE4/Private/poll.h:19
↓ 1 callers
Method
OnLoopPoll
Plugins/NightSkyEngine/Source/GGPOUE4/Private/network/udp.cpp:38
↓ 1 callers
Method
OnMsg
Plugins/NightSkyEngine/Source/GGPOUE4/Private/network/udp_proto.cpp:296
↓ 1 callers
Method
OnMsgPoll
Plugins/NightSkyEngine/Source/GGPOUE4/Private/poll.h:20
↓ 1 callers
Method
OnPeriodicPoll
Plugins/NightSkyEngine/Source/GGPOUE4/Private/poll.h:21
↓ 1 callers
Method
OnSelectionChanged
Plugins/NightSkyEngine/Source/CollisionEditor/Private/CelAssetTree.cpp:329
↓ 1 callers
Method
PauseParticles
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Actors/ParticleManager.cpp:60
↓ 1 callers
Method
PlayCharaAudio
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/NightSkyGameState.cpp:1843
↓ 1 callers
Method
PlayCommonAudio
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/NightSkyGameState.cpp:1823
↓ 1 callers
Method
PlayLevelSequence
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:1596
↓ 1 callers
Method
PlayReplayToGameState
Plugins/NightSkyEngine/Source/NightSkyEngine/Miscellaneous/NightSkyGameInstance.cpp:55
↓ 1 callers
Method
PositionLinkUpdate
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/BattleObject.cpp:155
↓ 1 callers
Method
PostEditChangeProperty
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Misc/CollisionBox.h:107
↓ 1 callers
Method
Rand
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Misc/RandomManager.h:15
↓ 1 callers
Method
RecommendFrameDelay
Plugins/NightSkyEngine/Source/GGPOUE4/Private/network/udp_proto.cpp:689
↓ 1 callers
Method
RecordReplay
Plugins/NightSkyEngine/Source/NightSkyEngine/Miscellaneous/NightSkyGameInstance.cpp:66
↓ 1 callers
Method
RecvFrom
Plugins/NightSkyEngine/Source/GGPOUE4/Private/include/connection_manager.cpp:77
↓ 1 callers
Method
RefreshTree
Plugins/NightSkyEngine/Source/CollisionEditor/Private/CelAssetTree.cpp:62
↓ 1 callers
Method
Reseed
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Misc/RandomManager.h:34
↓ 1 callers
Method
ResetBuffer
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Misc/InputBuffer.cpp:656
↓ 1 callers
Function
ResetEvent
Plugins/NightSkyEngine/Source/GGPOUE4/Private/pevents.cpp:462
↓ 1 callers
Method
ResetToCDO
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Misc/SerializableObj.cpp:28
↓ 1 callers
Method
RollbackParticles
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Actors/ParticleManager.cpp:72
↓ 1 callers
Method
RollbackReplay
Plugins/NightSkyEngine/Source/NightSkyEngine/Miscellaneous/NightSkyGameInstance.cpp:82
↓ 1 callers
Method
RoundInit
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:2935
↓ 1 callers
Method
SaveCurrentFrame
Plugins/NightSkyEngine/Source/GGPOUE4/Private/sync.cpp:198
↓ 1 callers
Method
SaveForRollback
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Misc/SerializableObj.cpp:11
↓ 1 callers
Method
SaveForRollbackBP
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:3193
↓ 1 callers
Method
SaveForRollbackPlayer
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:3188
↓ 1 callers
Method
SaveGameState
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/NightSkyGameState.cpp:2042
↓ 1 callers
Method
SendInputAck
Plugins/NightSkyEngine/Source/GGPOUE4/Private/network/udp_proto.cpp:157
↓ 1 callers
Method
SetDrawPriorityFront
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/NightSkyGameState.cpp:1531
↓ 1 callers
Method
SetFrameDelay
Plugins/NightSkyEngine/Source/GGPOUE4/Private/sync.cpp:277
↓ 1 callers
Method
SetHitValuesOverTime
Plugins/NightSkyEngine/Source/NightSkyEngine/Battle/Objects/PlayerObject.cpp:1174
↓ 1 callers
Method
SetLastConfirmedFrame
Plugins/NightSkyEngine/Source/GGPOUE4/Private/sync.cpp:46
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