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Functions13,752 in github.com/Warzone2100/warzone2100

↓ 6 callersFunctionbuildersOrder
(order, target)
data/mp/multiplay/skirmish/bonecrusher/builders.js:339
↓ 6 callersFunctioncalcDamage
the damage depends on the weapon effect and the target propulsion type or structure strength*/
src/projectile.cpp:1637
↓ 6 callersFunctioncalcTemplateBuild
Calculate the points required to build the template - used to calculate time*/
src/droid.cpp:1827
↓ 6 callersFunctioncallFunction
Call a function by name
src/quickjs_backend.cpp:1214
↓ 6 callersFunctioncamIsCheating
()
data/base/script/campaign/libcampaign_includes/debug.js:135
↓ 6 callersFunctioncancelProduction
cancels the production run for the factory and returns any power that was accrued but not used*/
src/structure.cpp:6201
↓ 6 callersFunctioncdAudio_PlayTrack
lib/sound/cdaudio.cpp:263
↓ 6 callersFunctioncdAudio_SetGameMode
lib/sound/cdaudio.cpp:311
↓ 6 callersFunctioncdAudio_Stop
lib/sound/cdaudio.cpp:336
↓ 6 callersMethodchannels
lib/sound/oggopus.h:40
↓ 6 callersFunctionclamp
lib/ivis_opengl/3rdparty/etcpak/ProcessRGB.cpp:85
↓ 6 callersMethodclear
lib/framework/wzstring.cpp:386
↓ 6 callersMethodclear
lib/ivis_opengl/pieblitfunc.cpp:447
↓ 6 callersMethodclearStructureSelection
src/hci/objects_stats.cpp:34
↓ 6 callersFunctioncloseMultiRequester
src/multimenu.cpp:566
↓ 6 callersFunctionconvDroid
tests/lint.cpp:162
↓ 6 callersFunctionconvStructure
These functions invent new imaginary objects
tests/lint.cpp:144
↓ 6 callersFunctionconvert6
lib/ivis_opengl/3rdparty/etcpak/ProcessRGB.cpp:1755
↓ 6 callersMethodcurrentCopyCmdBuffer
lib/ivis_opengl/gfx_api_vk.cpp:865
↓ 6 callersMethodcurrentMaxColumnWidths
src/wzscriptdebug.cpp:138
↓ 6 callersMethoddata
Get a pointer to the bitmap data that can be read
lib/ivis_opengl/gfx_api_image_compress_priv.cpp:184
↓ 6 callersFunctiondebugGetCallerFuncName
-- ## debugGetCallerFuncName() -- -- Returns the function name of the caller of the current context as a string (if available). -- ex. -- ```js -- fun
src/quickjs_backend.cpp:2694
↓ 6 callersFunctiondeleteSaveGame_classic
Delete a savegame. fileName should be a .gam extension save game filename reference. We delete this file, any .es file with the same name, and any
src/loadsave.cpp:545
↓ 6 callersFunctiondroidReady
(droidID)
data/mp/multiplay/skirmish/cobra_includes/tactics.js:4
↓ 6 callersFunctiondroidSetPosition
Teleport a droid to a new position on the map */
src/droid.cpp:3882
↓ 6 callersFunctioneffectGetNumFrames
src/effects.cpp:2206
↓ 6 callersFunctionenumTrucks
()
data/mp/multiplay/skirmish/nb_includes/misc.js:69
↓ 6 callersFunctionestablishTargetHeight
src/projectile.cpp:1826
↓ 6 callersFunctionevalResearch
(labID, list)
data/mp/multiplay/skirmish/nexus_includes/research.js:3
↓ 6 callersFunctionexpandX
src/pointtree.cpp:64
↓ 6 callersFunctionexpandY
src/pointtree.cpp:69
↓ 6 callersMethodfilePath
Returns the file name, including the path.
lib/framework/wzpaths.cpp:101
↓ 6 callersFunctionfilter
tools/image/image.cpp:72
↓ 6 callersFunctionfindResearchingFacilityByResearchIndex
src/multiplay.cpp:1871
↓ 6 callersFunctionfindTarget
(gr)
data/mp/multiplay/skirmish/nb_includes/tactics.js:171
↓ 6 callersFunctionfpathJobQueueLength
Find the length of the job queue. Function is thread-safe. */
src/fpath.cpp:635
↓ 6 callersFunctionfpathRemoveDroidData
src/fpath.cpp:414
↓ 6 callersFunctionfreeAllDroids
Remove all droids */
src/objmem.cpp:605
↓ 6 callersFunctionfreeAllFlagPositions
free all flag positions
src/objmem.cpp:879
↓ 6 callersFunctionfreeMessages
Remove all Messages*/
src/message.cpp:316
↓ 6 callersMethodgetBrainStats
src/template.cpp:532
↓ 6 callersFunctiongetCampaignNumber
src/campaigninfo.cpp:61
↓ 6 callersMethodgetDrawableSize
lib/sdl/gfx_api_vk_sdl.cpp:85
↓ 6 callersFunctiongetGroupButtonEnabled
src/hci/groups.cpp:32
↓ 6 callersFunctiongetLevelName
src/levels.cpp:858
↓ 6 callersMethodgetPropulsionStats
src/template.cpp:537
↓ 6 callersMethodgetRawSocketFd
lib/netplay/tcp/tcp_client_connection.cpp:162
↓ 6 callersFunctiongetRightClickOrders
src/display.cpp:303
↓ 6 callersFunctiongetStructureDamage
src/structure.cpp:880
↓ 6 callersFunctiongetTruePlayerIdentity
In blind games, it returns the verified join identity (if executed on the host, or on all clients after the game has ended) In regular games, it retur
src/multistat.cpp:117
↓ 6 callersFunctiongetViewDistance
Get the distance at which the player views the world
src/display3d.cpp:2480
↓ 6 callersFunctiongfxVisible
/
src/projectile.cpp:145
↓ 6 callersFunctiongwShutDown
Shutdown the gateway system
src/gateway.cpp:78
↓ 6 callersMethodheight
lib/ivis_opengl/gfx_api_image_compress_priv.cpp:176
↓ 6 callersFunctioniV_DrawImageFileAnisotropic
lib/ivis_opengl/pieblitfunc.cpp:777
↓ 6 callersFunctioniV_GetTextAboveBase
lib/ivis_opengl/textdraw.cpp:1465
↓ 6 callersFunctioniV_loadImage_PNG2
lib/ivis_opengl/png_util_spng.cpp:117
↓ 6 callersMethodidealHeight
src/hci/teamstrategy.cpp:537
↓ 6 callersMethodidealWidth
src/screens/netpregamescreen.cpp:566
↓ 6 callersMethodinitialize
src/titleui/widgets/blindwaitingroom.cpp:88
↓ 6 callersMethodinitialize
src/screens/joiningscreen.cpp:91
↓ 6 callersFunctionintAddComponentForm
Add the component tab form to the design screen */
src/design.cpp:1924
↓ 6 callersFunctionintAddOrder
Add the droid order screen. Returns true if the form was displayed ok. changed to a BASE_OBJECT to accommodate the factories - AB 21/04/99
src/intorder.cpp:541
↓ 6 callersFunctioninterfaceStructList
sets which list of structures to use for the interface*/
src/hci.cpp:2718
↓ 6 callersFunctioninterpolateObjectSpacetime
src/baseobject.cpp:71
↓ 6 callersMethodisActive
src/animation.cpp:172
↓ 6 callersFunctionisAlly
(player)
data/mp/multiplay/skirmish/nb_includes/misc.js:33
↓ 6 callersMethodisBlocked
src/astar.cpp:163
↓ 6 callersMethodisFlightBasedTransporter
src/droid.cpp:3063
↓ 6 callersFunctionisPlayerAlive
(player)
data/mp/multiplay/skirmish/nexus_includes/enemySelection.js:2
↓ 6 callersFunctionisTransporter
src/droid.cpp:3048
↓ 6 callersMethodis_expired
When `ReuseSlots=false`, expired pages will also deallocate their storage upon reaching "expired" state.
lib/framework/paged_entity_container.h:288
↓ 6 callersFunctioniterSymmetricTiles
(x, y, callback)
data/mp/multiplay/maps/4c-DustyMaze-FFA/game.js:374
↓ 6 callersFunctioniterSymmetricTiles
(x, y, callback)
data/mp/multiplay/maps/2c-DustyMaze/game.js:374
↓ 6 callersFunctioniterSymmetricTiles
(x, y, callback)
data/mp/multiplay/maps/4c-DustyMaze-2v2/game.js:374
↓ 6 callersFunctionjson_pointer
@brief create JSON pointer @sa https://json.nlohmann.me/api/json_pointer/json_pointer/
3rdparty/json/include/nlohmann/json.hpp:13867
↓ 6 callersFunctionkf_SelectNextFactory
--------------------------------------------------------------------------
src/keybind.cpp:1893
↓ 6 callersFunctionkf_SelectNoGroupUnits
--------------------------------------------------------------------------
src/keybind.cpp:2103
↓ 6 callersFunctionlevReleaseAll
free the currently loaded dataset
src/levels.cpp:749
↓ 6 callersFunctionlev__load_buffer_state
src/level_lexer.cpp:1619
↓ 6 callersFunctionloadEmptyMapPreview
src/multiint.cpp:650
↓ 6 callersFunctionlobbyHostJoinOptionEnabled
src/titleui/widgets/lobbyplayerboxtabs.cpp:232
↓ 6 callersFunctionmakePieImage
lib/ivis_opengl/pieblitfunc.cpp:654
↓ 6 callersFunctionmapLoad
Initialise the map structure */
tools/map/old/mapload.cpp:28
↓ 6 callersMethodmax_valid_index
lib/framework/paged_entity_container.h:241
↓ 6 callersFunctionmetricsHeight_PixelsToPoints
lib/ivis_opengl/textdraw.cpp:1453
↓ 6 callersFunctionminutesToMilliseconds
(minutes)
data/mp/multiplay/skirmish/nexus_includes/misc.js:502
↓ 6 callersFunctionmoveDroidToDirect
Move a droid directly to a location. * @note This is (or should be) used for VTOLs only. */
src/move.cpp:359
↓ 6 callersFunctionmultiplayIsStartingGame
src/multiint.cpp:7428
↓ 6 callersMethodnavigateToMenu
src/activity.cpp:656
↓ 6 callersMethodnull
3rdparty/json/include/nlohmann/json.hpp:7298
↓ 6 callersFunctionorderCheckGuardPosition
This function checks if the droid is off range. If yes, it uses actionDroid() to make the droid to move to its target if its target is on range, or to
src/order.cpp:134
↓ 6 callersFunctionpush_back
@brief append an unescaped token at the end of the reference pointer @sa https://json.nlohmann.me/api/json_pointer/push_back/
3rdparty/json/include/nlohmann/json.hpp:13988
↓ 6 callersMethodqueuePieImageDraw
lib/ivis_opengl/pieblitfunc.h:222
↓ 6 callersMethodreadSLE32
lib/wzmaplib/src/map_io.cpp:103
↓ 6 callersMethodrecompile
lib/ivis_opengl/gfx_api.h:603
↓ 6 callersFunctionrefreshMultiplayerOptionsTitleUIIfActive
src/multiint.cpp:895
↓ 6 callersMethodremainingArrayItems
lib/framework/wzconfig.cpp:479
↓ 6 callersFunctionremoveFeature
free up a feature with no visual effects
src/feature.cpp:403
↓ 6 callersFunctionremoveWildcards
//////////////////////////////////////////////////////////////////////////// char HANDLER, replaces dos wildcards in a string with harmless chars.
src/loadsave.cpp:956
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