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Functions13,752 in github.com/Warzone2100/warzone2100

↓ 6 callersFunctionrepairDroid
(droidID, force)
data/mp/multiplay/skirmish/cobra_includes/tactics.js:109
↓ 6 callersFunctionrepairPoints
src/stats.cpp:1746
↓ 6 callersFunctionres__load_buffer_state
lib/framework/resource_lexer.cpp:1502
↓ 6 callersFunctionresearchedTemplate
src/template.cpp:78
↓ 6 callersFunctionresetObjectAnimationState
Reset animation state so some units don't walk in place in the menu sometimes.
src/baseobject.cpp:239
↓ 6 callersFunctionsavegameWithoutExtension
src/game.cpp:8258
↓ 6 callersMethodscreenGeometry
lib/widget/widgbase.h:289
↓ 6 callersFunctionscreen_RestartBackDrop
lib/ivis_opengl/screen.cpp:297
↓ 6 callersFunctionscreen_StopBackDrop
lib/ivis_opengl/screen.cpp:292
↓ 6 callersFunctionscriptSetStartPos
src/qtscript.cpp:288
↓ 6 callersFunctionselNumSelected
--------------------------------------------------------------------- Lets you know how many are selected for a given player
src/selection.cpp:159
↓ 6 callersFunctionsendStructureInfo
src/multistruct.cpp:255
↓ 6 callersFunctionseq_AddSeqToList
add a sequence to the list to be played
src/seqdisp.cpp:920
↓ 6 callersFunctionseq_StartNextFullScreenVideo
src/seqdisp.cpp:972
↓ 6 callersMethodsetBackgroundColor
src/titleui/widgets/frontendimagebutton.cpp:91
↓ 6 callersMethodsetCheckedState
src/hci/quickchat.cpp:446
↓ 6 callersFunctionsetDifficultyLevel
------------------------------------------------------------------------------------ Sets the game difficulty level */
src/difficulty.cpp:52
↓ 6 callersMethodsetDisabledColor
Set row disable overlay color
lib/widget/table.cpp:117
↓ 6 callersFunctionsetDisplayScale
lib/sdl/main_sdl.cpp:549
↓ 6 callersFunctionsetMatrix
src/component.cpp:81
↓ 6 callersFunctionsetPlayerHasLost
src/wrappers.cpp:470
↓ 6 callersFunctionsetProjectileDestination
src/projectile.cpp:128
↓ 6 callersFunctionsetWarCamActive
Flips states for camera active */
src/warcam.cpp:342
↓ 6 callersMethodsign
lib/framework/crc.cpp:254
↓ 6 callersFunctionsimplify
($name,$array=array())
tools/guidecode/r.inc.php:200
↓ 6 callersMethodsimulateClick
src/hci/quickchat.cpp:327
↓ 6 callersMethodstatus
lib/framework/wzconfig.h:164
↓ 6 callersFunctionstbir__get_ring_buffer_scanline
Get the specified scan line from the ring buffer.
lib/ivis_opengl/3rdparty/stb_image_resize.h:1686
↓ 6 callersFunctionstrres__load_buffer_state
lib/framework/strres_lexer.cpp:1473
↓ 6 callersFunctiontemplateFromButtonId
src/design.cpp:3001
↓ 6 callersMethodtextAddress
lib/netplay/gns/gns_client_connection.cpp:118
↓ 6 callersMethodtoString
lib/netplay/gns/gns_connection_address.cpp:27
↓ 6 callersMethodtoUint64
lib/framework/wzconfig.cpp:656
↓ 6 callersFunctionto_gl_internalformat
lib/ivis_opengl/gfx_api_gl.cpp:130
↓ 6 callersFunctionto_radix_sort_key
lib/ivis_opengl/3rdparty/ska_sort.hpp:680
↓ 6 callersFunctionto_string
lib/framework/frame.cpp:384
↓ 6 callersFunctiontransporterSpaceRequired
returns the space the droid occupies on a transporter based on the body size*/
src/transporter.cpp:1146
↓ 6 callersMethoduint64_w
Get a pointer to the bitmap data that can be written to
lib/ivis_opengl/gfx_api_image_compress_priv.cpp:198
↓ 6 callersFunctionurlEncode
src/urlhelpers.cpp:211
↓ 6 callersFunctionvalidLocation
src/structure.cpp:4274
↓ 6 callersFunctionversion_extractVersionNumberFromTag
src/version.cpp:42
↓ 6 callersFunctionvisGetBlockingWall
Find the wall that is blocking LOS to a target (if any)
src/visibility.cpp:616
↓ 6 callersFunctionwar_GetDisplayScale
src/warzoneconfig.cpp:235
↓ 6 callersFunctionwar_GetScreen
src/warzoneconfig.cpp:291
↓ 6 callersMethodwasScriptGenerated
Other Map instance data
lib/wzmaplib/include/wzmaplib/map.h:195
↓ 6 callersFunctionweapondam
($weapon, $upg=0)
tools/guidecode/r.inc.php:275
↓ 6 callersFunctionweaponrof
($weapon, $upg=0)
tools/guidecode/r.inc.php:283
↓ 6 callersFunctionwidgAddWidget
lib/widget/widget.cpp:738
↓ 6 callersFunctionwin_utf8ToUtf16
src/urlhelpers.cpp:84
↓ 6 callersFunctionwinstr_error
tools/rpl2avi/rpl2avi.c:129
↓ 6 callersMethodwriteFullFile
lib/wzmaplib/src/map_io.cpp:520
↓ 6 callersMethodwriteSLE32
lib/wzmaplib/src/map_io.cpp:154
↓ 6 callersFunctionwzChangeWindowMode
lib/sdl/main_sdl.cpp:768
↓ 6 callersFunctionwzGetCurrentDisplayScale
lib/sdl/main_sdl.cpp:556
↓ 6 callersFunctionwzGetCurrentSystemRAM
Gets the system RAM in MiB
lib/sdl/main_sdl.cpp:3819
↓ 6 callersFunctionwzThreadDetach
lib/sdl/main_sdl.cpp:965
↓ 6 callersFunctionwz_htonl
lib/netplay/byteorder_funcs_wrapper.cpp:31
↓ 5 callersMethodBack
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:4987
↓ 5 callersMethodBeginArray
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:5879
↓ 5 callersMethodClear
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:5116
↓ 5 callersMethodCreateAllocationRequest
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:8131
↓ 5 callersMethodDestroy
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:7012
↓ 5 callersMethodEndArray
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:5893
↓ 5 callersFunctionFactoryGetTemplate
src/intdisplay.cpp:1513
↓ 5 callersMethodFindMemoryTypeIndex
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:13903
↓ 5 callersMethodFreeMemory
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:14144
↓ 5 callersMethodGetAllocationOffset
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:8873
↓ 5 callersFunctionGetDefaultTemplateName
src/design.cpp:1315
↓ 5 callersFunctionGetModuleBase
The GetModuleBase function retrieves the base address of the module that contains the specified address.
lib/exceptionhandler/exchndl_mingw.cpp:69
↓ 5 callersMethodGetName
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:10022
↓ 5 callersMethodGetNext
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:10041
↓ 5 callersMethodMemoryTypeIndexToHeapIndex
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:10349
↓ 5 callersFunctionMyStrCpy
lib/exceptionhandler/exchndl_win.cpp:56
↓ 5 callersFunctionNETinsertMessageFromNet
lib/netplay/nettypes.cpp:199
↓ 5 callersFunctionNETlogPacket
log packet * \param type, uint8_t, the packet's type. * \param size, uint32_t, the packet's size * \param received, bool, true if we are receivi
lib/netplay/netlog.cpp:151
↓ 5 callersFunctionNETsetLobbyOptField
lib/netplay/netplay.cpp:473
↓ 5 callersFunctionPNGWriteCleanup
lib/ivis_opengl/png_util_libpng.cpp:89
↓ 5 callersFunctionQuickJS_GetInt32
lib/wzmaplib/src/map_script.cpp:143
↓ 5 callersFunctionShowLobbyStatusMessage
While not the perfect place for this, it has to do when a HOST joins (hosts) game unfortunately, we don't get the message until after the setup is don
src/multijoin.cpp:746
↓ 5 callersFunctionStatIsFeature
src/intdisplay.cpp:1529
↓ 5 callersFunctionTileIsOccupied
* Check if tile contains a structure or feature. Function is thread-safe, * but do not rely on the result if you mean to alter the object pointer. *
src/map.h:230
↓ 5 callersFunctionUTF8DecodeChar
lib/framework/utf.cpp:56
↓ 5 callersFunctionVmaAddDetailedStatisticsAllocation
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:4323
↓ 5 callersFunctionVmaFreeString
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:4255
↓ 5 callersFunctionactionAlignTurret
Realign turret
src/action.cpp:260
↓ 5 callersFunctionaddBottomForm
////////////////////////////////////////////////////////////////////////////
src/frontend.cpp:917
↓ 5 callersFunctionaddChatBox
src/multiint.cpp:4625
↓ 5 callersFunctionaddDroidsToGroup
(group, droids)
data/mp/multiplay/skirmish/cobra_includes/miscFunctions.js:77
↓ 5 callersFunctionaddFlagPosition
add the Flag Position to the Flag Position Lists */
src/objmem.cpp:831
↓ 5 callersFunctionaddObjectToFuncList
src/objmem.cpp:380
↓ 5 callersFunctionaddSmallTextButton
src/frontend.cpp:1067
↓ 5 callersFunctionadjustDroidCount
increase the droid counts - used by update factory to keep the counts in sync
src/loop.cpp:919
↓ 5 callersMethodalloc
lib/ivis_opengl/gfx_api_vk.cpp:658
↓ 5 callersFunctionassignSensorTarget
Set everything up for when the player assigns the sensor target
src/display3d.cpp:4113
↓ 5 callersFunctionatmosSetWeatherType
src/atmos.cpp:379
↓ 5 callersFunctionattackObjects
(targets, warriors, num, scouting)
data/mp/multiplay/skirmish/bonecrusher/functions.js:1320
↓ 5 callersFunctionaudio_PlayObjStaticTrack
======================================================================================================================= ==============================
lib/sound/audio.cpp:755
↓ 5 callersFunctionauxClearBlocking
Clear blocking bits. Always set identically for all players. States not cleared are retained.
src/map.h:221
↓ 5 callersFunctionauxSetAllied
Set aux bits. Always set identically for all players. States not set are retained.
src/map.h:170
↓ 5 callersFunctionaval
($array, $i)
tools/guidecode/r.inc.php:649
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