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github.com/Warzone2100/warzone2100
/ functions
Functions
13,752 in github.com/Warzone2100/warzone2100
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Functions
13,752
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Types & classes
2,605
↓ 7 callers
Method
pages
lib/widget/listwidget.h:128
↓ 7 callers
Function
pie_EnableFog
pie_EnableFog(bool val) Global enable/disable fog to allow fog to be turned of ingame
lib/ivis_opengl/piestate.cpp:83
↓ 7 callers
Function
pie_GetFogEnabled
lib/ivis_opengl/piestate.cpp:92
↓ 7 callers
Function
pie_ScreenFrameRenderEnd
lib/ivis_opengl/piemode.cpp:112
↓ 7 callers
Function
printComponentInfo
print out information about a general component * \param psStats the component to print the info for */
src/oprint.cpp:59
↓ 7 callers
Function
printToDebugCallbacks
Send the given string to all debug callbacks. * * @param str The string to send to debug callbacks. */
lib/framework/debug.cpp:453
↓ 7 callers
Function
readline
tools/rpl2avi/rpl2avi.c:343
↓ 7 callers
Function
recordPlayerMessageSent
src/hci/quickchat.cpp:120
↓ 7 callers
Function
recycleDroid
(droid)
data/mp/multiplay/skirmish/bonecrusher/functions.js:1753
↓ 7 callers
Function
registerSearchPath
! * Register searchPath above the path with next lower priority * For information about what can be a search path, refer to PhysFS documentation */
src/init.cpp:271
↓ 7 callers
Method
remove
lib/netplay/gns/gns_connection_poll_group.cpp:89
↓ 7 callers
Function
removeSubdirs
src/modding.cpp:156
↓ 7 callers
Method
renderPassDrawCmdBuffer
lib/ivis_opengl/gfx_api_vk.cpp:890
↓ 7 callers
Method
requestFailedToFinish
src/urlrequest_curl.cpp:640
↓ 7 callers
Function
resForceBaseDir
force set the base resource directory
lib/framework/frameresource.cpp:175
↓ 7 callers
Function
researchedPart
src/template.cpp:66
↓ 7 callers
Method
reset
lib/ivis_opengl/gfx_api_vk.cpp:985
↓ 7 callers
Function
resizeRadar
src/radar.cpp:258
↓ 7 callers
Function
rotateSomething
src/display3d.cpp:670
↓ 7 callers
Function
saveJSONToFile
src/game.cpp:131
↓ 7 callers
Method
scenePassDrawCmdBuffer
lib/ivis_opengl/gfx_api_vk.cpp:885
↓ 7 callers
Method
screenSizeDidChange
src/hci.cpp:856
↓ 7 callers
Function
setCampaignNumber
src/campaigninfo.cpp:43
↓ 7 callers
Function
setDrawShadows
src/display.cpp:385
↓ 7 callers
Method
setImageDimensions
src/titleui/widgets/advcheckbox.cpp:83
↓ 7 callers
Method
setIsChecked
src/titleui/widgets/advcheckbox.cpp:94
↓ 7 callers
Method
setMaxStringSize
lib/widget/editbox.cpp:814
↓ 7 callers
Method
setOnReturnHandler
lib/widget/editbox.cpp:825
↓ 7 callers
Method
setSpecifiedGlobalVariable
src/quickjs_backend.cpp:3042
↓ 7 callers
Method
setVector3i
lib/framework/wzconfig.cpp:283
↓ 7 callers
Function
snapDirection
Round direction to nearest axis-aligned direction.
lib/framework/vector.h:150
↓ 7 callers
Function
sq
lib/ivis_opengl/3rdparty/etcpak/Math.hpp:81
↓ 7 callers
Method
start
src/multiint.cpp:6819
↓ 7 callers
Function
stbir__get_coefficient
For perf reasons this code is duplicated in stbir__resample_horizontal_upsample/downsample, if you change it here change it there too.
lib/ivis_opengl/3rdparty/stb_image_resize.h:936
↓ 7 callers
Function
stbir__get_coefficient_width
lib/ivis_opengl/3rdparty/stb_image_resize.h:901
↓ 7 callers
Function
stbir__use_height_upsampling
lib/ivis_opengl/3rdparty/stb_image_resize.h:876
↓ 7 callers
Function
stopGameLoop
! * Shutdown/cleanup after the game loop * Would stop the timer */
src/main.cpp:915
↓ 7 callers
Function
strresGetString
lib/framework/strres.cpp:92
↓ 7 callers
Function
structCBSensor
checks if the structure has a Counter Battery sensor attached - returns true if it has*/
src/structure.cpp:6682
↓ 7 callers
Method
swap
src/qtscript.cpp:177
↓ 7 callers
Function
testPlayerHasWon
///////////////////////////////////////////////////////////////////////////
src/wrappers.cpp:477
↓ 7 callers
Method
toDouble
lib/framework/wzconfig.cpp:722
↓ 7 callers
Function
transporterFlying
checks the order of the droid to see if its currently flying*/
src/transporter.cpp:1386
↓ 7 callers
Function
type
@brief return the type of the JSON value (explicit) @sa https://json.nlohmann.me/api/basic_json/type/
3rdparty/json/include/nlohmann/json.hpp:20596
↓ 7 callers
Method
unlock
lib/widget/button.cpp:79
↓ 7 callers
Method
updateData
src/hci/build.cpp:35
↓ 7 callers
Method
updatePlayers
src/multiint.cpp:1998
↓ 7 callers
Function
version_getFormattedVersionString
Composes a nicely formatted version string. * */
src/version.cpp:248
↓ 7 callers
Function
vma_delete_array
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:4217
↓ 7 callers
Function
war_getMPInactivityMinutes
src/warzoneconfig.cpp:579
↓ 7 callers
Function
weaponDamage
src/stats.cpp:1716
↓ 7 callers
Function
weaponFirePause
Access functions for the upgradeable stats of a weapon*/
src/stats.cpp:1691
↓ 7 callers
Method
write
lib/netplay/sync_debug.cpp:402
↓ 7 callers
Method
writeAll
lib/netplay/client_connection.cpp:154
↓ 7 callers
Function
wzGetMinimumWindowSizeForDisplayScaleFactor
lib/sdl/main_sdl.cpp:1876
↓ 7 callers
Function
wzSemaphoreCreate
lib/sdl/main_sdl.cpp:1000
↓ 7 callers
Function
wzSemaphoreDestroy
lib/sdl/main_sdl.cpp:1005
↓ 6 callers
Function
CheckForMod
src/init.cpp:826
↓ 6 callers
Function
CheckForRandom
src/init.cpp:841
↓ 6 callers
Function
CheckInScrollLimits
Checks if coordinate is inside scroll limits, returns false if not.
src/display.cpp:1141
↓ 6 callers
Method
Create
Not atomic
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:6242
↓ 6 callers
Function
FindAFactory
Given a factory type, this function runs though all player's structures to check if any is of factory type. Returns the structure if any was found, an
src/order.cpp:3040
↓ 6 callers
Method
GetAllocationListBegin
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:8358
↓ 6 callers
Function
GetImageWidth
src/intorder.cpp:502
↓ 6 callers
Function
GetLastResourceFilename
! * Returns the filename of the last resource file loaded * The filename is always null terminated */
lib/framework/frameresource.cpp:293
↓ 6 callers
Function
GetLeastError
lib/ivis_opengl/3rdparty/etcpak/ProcessCommon.hpp:9
↓ 6 callers
Method
GetMemory
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:11079
↓ 6 callers
Function
HashString
/ * HashString * * Adaptation of Peter Weinberger's (PJW) generic hashing algorithm listed * in Binstock+Rex, "Practical Algorithms" p 69. * * Ac
lib/framework/frameresource.cpp:71
↓ 6 callers
Function
IdToPointer
//////////////////////////////////////////////////////////////////////////// Returns a pointer to base object, given an id and optionally a player.
src/multiplay.cpp:765
↓ 6 callers
Method
MarkTaken
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:8928
↓ 6 callers
Function
NETclose
//////////////////////////////////////////////////////////////////////// close the open game..
lib/netplay/netplay.cpp:1443
↓ 6 callers
Function
NETgetMessage
lib/netplay/nettypes.cpp:214
↓ 6 callers
Function
NETplayerKicked
* @note Cleanup for when a player is kicked. * \param index */
lib/netplay/netplay.cpp:1151
↓ 6 callers
Function
NETwzstring
lib/netplay/nettypes.cpp:729
↓ 6 callers
Function
PNGWriteCleanup
tools/map/old/pngsave.cpp:13
↓ 6 callers
Function
SetSecondaryState
Set the secondary order state for all currently selected droids. And Factory (if one selected) Returns true if successful.
src/intorder.cpp:908
↓ 6 callers
Function
StructureIsManufacturingPending
src/intdisplay.cpp:1452
↓ 6 callers
Function
TileHasFeature
Check if tile contains a feature. Function is NOT thread-safe. */
src/map.h:249
↓ 6 callers
Function
TileNumber_texture
lib/wzmaplib/include/wzmaplib/map.h:68
↓ 6 callers
Function
VmaBinaryFindSorted
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:3886
↓ 6 callers
Function
VmaBlocksOnSamePage
Returns true if two memory blocks occupy overlapping pages. ResourceA must be in less memory offset than ResourceB. Algorithm is based on "Vulkan 1.0
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:3758
↓ 6 callers
Function
VmaClearDetailedStatistics
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:4313
↓ 6 callers
Function
WidgGetAudioCallback
lib/widget/widget.cpp:1714
↓ 6 callers
Function
WidgGetClickedAudioID
lib/widget/widget.cpp:1724
↓ 6 callers
Function
WidgGetHilightAudioID
lib/widget/widget.cpp:1719
↓ 6 callers
Function
__camGetArtifactLabel
(alabel)
data/base/script/campaign/libcampaign_includes/artifact.js:162
↓ 6 callers
Function
_bit_scan_forward
lib/ivis_opengl/3rdparty/etcpak/ProcessRGB.cpp:265
↓ 6 callers
Function
actionVisibleTarget
return whether a droid can see a target to fire on it
src/action.cpp:421
↓ 6 callers
Function
addClickableJoinMenuItem
src/titleui/widgets/gamebrowserform.cpp:839
↓ 6 callers
Function
addDumpInfo
tests/ivis_linktest.cpp:31
↓ 6 callers
Method
addOptionsForm
src/titleui/options/optionsforms.cpp:863
↓ 6 callers
Method
addPlayerBox
src/multiint.cpp:3601
↓ 6 callers
Method
addRectF
lib/ivis_opengl/pieblitfunc.cpp:272
↓ 6 callers
Function
addTopForm
////////////////////////////////////////////////////////////////////////////
src/frontend.cpp:872
↓ 6 callers
Function
base64Decode
lib/framework/crc.cpp:474
↓ 6 callers
Method
bmp
Get a pointer to the bitmap data that can be read
lib/ivis_opengl/pieimage.cpp:131
↓ 6 callers
Function
bodyArmour
src/stats.cpp:1764
↓ 6 callers
Method
buffers
lib/ivis_opengl/pieblitfunc.cpp:136
↓ 6 callers
Function
buildStructure
(droid, stat)
data/mp/multiplay/script/scavengers/ultimateScavengers.js:322
↓ 6 callers
Function
buildStuff
(struc, module, defendThis, blocking, group)
data/mp/multiplay/skirmish/cobra_includes/build.js:341
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