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Functions474 in github.com/Victormeriqui/Consol3

↓ 2 callersMethodPlayAnimation
src/Engine/Rendering/AnimatedMesh.cpp:19
↓ 2 callersMethodSetAmbientLightColor
src/Engine/Rendering/Lighting/LightingSystem.cpp:39
↓ 2 callersMethodSetModelMatrix
src/Engine/Rendering/Rasterizer.cpp:182
↓ 2 callersMethodSetMousePositionToCenter
src/Engine/Input/LinuxInputManager.cpp:131
↓ 2 callersMethodSetTexture
src/Engine/Rendering/Shaders/PlainShader.cpp:20
↓ 2 callersMethodSetViewportMatrix
src/Engine/Rendering/Rasterizer.cpp:207
↓ 2 callersMethodSetupFrameDrawer
src/Display/Windows/DitheredFrameDrawer.cpp:21
↓ 2 callersFunctionSpawnCube
src/Game/Voxel/VoxelUtil.hpp:142
↓ 2 callersFunctionSwapVoxels
src/Game/Voxel/VoxelUtil.hpp:110
↓ 2 callersMethodUpdateAnimation
src/Engine/Rendering/AnimatedMesh.cpp:45
↓ 2 callersMethodWriteSizedString
src/Display/Linux/LinuxTerminalManager.cpp:55
↓ 2 callersFunctionparsing_error
(line_num)
tools/color_map_generator.py:32
↓ 1 callersMethodClearDepthBuffer
src/Engine/Rendering/Lighting/SpotLight.cpp:160
↓ 1 callersMethodClearFrameBuffer
src/Display/Windows/DitheredFrameDrawer.cpp:43
↓ 1 callersMethodClipVerticesAgainstAxis
src/Engine/Rendering/Clipper.cpp:112
↓ 1 callersMethodDisableNormalMap
src/Engine/Rendering/Shaders/ShadedShader.cpp:55
↓ 1 callersMethodDisplayFrame
src/Display/Windows/DitheredFrameDrawer.cpp:33
↓ 1 callersMethodDrawVoxelGridDepthOnlyOrtho
src/Engine/Rendering/RayMarcher.cpp:136
↓ 1 callersMethodDrawVoxelGridDepthOnlyPerspective
src/Engine/Rendering/RayMarcher.cpp:115
↓ 1 callersMethodDrawVoxelGridPerspective
src/Engine/Rendering/RayMarcher.cpp:157
↓ 1 callersMethodFragmentShader
src/Engine/Rendering/Shaders/PlainShader.cpp:45
↓ 1 callersFunctionGenerateRandomGradient
src/Game/Raster/NoiseGenerator.hpp:21
↓ 1 callersMethodGenerateSphere
src/Game/Raster/ModelGenerator.cpp:117
↓ 1 callersMethodGetBias
src/Engine/Rendering/Lighting/SpotLight.cpp:155
↓ 1 callersMethodGetCurrentAnimationProgress
src/Engine/Rendering/AnimatedMesh.cpp:40
↓ 1 callersMethodGetDesiredWindowTitle
src/Game/Voxel/VoxelGame.cpp:286
↓ 1 callersMethodGetFragmentContextSize
src/Engine/Rendering/Shaders/PlainShader.cpp:25
↓ 1 callersMethodGetLength
src/Math/Vector3.cpp:78
↓ 1 callersMethodGetLoadedAnimatedModel
src/Engine/Resources/ResourceManager.cpp:147
↓ 1 callersMethodGetLoadedStaticModel
src/Engine/Resources/ResourceManager.cpp:139
↓ 1 callersMethodGetMaterialProperties
src/Engine/Rendering/AbstractMesh.cpp:48
↓ 1 callersMethodGetMiddleFrom
src/Math/Vector2.cpp:58
↓ 1 callersFunctionGetPerlinNoise
src/Game/Raster/NoiseGenerator.hpp:40
↓ 1 callersMethodGetUpVector
src/Math/Quaternion.cpp:66
↓ 1 callersMethodGetViewMatrix
src/Engine/Rendering/Lighting/SpotLight.cpp:145
↓ 1 callersMethodHandleInput
src/Game/Voxel/VoxelGame.cpp:121
↓ 1 callersMethodMarchUntilHitOrPosition
* Marches until a voxel is hit or the stop_position is reached * This method is used for non rendering marching, it's more accurate than the
src/Math/Ray.hpp:181
↓ 1 callersMethodRegisterFrameDrawer
src/Engine/Consol3Engine.cpp:40
↓ 1 callersMethodRender
src/Game/Voxel/VoxelGame.cpp:228
↓ 1 callersMethodRenderScene
src/Engine/Rendering/VoxelSceneRenderer.cpp:57
↓ 1 callersMethodRenderSceneShared
src/Engine/Rendering/VoxelSceneRenderer.cpp:65
↓ 1 callersMethodReportInformation
src/Display/Windows/DitheredFrameDrawer.cpp:38
↓ 1 callersMethodSetCameraPosition
src/Engine/Rendering/Shaders/ShadedShader.cpp:60
↓ 1 callersMethodSetFrameDrawer
src/Engine/Rendering/VoxelSceneRenderer.cpp:33
↓ 1 callersMethodSetFrameDrawer
src/Engine/Rendering/RasterSceneRenderer.cpp:24
↓ 1 callersMethodSetLightingSystem
src/Engine/Rendering/Shaders/ShadedShader.cpp:39
↓ 1 callersMethodSetNormalMap
src/Engine/Rendering/Shaders/ShadedShader.cpp:49
↓ 1 callersMethodStart
src/Engine/Consol3Engine.cpp:56
↓ 1 callersMethodUpdate
src/Game/Voxel/VoxelGame.cpp:114
↓ 1 callersMethodUpdateInputEvents
src/Engine/Input/LinuxInputManager.cpp:25
↓ 1 callersMethodUpdateSimulationDownTop
src/Game/Voxel/VoxelSimulation.cpp:121
↓ 1 callersMethodVertexShader
src/Engine/Rendering/Shaders/PlainShader.cpp:30
↓ 1 callersMethodWriteFrameBufferData
src/Display/Linux/LinuxTerminalManager.cpp:47
↓ 1 callersMethodget_distance
(self, color)
tools/color_map_generator.py:49
↓ 1 callersMethodget_hex
(self)
tools/color_map_generator.py:46
↓ 1 callersFunctionparse_args
()
tools/color_map_generator.py:8
↓ 1 callersFunctionshow_help
()
tools/color_map_generator.py:29
MethodAbstractMesh
src/Engine/Rendering/AbstractMesh.cpp:9
MethodAngle
src/Math/Angle.hpp:13
MethodAnimatedMesh
src/Engine/Rendering/AnimatedMesh.cpp:10
MethodAnimatedModel
src/Engine/Rendering/AnimatedModel.cpp:12
MethodBlack
src/Display/RGBColorConstants.hpp:16
MethodBlue
src/Display/RGBColorConstants.hpp:31
MethodBmpTextureLoader
src/Engine/Resources/BmpTextureLoader.hpp:22
MethodCalculateIndexCount_Icosahedron
src/Game/Raster/ModelGenerator.cpp:206
MethodCalculateNormals
src/Engine/Rendering/Vertex.hpp:73
MethodCalculateTangents
src/Engine/Rendering/Vertex.hpp:96
MethodCalculateVertexCount_Icosahedron
src/Game/Raster/ModelGenerator.cpp:198
MethodCamera
src/Engine/Rendering/Camera.cpp:13
MethodClearDepthBuffer
src/Engine/Rendering/Lighting/DirectionalLight.cpp:114
MethodClearDepthBuffer
src/Engine/Rendering/Lighting/PointLight.cpp:103
MethodClearFrameBuffer
src/Display/NullFrameDrawer.hpp:33
MethodClearFrameBuffer
src/Display/Multiplatform/TextOnlyFrameDrawer.cpp:78
MethodClearFrameBuffer
src/Display/Multiplatform/VT8BitFrameDrawer.cpp:108
MethodClearFrameBuffer
src/Display/Multiplatform/VT24BitFrameDrawer.cpp:118
MethodClearFrameBuffer
src/Display/Windows/GreyscaleFrameDrawer.cpp:44
MethodClearFrameBuffer
src/Display/Windows/DitheredGreyscaleFrameDrawer.cpp:109
MethodClipAndRasterize
src/Engine/Rendering/Rasterizer.cpp:42
MethodClipVerticesAgainstPlane
src/Engine/Rendering/Clipper.cpp:47
MethodClipper
src/Engine/Rendering/Clipper.cpp:9
MethodComputeShadeMap
src/Display/Windows/DitheredGreyscaleFrameDrawer.cpp:54
MethodConductHeat
src/Game/Voxel/VoxelSimulation.cpp:51
MethodConsol3Engine
src/Engine/Consol3Engine.cpp:13
MethodDirectionalLight
src/Engine/Rendering/Lighting/DirectionalLight.cpp:20
MethodDisableCursor
src/Display/Linux/LinuxTerminalManager.cpp:42
MethodDisableCursor
src/Display/Windows/WindowsTerminalManager.cpp:142
MethodDisplayFrame
src/Display/NullFrameDrawer.hpp:29
MethodDisplayFrame
src/Display/Multiplatform/TextOnlyFrameDrawer.cpp:66
MethodDisplayFrame
src/Display/Multiplatform/VT8BitFrameDrawer.cpp:95
MethodDisplayFrame
src/Display/Multiplatform/VT24BitFrameDrawer.cpp:105
MethodDisplayFrame
src/Display/Windows/GreyscaleFrameDrawer.cpp:34
MethodDisplayFrame
src/Display/Windows/DitheredGreyscaleFrameDrawer.cpp:99
MethodDrawFrame
src/Engine/Consol3Engine.cpp:124
MethodDrawMesh
src/Engine/Rendering/RasterSceneRenderer.cpp:31
MethodDrawPixel
src/Engine/Rendering/RayMarcher.cpp:204
MethodDrawPixel
src/Engine/Rendering/Rasterizer.cpp:177
MethodDrawPixel
src/Engine/Rendering/VoxelSceneRenderer.cpp:73
MethodDrawPixel
src/Engine/Rendering/RasterSceneRenderer.cpp:143
MethodEnableCursor
src/Display/Linux/LinuxTerminalManager.cpp:38
MethodEnableCursor
src/Display/Windows/WindowsTerminalManager.cpp:132
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