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github.com/Victormeriqui/Consol3
/ functions
Functions
474 in github.com/Victormeriqui/Consol3
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Functions
474
◇
Types & classes
98
↓ 2 callers
Method
PlayAnimation
src/Engine/Rendering/AnimatedMesh.cpp:19
↓ 2 callers
Method
SetAmbientLightColor
src/Engine/Rendering/Lighting/LightingSystem.cpp:39
↓ 2 callers
Method
SetModelMatrix
src/Engine/Rendering/Rasterizer.cpp:182
↓ 2 callers
Method
SetMousePositionToCenter
src/Engine/Input/LinuxInputManager.cpp:131
↓ 2 callers
Method
SetTexture
src/Engine/Rendering/Shaders/PlainShader.cpp:20
↓ 2 callers
Method
SetViewportMatrix
src/Engine/Rendering/Rasterizer.cpp:207
↓ 2 callers
Method
SetupFrameDrawer
src/Display/Windows/DitheredFrameDrawer.cpp:21
↓ 2 callers
Function
SpawnCube
src/Game/Voxel/VoxelUtil.hpp:142
↓ 2 callers
Function
SwapVoxels
src/Game/Voxel/VoxelUtil.hpp:110
↓ 2 callers
Method
UpdateAnimation
src/Engine/Rendering/AnimatedMesh.cpp:45
↓ 2 callers
Method
WriteSizedString
src/Display/Linux/LinuxTerminalManager.cpp:55
↓ 2 callers
Function
parsing_error
(line_num)
tools/color_map_generator.py:32
↓ 1 callers
Method
ClearDepthBuffer
src/Engine/Rendering/Lighting/SpotLight.cpp:160
↓ 1 callers
Method
ClearFrameBuffer
src/Display/Windows/DitheredFrameDrawer.cpp:43
↓ 1 callers
Method
ClipVerticesAgainstAxis
src/Engine/Rendering/Clipper.cpp:112
↓ 1 callers
Method
DisableNormalMap
src/Engine/Rendering/Shaders/ShadedShader.cpp:55
↓ 1 callers
Method
DisplayFrame
src/Display/Windows/DitheredFrameDrawer.cpp:33
↓ 1 callers
Method
DrawVoxelGridDepthOnlyOrtho
src/Engine/Rendering/RayMarcher.cpp:136
↓ 1 callers
Method
DrawVoxelGridDepthOnlyPerspective
src/Engine/Rendering/RayMarcher.cpp:115
↓ 1 callers
Method
DrawVoxelGridPerspective
src/Engine/Rendering/RayMarcher.cpp:157
↓ 1 callers
Method
FragmentShader
src/Engine/Rendering/Shaders/PlainShader.cpp:45
↓ 1 callers
Function
GenerateRandomGradient
src/Game/Raster/NoiseGenerator.hpp:21
↓ 1 callers
Method
GenerateSphere
src/Game/Raster/ModelGenerator.cpp:117
↓ 1 callers
Method
GetBias
src/Engine/Rendering/Lighting/SpotLight.cpp:155
↓ 1 callers
Method
GetCurrentAnimationProgress
src/Engine/Rendering/AnimatedMesh.cpp:40
↓ 1 callers
Method
GetDesiredWindowTitle
src/Game/Voxel/VoxelGame.cpp:286
↓ 1 callers
Method
GetFragmentContextSize
src/Engine/Rendering/Shaders/PlainShader.cpp:25
↓ 1 callers
Method
GetLength
src/Math/Vector3.cpp:78
↓ 1 callers
Method
GetLoadedAnimatedModel
src/Engine/Resources/ResourceManager.cpp:147
↓ 1 callers
Method
GetLoadedStaticModel
src/Engine/Resources/ResourceManager.cpp:139
↓ 1 callers
Method
GetMaterialProperties
src/Engine/Rendering/AbstractMesh.cpp:48
↓ 1 callers
Method
GetMiddleFrom
src/Math/Vector2.cpp:58
↓ 1 callers
Function
GetPerlinNoise
src/Game/Raster/NoiseGenerator.hpp:40
↓ 1 callers
Method
GetUpVector
src/Math/Quaternion.cpp:66
↓ 1 callers
Method
GetViewMatrix
src/Engine/Rendering/Lighting/SpotLight.cpp:145
↓ 1 callers
Method
HandleInput
src/Game/Voxel/VoxelGame.cpp:121
↓ 1 callers
Method
MarchUntilHitOrPosition
* Marches until a voxel is hit or the stop_position is reached * This method is used for non rendering marching, it's more accurate than the
src/Math/Ray.hpp:181
↓ 1 callers
Method
RegisterFrameDrawer
src/Engine/Consol3Engine.cpp:40
↓ 1 callers
Method
Render
src/Game/Voxel/VoxelGame.cpp:228
↓ 1 callers
Method
RenderScene
src/Engine/Rendering/VoxelSceneRenderer.cpp:57
↓ 1 callers
Method
RenderSceneShared
src/Engine/Rendering/VoxelSceneRenderer.cpp:65
↓ 1 callers
Method
ReportInformation
src/Display/Windows/DitheredFrameDrawer.cpp:38
↓ 1 callers
Method
SetCameraPosition
src/Engine/Rendering/Shaders/ShadedShader.cpp:60
↓ 1 callers
Method
SetFrameDrawer
src/Engine/Rendering/VoxelSceneRenderer.cpp:33
↓ 1 callers
Method
SetFrameDrawer
src/Engine/Rendering/RasterSceneRenderer.cpp:24
↓ 1 callers
Method
SetLightingSystem
src/Engine/Rendering/Shaders/ShadedShader.cpp:39
↓ 1 callers
Method
SetNormalMap
src/Engine/Rendering/Shaders/ShadedShader.cpp:49
↓ 1 callers
Method
Start
src/Engine/Consol3Engine.cpp:56
↓ 1 callers
Method
Update
src/Game/Voxel/VoxelGame.cpp:114
↓ 1 callers
Method
UpdateInputEvents
src/Engine/Input/LinuxInputManager.cpp:25
↓ 1 callers
Method
UpdateSimulationDownTop
src/Game/Voxel/VoxelSimulation.cpp:121
↓ 1 callers
Method
VertexShader
src/Engine/Rendering/Shaders/PlainShader.cpp:30
↓ 1 callers
Method
WriteFrameBufferData
src/Display/Linux/LinuxTerminalManager.cpp:47
↓ 1 callers
Method
get_distance
(self, color)
tools/color_map_generator.py:49
↓ 1 callers
Method
get_hex
(self)
tools/color_map_generator.py:46
↓ 1 callers
Function
parse_args
()
tools/color_map_generator.py:8
↓ 1 callers
Function
show_help
()
tools/color_map_generator.py:29
Method
AbstractMesh
src/Engine/Rendering/AbstractMesh.cpp:9
Method
Angle
src/Math/Angle.hpp:13
Method
AnimatedMesh
src/Engine/Rendering/AnimatedMesh.cpp:10
Method
AnimatedModel
src/Engine/Rendering/AnimatedModel.cpp:12
Method
Black
src/Display/RGBColorConstants.hpp:16
Method
Blue
src/Display/RGBColorConstants.hpp:31
Method
BmpTextureLoader
src/Engine/Resources/BmpTextureLoader.hpp:22
Method
CalculateIndexCount_Icosahedron
src/Game/Raster/ModelGenerator.cpp:206
Method
CalculateNormals
src/Engine/Rendering/Vertex.hpp:73
Method
CalculateTangents
src/Engine/Rendering/Vertex.hpp:96
Method
CalculateVertexCount_Icosahedron
src/Game/Raster/ModelGenerator.cpp:198
Method
Camera
src/Engine/Rendering/Camera.cpp:13
Method
ClearDepthBuffer
src/Engine/Rendering/Lighting/DirectionalLight.cpp:114
Method
ClearDepthBuffer
src/Engine/Rendering/Lighting/PointLight.cpp:103
Method
ClearFrameBuffer
src/Display/NullFrameDrawer.hpp:33
Method
ClearFrameBuffer
src/Display/Multiplatform/TextOnlyFrameDrawer.cpp:78
Method
ClearFrameBuffer
src/Display/Multiplatform/VT8BitFrameDrawer.cpp:108
Method
ClearFrameBuffer
src/Display/Multiplatform/VT24BitFrameDrawer.cpp:118
Method
ClearFrameBuffer
src/Display/Windows/GreyscaleFrameDrawer.cpp:44
Method
ClearFrameBuffer
src/Display/Windows/DitheredGreyscaleFrameDrawer.cpp:109
Method
ClipAndRasterize
src/Engine/Rendering/Rasterizer.cpp:42
Method
ClipVerticesAgainstPlane
src/Engine/Rendering/Clipper.cpp:47
Method
Clipper
src/Engine/Rendering/Clipper.cpp:9
Method
ComputeShadeMap
src/Display/Windows/DitheredGreyscaleFrameDrawer.cpp:54
Method
ConductHeat
src/Game/Voxel/VoxelSimulation.cpp:51
Method
Consol3Engine
src/Engine/Consol3Engine.cpp:13
Method
DirectionalLight
src/Engine/Rendering/Lighting/DirectionalLight.cpp:20
Method
DisableCursor
src/Display/Linux/LinuxTerminalManager.cpp:42
Method
DisableCursor
src/Display/Windows/WindowsTerminalManager.cpp:142
Method
DisplayFrame
src/Display/NullFrameDrawer.hpp:29
Method
DisplayFrame
src/Display/Multiplatform/TextOnlyFrameDrawer.cpp:66
Method
DisplayFrame
src/Display/Multiplatform/VT8BitFrameDrawer.cpp:95
Method
DisplayFrame
src/Display/Multiplatform/VT24BitFrameDrawer.cpp:105
Method
DisplayFrame
src/Display/Windows/GreyscaleFrameDrawer.cpp:34
Method
DisplayFrame
src/Display/Windows/DitheredGreyscaleFrameDrawer.cpp:99
Method
DrawFrame
src/Engine/Consol3Engine.cpp:124
Method
DrawMesh
src/Engine/Rendering/RasterSceneRenderer.cpp:31
Method
DrawPixel
src/Engine/Rendering/RayMarcher.cpp:204
Method
DrawPixel
src/Engine/Rendering/Rasterizer.cpp:177
Method
DrawPixel
src/Engine/Rendering/VoxelSceneRenderer.cpp:73
Method
DrawPixel
src/Engine/Rendering/RasterSceneRenderer.cpp:143
Method
EnableCursor
src/Display/Linux/LinuxTerminalManager.cpp:38
Method
EnableCursor
src/Display/Windows/WindowsTerminalManager.cpp:132
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