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Functions474 in github.com/Victormeriqui/Consol3

↓ 52 callersMethodIsKeyHeld
src/Engine/Input/LinuxInputManager.cpp:145
↓ 35 callersMethodGetPosition
src/Engine/Rendering/Vertex.cpp:13
↓ 32 callersMethodSetPosition
src/Engine/Rendering/Camera.cpp:77
↓ 25 callersMethodSetRotation
src/Engine/Rendering/Camera.cpp:98
↓ 22 callersFunctionLerp
src/Math/Util/MathUtil.hpp:27
↓ 20 callersMethodSetVoxelData
src/Engine/VoxelGrid.hpp:85
↓ 19 callersMethodFillBuffer
src/Display/FrameBuffer.hpp:61
↓ 18 callersMethodDrawShadedMesh
src/Engine/Rendering/RasterSceneRenderer.cpp:39
↓ 17 callersMethodGetWidth
src/Display/FrameBuffer.hpp:46
↓ 17 callersMethodSetColor
src/Engine/Rendering/Lighting/SpotLight.cpp:97
↓ 16 callersMethodLoadModel
src/Engine/Resources/ResourceManager.cpp:61
↓ 15 callersMethodGetHeight
src/Display/FrameBuffer.hpp:51
↓ 13 callersMethodGetPosition
src/Engine/Rendering/Lighting/SpotLight.cpp:49
↓ 13 callersMethodLoadTexture
src/Engine/Resources/ResourceManager.cpp:27
↓ 12 callersMethodGetFrameBufferHeight
src/Display/Windows/DitheredFrameDrawer.cpp:53
↓ 12 callersMethodSetValue
src/Display/FrameBuffer.hpp:36
↓ 11 callersMethodGetNormalized
src/Math/Vector2.cpp:32
↓ 11 callersMethodGetTextureCoords
src/Engine/Rendering/Vertex.cpp:73
↓ 11 callersMethodGetW
src/Engine/Rendering/Vertex.cpp:61
↓ 9 callersMethodGetNormal
src/Engine/Rendering/Vertex.cpp:25
↓ 8 callersMethodGetFrameBufferWidth
src/Display/Windows/DitheredFrameDrawer.cpp:48
↓ 8 callersMethodGetValue
src/Display/FrameBuffer.hpp:41
↓ 7 callersMethodGetBitangent
src/Engine/Rendering/Vertex.cpp:49
↓ 7 callersMethodGetLookDirection
src/Engine/Rendering/Camera.cpp:93
↓ 7 callersMethodGetProjectionMatrix
src/Engine/Rendering/Lighting/SpotLight.cpp:140
↓ 7 callersMethodGetTangent
src/Engine/Rendering/Vertex.cpp:37
↓ 7 callersMethodIsShadowCaster
src/Engine/Rendering/Lighting/SpotLight.cpp:130
↓ 7 callersFunctionToRadians
src/Math/Util/MathUtil.hpp:17
↓ 6 callersMethodGetConjugate
src/Math/Quaternion.cpp:51
↓ 6 callersMethodGetCrossProduct
src/Math/Vector3.cpp:101
↓ 6 callersMethodGetDotProduct
src/Math/Vector2.cpp:45
↓ 6 callersMethodGetLightDepthBuffer
src/Engine/Rendering/Lighting/SpotLight.cpp:150
↓ 6 callersMethodGetRotated
src/Math/Vector3.cpp:32
↓ 6 callersMethodGetViewMatrix
src/Engine/Rendering/Camera.cpp:47
↓ 6 callersMethodGetVoxelData
src/Engine/VoxelGrid.hpp:72
↓ 6 callersMethodRotatePitch
src/Engine/Rendering/Camera.cpp:139
↓ 6 callersMethodRotateYaw
src/Engine/Rendering/Camera.cpp:146
↓ 6 callersMethodSetDirection
src/Engine/Rendering/Lighting/SpotLight.cpp:65
↓ 6 callersMethodSetRange
src/Engine/Rendering/Lighting/SpotLight.cpp:87
↓ 5 callersMethodAddLight
src/Engine/Rendering/Lighting/LightingSystem.cpp:24
↓ 5 callersMethodGetLights
src/Engine/Rendering/Lighting/LightingSystem.cpp:34
↓ 5 callersMethodGetVoxelElement
src/Engine/VoxelGrid.hpp:77
↓ 5 callersFunctionSpawnVoxel
src/Game/Voxel/VoxelUtil.hpp:79
↓ 4 callersFunctionCountLinesStartsWith
src/Engine/Resources/Util/FileUtils.hpp:37
↓ 4 callersMethodGetColorNormal
avoids converting to HSV to get the value
src/Display/RGBColor.hpp:58
↓ 4 callersFunctionGetDotGridGradient
Computes the dot product of the distance and gradient vectors.
src/Game/Raster/NoiseGenerator.hpp:30
↓ 4 callersMethodGetFrameBufferData
src/Display/FrameBuffer.hpp:56
↓ 4 callersMethodGetInverted
src/Math/Matrix4.cpp:353
↓ 4 callersMethodIsPositionInsideGrid
src/Engine/VoxelGrid.hpp:90
↓ 4 callersMethodMoveX
src/Engine/Rendering/Camera.cpp:124
↓ 4 callersMethodMoveY
src/Engine/Rendering/Camera.cpp:129
↓ 4 callersMethodMoveZ
src/Engine/Rendering/Camera.cpp:134
↓ 4 callersFunctionPhaseTransitionVoxel
src/Game/Voxel/VoxelUtil.hpp:101
↓ 4 callersMethodSetAngle
src/Engine/Rendering/Lighting/SpotLight.cpp:77
↓ 4 callersMethodSetMaterialProperties
src/Engine/Rendering/Shaders/ShadedShader.cpp:65
↓ 4 callersMethodSetPixel
src/Display/Windows/DitheredFrameDrawer.cpp:26
↓ 4 callersMethodSetProjectionMatrix
src/Engine/Rendering/RayMarcher.cpp:198
↓ 4 callersMethodSetViewMatrix
src/Engine/Rendering/RayMarcher.cpp:192
↓ 4 callersFunctionSpawnBox
src/Game/Voxel/VoxelUtil.hpp:119
↓ 4 callersFunctionSplitString
src/Engine/Resources/Util/FileUtils.hpp:19
↓ 4 callersFunctionToDegrees
src/Math/Util/MathUtil.hpp:22
↓ 3 callersMethodClearDepthBuffer
src/Engine/Rendering/Camera.cpp:165
↓ 3 callersMethodClearDepthBuffers
src/Engine/Rendering/Lighting/LightingSystem.cpp:90
↓ 3 callersMethodGetBlendMultiplied
src/Display/RGBColor.hpp:81
↓ 3 callersMethodGetColorAt
src/Engine/Rendering/Lighting/SpotLight.cpp:102
↓ 3 callersMethodGetColorFromTextureCoords
src/Engine/Rendering/Texture.cpp:22
↓ 3 callersMethodGetForwardVector
src/Math/Quaternion.cpp:56
↓ 3 callersMethodGetGridPosition
src/Engine/VoxelGrid.hpp:62
↓ 3 callersMethodGetHexValues
src/Display/RGBColor.hpp:27
↓ 3 callersMethodGetLength
src/Math/Vector2.cpp:27
↓ 3 callersMethodGetLoadedTexture
src/Engine/Resources/ResourceManager.cpp:131
↓ 3 callersFunctionGetRandomHorizontalVelocity
src/Game/Voxel/VoxelUtil.hpp:27
↓ 3 callersMethodIsAnimated
src/Engine/Rendering/StaticMesh.cpp:7
↓ 3 callersMethodIsInsideViewFrustum
src/Engine/Rendering/Vertex.cpp:148
↓ 3 callersMethodMarchUntilHit
src/Math/Ray.hpp:119
↓ 3 callersMethodSetFrameDrawer
src/Engine/Rendering/RayMarcher.cpp:16
↓ 3 callersMethodSetTitle
src/Display/Linux/LinuxTerminalManager.cpp:33
↓ 3 callersMethodSetTitle
src/Display/Windows/WindowsTerminalManager.cpp:127
↓ 3 callersMethodSetupTerminalManager
src/Display/Linux/LinuxTerminalManager.cpp:21
↓ 3 callersMethodSetupTerminalManager
src/Display/Windows/WindowsTerminalManager.cpp:27
↓ 3 callersMethodWriteFrameBufferData
src/Display/Windows/WindowsTerminalManager.cpp:152
↓ 2 callersMethodDrawVertexBuffer
src/Engine/Rendering/Rasterizer.cpp:37
↓ 2 callersMethodGeneratePlane
src/Game/Raster/ModelGenerator.cpp:22
↓ 2 callersMethodGetAmbientLightColor
src/Engine/Rendering/Lighting/LightingSystem.cpp:44
↓ 2 callersMethodGetColor
src/Engine/Rendering/AbstractMesh.cpp:28
↓ 2 callersMethodGetDirectionalTo
src/Math/Vector2.cpp:50
↓ 2 callersMethodGetHeight
src/Engine/Rendering/Camera.cpp:57
↓ 2 callersMethodGetLerped
src/Engine/Rendering/Vertex.cpp:164
↓ 2 callersMethodGetLitColorAt
src/Engine/Rendering/Lighting/LightingSystem.cpp:49
↓ 2 callersMethodGetMouseDistanceToCenter
src/Engine/Input/LinuxInputManager.cpp:126
↓ 2 callersMethodGetRightVector
src/Math/Quaternion.cpp:76
↓ 2 callersMethodGetRotation
src/Engine/Rendering/Camera.cpp:114
↓ 2 callersMethodGetVertexBuffer
src/Engine/Rendering/AnimatedModel.cpp:29
↓ 2 callersMethodGetVoxelDataPtr
src/Engine/VoxelGrid.hpp:67
↓ 2 callersFunctionInitializeUtilPositions
src/Game/Voxel/VoxelUtil.hpp:46
↓ 2 callersMethodIsKeyPressed
src/Engine/Input/LinuxInputManager.cpp:135
↓ 2 callersMethodIsKeyReleased
src/Engine/Input/LinuxInputManager.cpp:140
↓ 2 callersMethodIsLinearProjection
src/Engine/Rendering/Lighting/SpotLight.cpp:135
↓ 2 callersMethodLoadAnimatedModel
src/Engine/Resources/Md2ModelLoader.cpp:41
↓ 2 callersMethodLoadStaticModel
src/Engine/Resources/Md2ModelLoader.cpp:35
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