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Functions2,528 in github.com/Veerzeng/GraphicAlgorithm

↓ 3 callersFunctionGetStyleVarInfo
SDK/imgui_master/imgui.cpp:5472
↓ 3 callersMethodGetVarPtr
SDK/imgui_master/imgui.cpp:5444
↓ 3 callersFunctionImCharIsBlankW
SDK/imgui_master/imgui_internal.h:125
↓ 3 callersFunctionImFileOpen
SDK/imgui_master/imgui.cpp:1359
↓ 3 callersFunctionImGui_ImplDX12_InvalidateDeviceObjects
SDK/imgui_master/examples/imgui_impl_dx12.cpp:569
↓ 3 callersFunctionImGui_ImplDX9_CreateDeviceObjects
SDK/imgui_master/examples/imgui_impl_dx9.cpp:237
↓ 3 callersFunctionImGui_ImplDX9_InvalidateDeviceObjects
SDK/imgui_master/examples/imgui_impl_dx9.cpp:246
↓ 3 callersFunctionImGui_ImplGlfw_InitForOpenGL
SDK/imgui_master/examples/imgui_impl_glfw.cpp:169
↓ 3 callersFunctionImGui_ImplGlfw_Shutdown
SDK/imgui_master/examples/imgui_impl_glfw.cpp:179
↓ 3 callersFunctionImGui_ImplOpenGL2_Init
Functions
SDK/imgui_master/examples/imgui_impl_opengl2.cpp:54
↓ 3 callersFunctionImGui_ImplOpenGL2_NewFrame
SDK/imgui_master/examples/imgui_impl_opengl2.cpp:64
↓ 3 callersFunctionImGui_ImplOpenGL2_RenderDrawData
OpenGL2 Render function. (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main
SDK/imgui_master/examples/imgui_impl_opengl2.cpp:73
↓ 3 callersFunctionImGui_ImplOpenGL2_Shutdown
SDK/imgui_master/examples/imgui_impl_opengl2.cpp:59
↓ 3 callersFunctionImGui_ImplOpenGL3_Init
Functions
SDK/imgui_master/examples/imgui_impl_opengl3.cpp:102
↓ 3 callersFunctionImGui_ImplOpenGL3_NewFrame
SDK/imgui_master/examples/imgui_impl_opengl3.cpp:123
↓ 3 callersFunctionImGui_ImplOpenGL3_RenderDrawData
OpenGL3 Render function. (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main
SDK/imgui_master/examples/imgui_impl_opengl3.cpp:132
↓ 3 callersFunctionImGui_ImplSDL2_NewFrame
SDK/imgui_master/examples/imgui_impl_sdl.cpp:263
↓ 3 callersFunctionImGui_ImplSDL2_ProcessEvent
You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. - When io.WantCaptureMouse is true,
SDK/imgui_master/examples/imgui_impl_sdl.cpp:75
↓ 3 callersFunctionImGui_ImplSDL2_Shutdown
SDK/imgui_master/examples/imgui_impl_sdl.cpp:187
↓ 3 callersFunctionImGui_ImplVulkan_InvalidateFontUploadObjects
SDK/imgui_master/examples/imgui_impl_vulkan.cpp:660
↓ 3 callersFunctionImGui_ImplVulkan_MemoryType
SDK/imgui_master/examples/imgui_impl_vulkan.cpp:152
↓ 3 callersFunctionImInvLength
SDK/imgui_master/imgui_internal.h:207
↓ 3 callersFunctionImLineClosestPoint
SDK/imgui_master/imgui.cpp:1138
↓ 3 callersFunctionImTextStrToUtf8
SDK/imgui_master/imgui.cpp:1570
↓ 3 callersFunctionImTriangleContainsPoint
SDK/imgui_master/imgui.cpp:1151
↓ 3 callersFunctionIsWindowActiveAndVisible
SDK/imgui_master/imgui.cpp:2950
↓ 3 callersFunctionIsWindowContentHoverable
SDK/imgui_master/imgui.cpp:2544
↓ 3 callersFunctionNavScoreItem
Scoring function for directional navigation. Based on https://gist.github.com/rygorous/6981057
SDK/imgui_master/imgui.cpp:6761
↓ 3 callersFunctionOffsetNormToPixels
SDK/imgui_master/imgui.cpp:7772
↓ 3 callersFunctionPatchFormatStringFloatToInt
FIXME-LEGACY: Prior to 1.61 our DragInt() function internally used floats and because of this the compile-time default value for format was "%.0f". Ev
SDK/imgui_master/imgui_widgets.cpp:1495
↓ 3 callersMethodPrimReserve
NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
SDK/imgui_master/imgui_draw.cpp:584
↓ 3 callersMethodPushClipRect
When using this function it is sane to ensure that float are perfectly rounded to integer values, to that e.g. (int)(max.x-min.x) in user's render pro
SDK/imgui_master/imgui.cpp:3495
↓ 3 callersMethodScaleClipRects
Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a dif
SDK/imgui_master/imgui_draw.cpp:1255
↓ 3 callersFunctionSetCurrentWindow
SDK/imgui_master/imgui.cpp:2429
↓ 3 callersMethodSetInt
FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (m
SDK/imgui_master/imgui.cpp:1813
↓ 3 callersFunctionSetWindowCollapsed
SDK/imgui_master/imgui.cpp:5768
↓ 3 callersFunctionSetWindowConditionAllowFlags
SDK/imgui_master/imgui.cpp:4204
↓ 3 callersMethodbegin
FRAME/MVector.h:87
↓ 3 callersFunctiondrawCube
Function:
FRAME/Utils.cpp:236
↓ 3 callersMethodgetAABB
Function:
FRAME/GameObject.cpp:256
↓ 3 callersMethodgetVolume
Function:
FRAME/AABB.cpp:25
↓ 3 callersFunctionhueToRGB
Function:
FRAME/Utils.cpp:684
↓ 3 callersMethodinitV
007_Tile Shading/Sponza.cpp:8
↓ 3 callersFunctionsSendKeyboardCallback
@brief Send keyboard callback when a key has been pressed or released **/
SDK/imgui_master/examples/libs/usynergy/uSynergy.c:172
↓ 3 callersMethodsample
FitLTCMatrix/LTC.h:65
↓ 3 callersFunctionsqr
FitLTCMatrix/fitLTC.cpp:275
↓ 3 callersFunctionstb__lit
SDK/imgui_master/imgui_draw.cpp:2959
↓ 3 callersFunctionstb_text_createundo
SDK/imgui_master/imstb_textedit.h:1166
↓ 3 callersFunctionstb_textedit_move_to_last
move cursor to last character of selection
SDK/imgui_master/imstb_textedit.h:633
↓ 3 callersFunctionstbtt_GetGlyphHMetrics
SDK/imgui_master/imstb_truetype.h:2257
↓ 3 callersFunctionstbtt_PackSetOversampling
SDK/imgui_master/imstb_truetype.h:3808
↓ 3 callersFunctionstbtt__GetGlyfOffset
SDK/imgui_master/imstb_truetype.h:1552
↓ 3 callersFunctionstbtt__buf_get
SDK/imgui_master/imstb_truetype.h:1125
↓ 3 callersFunctionstbtt__cff_int
SDK/imgui_master/imstb_truetype.h:1171
↓ 3 callersFunctionstbtt__csctx_rmove_to
SDK/imgui_master/imstb_truetype.h:1894
↓ 3 callersFunctionstbtt__isfont
SDK/imgui_master/imstb_truetype.h:1261
↓ 3 callersFunctionstbtt__run_charstring
SDK/imgui_master/imstb_truetype.h:1962
↓ 3 callersFunctionstbtt__track_vertex
SDK/imgui_master/imstb_truetype.h:1863
↓ 3 callersFunctiontransferData2Buffer
Function:
FRAME/Utils.cpp:284
↓ 3 callersMethodupdate
FitLTCMatrix/fitLTC.cpp:133
↓ 2 callersMethodAddCustomRectRegular
SDK/imgui_master/imgui_draw.cpp:1626
↓ 2 callersFunctionAddDrawListToDrawData
SDK/imgui_master/imgui.cpp:3405
↓ 2 callersMethodAddTriangle
SDK/imgui_master/imgui_draw.cpp:1088
↓ 2 callersFunctionAddWindowToDrawData
SDK/imgui_master/imgui.cpp:3438
↓ 2 callersFunctionAddWindowToDrawDataSelectLayer
SDK/imgui_master/imgui.cpp:3451
↓ 2 callersFunctionCalcFontSize
SDK/imgui_master/imgui_internal.h:1083
↓ 2 callersFunctionCalcMaxPopupHeightFromItemCount
SDK/imgui_master/imgui_widgets.cpp:1251
↓ 2 callersFunctionCalcNextScrollFromScrollTargetAndClamp
SDK/imgui_master/imgui.cpp:4348
↓ 2 callersFunctionCalcResizePosSizeFromAnyCorner
SDK/imgui_master/imgui.cpp:4386
↓ 2 callersFunctionCalcSizeAutoFit
SDK/imgui_master/imgui.cpp:4305
↓ 2 callersFunctionCalcSizeContents
SDK/imgui_master/imgui.cpp:4297
↓ 2 callersMethodChannelsSetCurrent
SDK/imgui_master/imgui_draw.cpp:571
↓ 2 callersFunctionCheckShader
If you get an error please report on github. You may try different GL context version or GLSL version.
SDK/imgui_master/examples/imgui_impl_opengl3.cpp:312
↓ 2 callersFunctionCheckStacksSize
Save and compare stack sizes on Begin()/End() to detect usage errors
SDK/imgui_master/imgui.cpp:4189
↓ 2 callersFunctionCleanupDeviceD3D
SDK/imgui_master/examples/example_win32_directx11/main.cpp:62
↓ 2 callersFunctionCleanupDeviceD3D
SDK/imgui_master/examples/example_win32_directx10/main.cpp:60
↓ 2 callersFunctionCleanupDeviceD3D
SDK/imgui_master/examples/example_win32_directx12/main.cpp:225
↓ 2 callersFunctionCleanupRenderTarget
SDK/imgui_master/examples/example_win32_directx11/main.cpp:26
↓ 2 callersFunctionCleanupRenderTarget
SDK/imgui_master/examples/example_win32_directx10/main.cpp:26
↓ 2 callersFunctionCleanupRenderTarget
SDK/imgui_master/examples/example_win32_directx12/main.cpp:114
↓ 2 callersMethodClearFreeMemory
SDK/imgui_master/imgui_draw.cpp:357
↓ 2 callersMethodClearTexData
SDK/imgui_master/imgui_draw.cpp:1440
↓ 2 callersFunctionCreateOrResizeBuffer
SDK/imgui_master/examples/imgui_impl_vulkan.cpp:168
↓ 2 callersFunctionCreateRenderTarget
SDK/imgui_master/examples/example_win32_directx11/main.cpp:18
↓ 2 callersFunctionCreateRenderTarget
SDK/imgui_master/examples/example_win32_directx10/main.cpp:18
↓ 2 callersFunctionCreateRenderTarget
SDK/imgui_master/examples/example_win32_directx12/main.cpp:39
↓ 2 callersFunctionCubeUV2XYZ
SH_Sampler/util.h:43
↓ 2 callersFunctionDataTypeApplyOp
FIXME: Adding support for clamping on boundaries of the data type would be nice.
SDK/imgui_master/imgui_widgets.cpp:1531
↓ 2 callersMethodDeclColumns
SDK/imgui_master/imgui_widgets.cpp:5412
↓ 2 callersFunctionG
FitLTCMatrix/fitLTC.cpp:280
↓ 2 callersFunctionGeometrySchlickGGX
BRDF_Sampler/main.cpp:50
↓ 2 callersFunctionGetColumnsRectHalfWidth
SDK/imgui_master/imgui.cpp:7782
↓ 2 callersMethodGetDebugName
SDK/imgui_master/imgui.h:1965
↓ 2 callersMethodGetGlyphRangesDefault
Retrieve list of range (2 int per range, values are inclusive)
SDK/imgui_master/imgui_draw.cpp:2033
↓ 2 callersMethodGetIDFromRectangle
This is only used in rare/specific situations to manufacture an ID out of nowhere.
SDK/imgui_master/imgui.cpp:2420
↓ 2 callersMethodGetInt
SDK/imgui_master/imgui.cpp:1753
↓ 2 callersFunctionGetResizeBorderRect
SDK/imgui_master/imgui.cpp:4415
↓ 2 callersFunctionH
FitLTCMatrix/fitLTC.cpp:285
↓ 2 callersFunctionImAlphaBlendColor
SDK/imgui_master/imgui_widgets.cpp:4003
↓ 2 callersFunctionImFileLoadToMemory
Load file content into memory Memory allocated with ImGui::MemAlloc(), must be freed by user using ImGui::MemFree()
SDK/imgui_master/imgui.cpp:1377
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