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Functions3,917 in github.com/ValveSoftware/steam-audio

MethodOnEngineLoopInitComplete
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioModule.cpp:115
MethodOnEnginePreExit
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioModule.cpp:125
MethodOnExportDynamicObject
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioDynamicObjectDetails.cpp:108
MethodOnExportDynamicObjectToOBJ
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioDynamicObjectDetails.cpp:114
MethodOnExportDynamicObjects
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioEditorModule.cpp:363
MethodOnExportDynamicObjectsCurrentLevel
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioEditorModule.cpp:424
MethodOnExportStaticGeometry
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioEditorModule.cpp:333
MethodOnExportStaticGeometryCurrentLevel
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioEditorModule.cpp:340
MethodOnExportStaticGeometryToOBJ
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioEditorModule.cpp:348
MethodOnExportStaticGeometryToOBJCurrentLevel
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioEditorModule.cpp:355
MethodOnGUI
(IAudioEffectPlugin plugin)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioMixerReturnGUI.cs:48
MethodOnGUI
(IAudioEffectPlugin plugin)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioReverbGUI.cs:48
MethodOnGenerateDetailedStats
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioProbeVolumeDetails.cpp:145
MethodOnGenerateProbes
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioProbeVolumeDetails.cpp:224
MethodOnImportAsset
(AssetImportContext ctx)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SOFAFileImporter.cs:37
MethodOnInitSource
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioReverb.cpp:181
MethodOnInitSource
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioOcclusion.cpp:99
MethodOnInitSource
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioSpatialization.cpp:148
MethodOnInspectorGUI
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SerializedDataInspector.cs:31
MethodOnInspectorGUI
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioSettingsInspector.cs:126
MethodOnInspectorGUI
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioSourceInspector.cs:119
MethodOnInspectorGUI
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioAmbisonicSourceInspector.cs:32
MethodOnInspectorGUI
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioBakedListenerInspector.cs:40
MethodOnInspectorGUI
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioDynamicObjectInspector.cs:34
MethodOnInspectorGUI
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioProbeBatchInspector.cs:43
MethodOnInspectorGUI
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioListenerInspector.cs:44
MethodOnInspectorGUI
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioReverbDataPointInspector.cs:144
MethodOnInspectorGUI
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioManagerInspector.cs:33
MethodOnInspectorGUI
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SOFAFileEditor.cs:27
MethodOnInspectorGUI
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SOFAFileImporterEditor.cs:32
MethodOnInspectorGUI
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioReverbDataEditor.cs:34
MethodOnInspectorGUI
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioGeometryInspector.cs:38
MethodOnInspectorGUI
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioMaterialInspector.cs:44
MethodOnInspectorGUI
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioBakedSourceInspector.cs:40
MethodOnInspectorGUI
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioStaticMeshInspector.cs:35
MethodOnListenerUpdated
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioManager.cpp:38
MethodOnPIEStarted
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioModule.cpp:144
MethodOnPostProcessBuild
(BuildTarget buildTarget, string buildPath)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/Build.cs:131
MethodOnProcessAudio
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioReverb.cpp:739
MethodOnReleaseSource
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioReverb.cpp:305
MethodOnReleaseSource
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioOcclusion.cpp:172
MethodOnReleaseSource
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioSpatialization.cpp:289
MethodOnRemoveGeometryComponentFromStaticMeshes
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioEditorModule.cpp:320
MethodOnSceneLoaded
This method is called when a scene is loaded.
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:461
MethodOnSceneUnloaded
This method is called when a scene is unloaded.
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:470
MethodOnSelectActorsWithGeometryComponent
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioEditorModule.cpp:273
MethodOnTransformUpdated
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioDynamicObjectComponent.cpp:90
MethodOpenCLBuffer
core/src/core/opencl_buffer.cpp:27
MethodOpenCLDevice
core/src/core/opencl_device.cpp:232
MethodOpenCLDevice
(Context context, OpenCLDeviceType deviceType, int numCUsToReserve, float fractionCUsForIRUpdate,
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/OpenCLDevice.cs:26
MethodOpenCLDeviceList
core/src/core/opencl_device.cpp:36
MethodOpenCLEnergyField
core/src/core/opencl_energy_field.cpp:33
MethodOpenCLImpulseResponse
core/src/core/opencl_impulse_response.cpp:29
MethodOpenCLKernel
core/src/core/opencl_kernel.cpp:65
MethodOpenCLProgram
core/src/core/opencl_kernel.cpp:31
MethodOpenCLReconstructor
core/src/core/opencl_reconstructor.cpp:30
FunctionOrderForNumChannels
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:430
MethodOverlapAddConvolutionEffect
core/src/core/overlap_add_convolution_effect.cpp:29
MethodOverlapSaveConvolutionEffect
core/src/core/overlap_save_convolution_effect.cpp:113
MethodOverlapSaveConvolutionEffectSettings
core/src/core/overlap_save_convolution_effect.h:113
MethodOverlapSaveConvolutionMixer
core/src/core/overlap_save_convolution_effect.cpp:408
MethodOverlapSaveFIR
core/src/core/overlap_save_convolution_effect.cpp:30
MethodOverlapSavePartitioner
core/src/core/overlap_save_convolution_effect.cpp:72
MethodPanningEffect
core/src/core/panning_effect.cpp:32
MethodPathEffect
core/src/core/path_effect.cpp:28
MethodPathFinder
core/src/core/path_finder.cpp:26
MethodPathSimulator
core/src/core/path_simulator.cpp:34
MethodPostEditChangeProperty
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioGeometryComponent.cpp:59
MethodProbeArray
(Context context)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/ProbeBatch.cs:27
MethodProbeBatch
core/src/core/probe_batch.h:101
MethodProbeBatch
core/src/core/probe_batch.cpp:28
MethodProbeBatch
(Context context)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/ProbeBatch.cs:73
MethodProbePath
core/src/core/path_finder.h:39
MethodProbeTree
core/src/core/probe_tree.cpp:46
MethodProbeVisibilityGraph
core/src/core/path_visibility.cpp:115
MethodProbeVisibilityTester
core/src/core/path_visibility.cpp:30
MethodProcessAudio
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioOcclusion.cpp:178
MethodProcessAudio
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioSpatialization.cpp:296
MethodProcessSourceAudio
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioReverb.cpp:390
MethodPromptForAllLevelNames
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioEditorModule.cpp:660
MethodPromptForAssetName
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioProbeVolumeDetails.cpp:323
MethodPromptForAssetName
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioEditorModule.cpp:617
MethodPromptForAssetName
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioDynamicObjectDetails.cpp:201
MethodPromptForFileName
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioEditorModule.cpp:592
MethodPromptForFileName
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioDynamicObjectDetails.cpp:176
MethodPromptForName
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioDynamicObjectDetails.cpp:239
MethodPromptForSingleLevelName
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioEditorModule.cpp:655
MethodQuaternion
Constructs a quaternion with all components set to zero.
core/src/core/quaternion.h:38
MethodRadeonRaysBuffer
core/src/core/radeonrays_device.cpp:52
MethodRadeonRaysDevice
core/src/core/radeonrays_device.cpp:30
MethodRadeonRaysDevice
(OpenCLDevice openCLDevice)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/RadeonRaysDevice.cs:25
MethodRadeonRaysReflectionSimulator
core/src/core/radeonrays_reflection_simulator.cpp:51
MethodRadeonRaysScene
core/src/core/radeonrays_scene.cpp:28
MethodRadeonRaysStaticMesh
core/src/core/radeonrays_static_mesh.cpp:27
MethodRandomNumberGenerator
core/src/core/sampling.cpp:29
MethodRead
* Returns the current value of the reference from the front buffer. * * Before doing so, if a new value has recently been written into the
wwise/src/SoundEnginePlugin/SteamAudioCommon.h:183
MethodReconstructor
core/src/core/reconstructor.cpp:44
MethodReflectionEffectTypeField
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioSettingsInspector.cs:228
MethodReflectionSimulator
core/src/core/reflection_simulator.cpp:42
MethodRefreshBakeTasks
todo: update window when scene changes
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioBakeWindow.cpp:246
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