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Functions3,917 in github.com/ValveSoftware/steam-audio

MethodConvertVectorFromWwise
unreal/src/SteamAudioUnreal/Plugins/SteamAudioWwise/Source/SteamAudioWwise/Private/SteamAudioWwise.cpp:152
MethodCoordinateSpace3
Constructs the canonical coordinate space. The origin is at the world-space origin, right is along +x, up is along +y, and ahead is along -z.
core/src/core/coordinate_space.h:41
MethodCreate
(AudioEngineType type)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineState.cs:80
MethodCreate
(AudioEngineType type)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineAmbisonicSource.cs:35
MethodCreate
(AudioEngineType type)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineSource.cs:37
MethodCreateAudioEngineSource
unreal/src/SteamAudioUnreal/Plugins/SteamAudioFMODStudio/Source/SteamAudioFMODStudio/Private/SteamAudioFMODStudio.cpp:200
MethodCreateAudioEngineSource
unreal/src/SteamAudioUnreal/Plugins/SteamAudioWwise/Source/SteamAudioWwise/Private/SteamAudioWwise.cpp:197
MethodCreateAudioEngineState
unreal/src/SteamAudioUnreal/Plugins/SteamAudioFMODStudio/Source/SteamAudioFMODStudio/Private/SteamAudioFMODStudio.cpp:100
MethodCreateAudioEngineState
unreal/src/SteamAudioUnreal/Plugins/SteamAudioWwise/Source/SteamAudioWwise/Private/SteamAudioWwise.cpp:113
MethodCreateFMODStudioAudioEngineSource
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineSource.cs:52
MethodCreateFMODStudioAudioEngineState
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineState.cs:55
MethodCreateFMODStudioAudioEngineStateHelpers
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineState.cs:95
MethodCreateFolderRecursively
(string path)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioReverbDataPoint.cs:50
MethodCreateGameObjectWithProbe
(MenuCommand menuCommand)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioReverbDataPointInspector.cs:54
MethodCreateNewOcclusionPlugin
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioOcclusion.cpp:307
MethodCreateNewReverbPlugin
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioReverb.cpp:492
MethodCreateNewSpatializationPlugin
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioSpatialization.cpp:428
MethodCreateScene
(Context context)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:1627
FunctionCreateSteamAudioMixReturnFX
wwise/src/SoundEnginePlugin/SteamAudioMixReturnFX.cpp:361
FunctionCreateSteamAudioMixReturnFXParams
wwise/src/SoundEnginePlugin/SteamAudioMixReturnFX.cpp:367
FunctionCreateSteamAudioReverbFX
wwise/src/SoundEnginePlugin/SteamAudioReverbFX.cpp:369
FunctionCreateSteamAudioReverbFXParams
wwise/src/SoundEnginePlugin/SteamAudioReverbFX.cpp:375
FunctionCreateSteamAudioSpatializerFX
wwise/src/SoundEnginePlugin/SteamAudioSpatializerFX.cpp:613
FunctionCreateSteamAudioSpatializerFXParams
wwise/src/SoundEnginePlugin/SteamAudioSpatializerFX.cpp:619
MethodCreateWwiseAudioEngineSource
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineSource.cs:58
MethodCreateWwiseAudioEngineState
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineState.cs:61
MethodCreateWwiseAudioEngineStateHelpers
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineState.cs:101
MethodCurrentlyEditingInstancedLevel
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioEditorModule.cpp:512
MethodCustomScene
core/src/core/custom_scene.cpp:22
MethodCustomizeDetails
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioProbeVolumeDetails.cpp:52
MethodCustomizeDetails
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioBakedListenerDetails.cpp:43
MethodCustomizeDetails
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioListenerDetails.cpp:43
MethodCustomizeDetails
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioBakedSourceDetails.cpp:43
MethodCustomizeDetails
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioDynamicObjectDetails.cpp:42
MethodCylindricalVector3
The default constructor sets the point to be at the origin.
core/src/core/polar_vector.h:173
MethodDefines
Define the constant STEAMAUDIO_ENABLED for all platforms that are supported by Steam Audio. User scripts should check if this constant is defined (usi
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/Build.cs:100
MethodDeformSphereMesh
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioSource.cs:488
MethodDeformVertex
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioSourceComponentVisualizer.cpp:96
MethodDeformedVertex
(UnityEngine.Vector3 vertex)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioSource.cs:498
MethodDelay
core/src/core/delay.cpp:25
MethodDelayEffect
core/src/core/delay_effect.cpp:27
MethodDelayEffectSettings
core/src/core/delay_effect.h:31
MethodDeleteUnreferencedAssets
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioReverbDataPointInspector.cs:81
MethodDestroy
unreal/src/SteamAudioUnreal/Plugins/SteamAudioFMODStudio/Source/SteamAudioFMODStudio/Private/SteamAudioFMODStudio.cpp:122
MethodDestroy
unreal/src/SteamAudioUnreal/Plugins/SteamAudioWwise/Source/SteamAudioWwise/Private/SteamAudioWwise.cpp:136
MethodDestroy
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Wwise/WwiseAudioEngineSource.cs:43
MethodDestroy
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Wwise/WwiseAudioEngineState.cs:34
MethodDestroy
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/UnityAudioEngineSource.cs:40
MethodDestroy
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/UnityAudioEngineState.cs:33
MethodDestroy
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineAmbisonicSource.cs:26
MethodDestroy
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineSource.cs:28
MethodDestroy
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/FMODStudio/FMODStudioAudioEngineSource.cs:46
MethodDestroy
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/FMODStudio/FMODStudioAudioEngineState.cs:33
MethodDestroyNotification
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/TickableNotification.cpp:77
MethodDeviationModel
core/src/core/deviation.cpp:27
MethodDirectEffect
core/src/core/direct_effect.cpp:26
MethodDirectSimulator
core/src/core/direct_simulator.cpp:25
MethodDirectivity
core/src/core/directivity.cpp:25
MethodDistanceAttenuationModel
core/src/core/distance_attenuation.cpp:28
FunctionDoesDynamicObjectContainActor
* Returns true if the given actor should be exported as part of the given Steam Audio Dynamic Object component. This * is used to ensure that an acto
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioScene.cpp:482
MethodDoubleBufferedObject
* Calls the default constructor on the references stored in both buffers. */
wwise/src/SoundEnginePlugin/SteamAudioCommon.h:157
MethodDrawDeformedSphere
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioSourceComponentVisualizer.cpp:103
MethodDrawDirectivity
(float dipoleWeight, float dipolePower)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioSourceInspector.cs:277
MethodDrawVisualization
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioProbeComponentVisualizer.cpp:29
MethodDrawVisualization
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioSourceComponentVisualizer.cpp:42
MethodDrawVisualization
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioBakedListenerComponentVisualizer.cpp:30
MethodDrawVisualization
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioBakedSourceComponentVisualizer.cpp:30
MethodDynamicMatrix
Default constructs a 0x0 matrix. Does not allocate memory.
core/src/core/matrix.h:597
MethodEQEffect
core/src/core/eq_effect.cpp:27
MethodEditSettings
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:909
MethodEmbreeDevice
core/src/core/embree_device.cpp:31
MethodEmbreeDevice
(Context context)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/EmbreeDevice.cs:25
MethodEmbreeInstancedMesh
core/src/core/embree_instanced_mesh.cpp:28
MethodEmbreeReflectionSimulator
core/src/core/embree_reflection_simulator.cpp:34
MethodEmbreeScene
core/src/core/embree_scene.cpp:32
MethodEmbreeStaticMesh
core/src/core/embree_static_mesh.cpp:27
MethodEndBake
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/Baker.cs:140
MethodEndPlay
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioSourceComponent.cpp:271
MethodEndPlay
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioListenerComponent.cpp:172
MethodEndPlay
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioStaticMeshActor.cpp:59
MethodEndPlay
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioProbeVolume.cpp:95
MethodEnergyField
core/src/core/energy_field.cpp:31
MethodEnsureAssetDirectoryExists
(string directory)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:1220
MethodEvaluateDistanceCurve
(float distance, IntPtr userData)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioSource.cs:507
MethodException
Creates an exception class with a given status code.
core/src/core/error.h:44
MethodExecute
wwise/src/SoundEnginePlugin/SteamAudioSpatializerFX.cpp:316
MethodExecute
wwise/src/SoundEnginePlugin/SteamAudioMixReturnFX.cpp:218
MethodExecute
wwise/src/SoundEnginePlugin/SteamAudioReverbFX.cpp:216
MethodExport
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioDynamicObjectDetails.cpp:120
MethodExport
Exports a set of GameObjects.
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:1587
MethodExportActiveScene
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:920
MethodExportActiveSceneToOBJ
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:976
MethodExportAllLevels
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioEditorModule.cpp:532
MethodExportAllOpenScenes
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:926
MethodExportAllScenesInBuild
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:948
MethodExportDynamicObjectRuntime
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioDynamicObjectComponent.cpp:128
MethodExportDynamicObjectsInActiveScene
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:982
MethodExportDynamicObjectsInAllOpenScenes
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:988
MethodExportDynamicObjectsInArray
Exports all dynamic objects in an array.
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:1299
MethodExportDynamicObjectsInBuild
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:1010
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