| 20 | namespace ipl { |
| 21 | |
| 22 | CustomScene::CustomScene(ClosestHitCallback closestHitCallback, |
| 23 | AnyHitCallback anyHitCallback, |
| 24 | BatchedClosestHitCallback batchedClosestHitCallback, |
| 25 | BatchedAnyHitCallback batchedAnyHitCallback, |
| 26 | void* userData) |
| 27 | : mClosestHitCallback(closestHitCallback) |
| 28 | , mAnyHitCallback(anyHitCallback) |
| 29 | , mBatchedClosestHitCallback(batchedClosestHitCallback) |
| 30 | , mBatchedAnyHitCallback(batchedAnyHitCallback) |
| 31 | , mUserData(userData) |
| 32 | {} |
| 33 | |
| 34 | Hit CustomScene::closestHit(const Ray& ray, |
| 35 | float minDistance, |
nothing calls this directly
no outgoing calls
no test coverage detected