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Functions11,330 in github.com/ValveSoftware/halflife

↓ 1 callersFunctionIsSpawnPointValid
dmc/dlls/player.cpp:2672
↓ 1 callersFunctionIsSpotOccupied
-------------------------------------------------------------------------------------------------------------- * If a player is at the given spot, ret
game_shared/bot/nav_area.cpp:3356
↓ 1 callersMethodIsStuck
game_shared/bot/nav_path.h:167
↓ 1 callersMethodIsTeamplay
is this a deathmatch game?
dlls/gamerules.h:73
↓ 1 callersMethodIsTeamplay
is this a deathmatch game?
ricochet/dlls/gamerules.h:73
↓ 1 callersMethodIsTeamplay
is this a deathmatch game?
dmc/dlls/gamerules.h:73
↓ 1 callersMethodItemPostFrame
===================== CBasePlayerWeapon::ItemPostFrame Handles weapon firing, reloading, etc. ===================== */
ricochet/cl_dll/hl/hl_weapons.cpp:274
↓ 1 callersMethodItemPostFrame
===================== CBasePlayerWeapon::ItemPostFrame Handles weapon firing, reloading, etc. ===================== */
cl_dll/hl/hl_weapons.cpp:325
↓ 1 callersMethodItemPostFrame
===================== CBasePlayerWeapon::ItemPostFrame Handles weapon firing, reloading, etc. ===================== */
dmc/cl_dll/quake/quake_weapons.cpp:288
↓ 1 callersMethodItemShouldRespawn
========================================================= =========================================================
dmc/dlls/multiplay_gamerules.cpp:973
↓ 1 callersFunctionJoy_AdvancedUpdate_f
=========== Joy_AdvancedUpdate_f =========== */
ricochet/cl_dll/inputw32.cpp:565
↓ 1 callersFunctionJoy_AdvancedUpdate_f
=========== Joy_AdvancedUpdate_f =========== */
cl_dll/inputw32.cpp:770
↓ 1 callersFunctionJoy_AdvancedUpdate_f
=========== Joy_AdvancedUpdate_f =========== */
dmc/cl_dll/inputw32.cpp:571
↓ 1 callersFunctionKB_ConvertString
============ KB_ConvertString Removes references to +use and replaces them with the keyname in the output string. If a binding is unfound, then the
ricochet/cl_dll/input.cpp:151
↓ 1 callersFunctionKB_ConvertString
============ KB_ConvertString Removes references to +use and replaces them with the keyname in the output string. If a binding is unfound, then the
cl_dll/input.cpp:133
↓ 1 callersFunctionKB_ConvertString
============ KB_ConvertString Removes references to +use and replaces them with the keyname in the output string. If a binding is unfound, then the
dmc/cl_dll/input.cpp:142
↓ 1 callersFunctionKB_Find
============ KB_Find Allows the engine to get a kbutton_t directly ( so it can check +mlook state, etc ) for saving out to .cfg files ============ */
ricochet/cl_dll/input.cpp:227
↓ 1 callersFunctionKB_Init
============ KB_Init Add kbutton_t definitions that the engine can query if needed ============ */
ricochet/cl_dll/input.cpp:275
↓ 1 callersFunctionKB_Init
============ KB_Init Add kbutton_t definitions that the engine can query if needed ============ */
cl_dll/input.cpp:259
↓ 1 callersFunctionKB_Init
============ KB_Init Add kbutton_t definitions that the engine can query if needed ============ */
dmc/cl_dll/input.cpp:266
↓ 1 callersFunctionKB_Shutdown
============ KB_Shutdown Clear kblist ============ */
ricochet/cl_dll/input.cpp:291
↓ 1 callersFunctionKB_Shutdown
============ KB_Shutdown Clear kblist ============ */
cl_dll/input.cpp:275
↓ 1 callersFunctionKB_Shutdown
============ KB_Shutdown Clear kblist ============ */
dmc/cl_dll/input.cpp:282
↓ 1 callersMethodKeyValue
dlls/explode.cpp:109
↓ 1 callersMethodKeyValue
ricochet/dlls/subs.cpp:81
↓ 1 callersMethodKeyValue
ricochet/dlls/explode.cpp:109
↓ 1 callersMethodKeyValue
dmc/dlls/subs.cpp:73
↓ 1 callersMethodKeyValue
dmc/dlls/explode.cpp:109
↓ 1 callersMethodKilled
* GLOBALS ASSUMED SET: g_ulModelIndexPlayer * * ENTITY_METHOD(PlayerDie) */
ricochet/dlls/player.cpp:511
↓ 1 callersMethodKilled
===================== CBasePlayer::Killed ===================== */
ricochet/cl_dll/hl/hl_weapons.cpp:405
↓ 1 callersMethodKilled
===================== CBasePlayer::Killed ===================== */
cl_dll/hl/hl_weapons.cpp:456
↓ 1 callersMethodKilled
dmc/dlls/player.cpp:538
↓ 1 callersMethodKilled
===================== CBasePlayer::Killed ===================== */
dmc/cl_dll/quake/quake_weapons.cpp:420
↓ 1 callersFunctionLabel
utils/vgui/include/VGUI_Label.h:45
↓ 1 callersFunctionLeafFlow
utils/visx2/vis.c:211
↓ 1 callersMethodLength
ricochet/cl_dll/util_vector.h:92
↓ 1 callersMethodLength
dmc/cl_dll/util_vector.h:92
↓ 1 callersFunctionLightForTexture
============ LightForTexture ============ */
utils/qrad/qrad.c:229
↓ 1 callersFunctionLightWorld
============= LightWorld ============= */
utils/light/light.c:135
↓ 1 callersFunctionLightWorld
============= LightWorld ============= */
utils/light/new/light.c:112
↓ 1 callersFunctionLinkLeafFaces
utils/qbsp2/solidbsp.c:574
↓ 1 callersMethodListResponse
=================== ListResponse =================== */
ricochet/cl_dll/hud_servers.cpp:110
↓ 1 callersMethodListResponse
=================== ListResponse =================== */
cl_dll/hud_servers.cpp:118
↓ 1 callersMethodListResponse
=================== ListResponse =================== */
dmc/cl_dll/hud_servers.cpp:119
↓ 1 callersFunctionLoadEntities
================== LoadEntities ================== */
utils/light/light.c:44
↓ 1 callersFunctionLoadEntities
================== LoadEntities ================== */
utils/light/new/light.c:38
↓ 1 callersFunctionLoadFileByResolution
ricochet/cl_dll/vgui_SchemeManager.cpp:111
↓ 1 callersFunctionLoadFileByResolution
cl_dll/vgui_SchemeManager.cpp:111
↓ 1 callersFunctionLoadFileByResolution
dmc/cl_dll/vgui_SchemeManager.cpp:111
↓ 1 callersMethodLoadImage
cl_dll/vgui_CustomObjects.cpp:375
↓ 1 callersFunctionLoadLBM
utils/common/lbmlib.c:474
↓ 1 callersFunctionLoadLocationFile
-------------------------------------------------------------------------------------------------------------- Load place map This is legacy code - P
game_shared/bot/nav_file.cpp:820
↓ 1 callersFunctionLoadLump
================== LoadLump ================== */
utils/qcsg/textures.c:201
↓ 1 callersFunctionLoadPortals
============ LoadPortals ============ */
utils/visx2/vis.c:327
↓ 1 callersFunctionLoadScreen
============== LoadScreen ============== */
utils/qlumpy/qlumpy.c:128
↓ 1 callersFunctionLoadScreen
============== LoadScreen ============== */
utils/sprgen/sprgen.c:209
↓ 1 callersFunctionLoadScreenBMP
============== LoadScreenBMP ============== */
utils/qlumpy/qlumpy.c:147
↓ 1 callersFunctionLookupActivityHeaviest
ricochet/dlls/animation.cpp:110
↓ 1 callersFunctionLookupActivityHeaviest
dmc/dlls/animation.cpp:111
↓ 1 callersFunctionMakeAllScales
utils/qrad/qrad.c:1165
↓ 1 callersFunctionMakeBackplanes
============= MakeBackplanes ============= */
utils/qrad/qrad.c:82
↓ 1 callersFunctionMakeBrushPlanes
=========== MakeBrushPlanes =========== */
utils/qcsg/brush.c:796
↓ 1 callersFunctionMakeFaceEdges
================ MakeFaceEdges ================ */
utils/qbsp2/surfaces.c:465
↓ 1 callersFunctionMakeHeadnodePortals
================ MakeHeadnodePortals The created portals will face the global outside_node ================ */
utils/qbsp2/portals.c:98
↓ 1 callersFunctionMakeNodePortal
================== MakeNodePortal create the new portal by taking the full plane winding for the cutting plane and clipping it by all of the planes f
utils/qbsp2/solidbsp.c:636
↓ 1 callersFunctionMakeParents
============= MakeParents ============= */
utils/qrad/qrad.c:101
↓ 1 callersFunctionMakePatchForFace
utils/qrad/qrad.c:352
↓ 1 callersFunctionMakePatches
============= MakePatches ============= */
utils/qrad/qrad.c:474
↓ 1 callersFunctionMakeTnode
============== MakeTnode Converts the disk node structure into the efficient tracing structure ============== */
utils/light/trace.c:30
↓ 1 callersFunctionMakeTnode
============== MakeTnode Converts the disk node structure into the efficient tracing structure ============== */
utils/light/new/trace.c:23
↓ 1 callersFunctionMakeTnode
============== MakeTnode Converts the disk node structure into the efficient tracing structure ============== */
utils/qrad/trace.c:38
↓ 1 callersFunctionMakeTnodes
============= MakeTnodes Loads the node structure out of a .bsp file to be used for light occlusion ============= */
utils/light/trace.c:67
↓ 1 callersFunctionMakeTnodes
============= MakeTnodes Loads the node structure out of a .bsp file to be used for light occlusion ============= */
utils/light/new/trace.c:60
↓ 1 callersFunctionMakeTnodes
============= MakeTnodes Loads the node structure out of a .bsp file to be used for light occlusion ============= */
utils/qrad/trace.c:75
↓ 1 callersFunctionMakeTransitions
utils/studiomdl/studiomdl.c:322
↓ 1 callersFunctionMapTextureTypeStepType
ricochet/dlls/player.cpp:1660
↓ 1 callersFunctionMapTextureTypeStepType
dmc/dlls/player.cpp:1514
↓ 1 callersFunctionMarkJumpAreas
-------------------------------------------------------------------------------------------------------------- * Mark all areas that require a jump to
game_shared/bot/nav_area.cpp:1864
↓ 1 callersFunctionMarkLeakTrail
utils/qbsp2/outside.c:82
↓ 1 callersFunctionMatrixCopy
utils/studiomdl/studiomdl.c:307
↓ 1 callersFunctionMaxAngleBetweenAngles
cl_dll/view.cpp:1069
↓ 1 callersFunctionMergeAll
============ MergeAll ============ */
utils/qbsp2/merge.c:261
↓ 1 callersMethodMergeEdit
-------------------------------------------------------------------------------------------------------------- * Merge this area and given adjacent ar
game_shared/bot/nav_area.cpp:911
↓ 1 callersFunctionMergeFaceToList
utils/qbsp2/merge.c:179
↓ 1 callersFunctionMergeGeneratedAreas
-------------------------------------------------------------------------------------------------------------- * Merge areas together to make larger o
game_shared/bot/nav_area.cpp:1259
↓ 1 callersMethodMessageAdd
cl_dll/message.cpp:428
↓ 1 callersMethodMessageAdd
dmc/cl_dll/message.cpp:417
↓ 1 callersMethodMsgFunc_AllowSpec
cl_dll/vgui_TeamFortressViewport.cpp:2538
↓ 1 callersMethodMsgFunc_BuildSt
cl_dll/vgui_TeamFortressViewport.cpp:2409
↓ 1 callersMethodMsgFunc_Detpack
cl_dll/vgui_TeamFortressViewport.cpp:2355
↓ 1 callersMethodMsgFunc_EndRnd
ricochet/cl_dll/vgui_TeamFortressViewport.cpp:2169
↓ 1 callersMethodMsgFunc_Feign
cl_dll/vgui_TeamFortressViewport.cpp:2343
↓ 1 callersMethodMsgFunc_Frozen
ricochet/cl_dll/vgui_TeamFortressViewport.cpp:2177
↓ 1 callersMethodMsgFunc_Logo
ricochet/cl_dll/hud.cpp:417
↓ 1 callersMethodMsgFunc_Logo
cl_dll/hud.cpp:532
↓ 1 callersMethodMsgFunc_Logo
dmc/cl_dll/hud.cpp:419
↓ 1 callersMethodMsgFunc_MOTD
cl_dll/vgui_TeamFortressViewport.cpp:2386
↓ 1 callersMethodMsgFunc_MOTD
dmc/cl_dll/vgui_viewport.cpp:1833
↓ 1 callersMethodMsgFunc_Powerup
ricochet/cl_dll/vgui_TeamFortressViewport.cpp:2196
↓ 1 callersMethodMsgFunc_RandomPC
cl_dll/vgui_TeamFortressViewport.cpp:2421
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