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github.com/ValveSoftware/halflife
/ functions
Functions
11,330 in github.com/ValveSoftware/halflife
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Functions
11,330
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Types & classes
2,263
↓ 1 callers
Function
IsSpawnPointValid
dmc/dlls/player.cpp:2672
↓ 1 callers
Function
IsSpotOccupied
-------------------------------------------------------------------------------------------------------------- * If a player is at the given spot, ret
game_shared/bot/nav_area.cpp:3356
↓ 1 callers
Method
IsStuck
game_shared/bot/nav_path.h:167
↓ 1 callers
Method
IsTeamplay
is this a deathmatch game?
dlls/gamerules.h:73
↓ 1 callers
Method
IsTeamplay
is this a deathmatch game?
ricochet/dlls/gamerules.h:73
↓ 1 callers
Method
IsTeamplay
is this a deathmatch game?
dmc/dlls/gamerules.h:73
↓ 1 callers
Method
ItemPostFrame
===================== CBasePlayerWeapon::ItemPostFrame Handles weapon firing, reloading, etc. ===================== */
ricochet/cl_dll/hl/hl_weapons.cpp:274
↓ 1 callers
Method
ItemPostFrame
===================== CBasePlayerWeapon::ItemPostFrame Handles weapon firing, reloading, etc. ===================== */
cl_dll/hl/hl_weapons.cpp:325
↓ 1 callers
Method
ItemPostFrame
===================== CBasePlayerWeapon::ItemPostFrame Handles weapon firing, reloading, etc. ===================== */
dmc/cl_dll/quake/quake_weapons.cpp:288
↓ 1 callers
Method
ItemShouldRespawn
========================================================= =========================================================
dmc/dlls/multiplay_gamerules.cpp:973
↓ 1 callers
Function
Joy_AdvancedUpdate_f
=========== Joy_AdvancedUpdate_f =========== */
ricochet/cl_dll/inputw32.cpp:565
↓ 1 callers
Function
Joy_AdvancedUpdate_f
=========== Joy_AdvancedUpdate_f =========== */
cl_dll/inputw32.cpp:770
↓ 1 callers
Function
Joy_AdvancedUpdate_f
=========== Joy_AdvancedUpdate_f =========== */
dmc/cl_dll/inputw32.cpp:571
↓ 1 callers
Function
KB_ConvertString
============ KB_ConvertString Removes references to +use and replaces them with the keyname in the output string. If a binding is unfound, then the
ricochet/cl_dll/input.cpp:151
↓ 1 callers
Function
KB_ConvertString
============ KB_ConvertString Removes references to +use and replaces them with the keyname in the output string. If a binding is unfound, then the
cl_dll/input.cpp:133
↓ 1 callers
Function
KB_ConvertString
============ KB_ConvertString Removes references to +use and replaces them with the keyname in the output string. If a binding is unfound, then the
dmc/cl_dll/input.cpp:142
↓ 1 callers
Function
KB_Find
============ KB_Find Allows the engine to get a kbutton_t directly ( so it can check +mlook state, etc ) for saving out to .cfg files ============ */
ricochet/cl_dll/input.cpp:227
↓ 1 callers
Function
KB_Init
============ KB_Init Add kbutton_t definitions that the engine can query if needed ============ */
ricochet/cl_dll/input.cpp:275
↓ 1 callers
Function
KB_Init
============ KB_Init Add kbutton_t definitions that the engine can query if needed ============ */
cl_dll/input.cpp:259
↓ 1 callers
Function
KB_Init
============ KB_Init Add kbutton_t definitions that the engine can query if needed ============ */
dmc/cl_dll/input.cpp:266
↓ 1 callers
Function
KB_Shutdown
============ KB_Shutdown Clear kblist ============ */
ricochet/cl_dll/input.cpp:291
↓ 1 callers
Function
KB_Shutdown
============ KB_Shutdown Clear kblist ============ */
cl_dll/input.cpp:275
↓ 1 callers
Function
KB_Shutdown
============ KB_Shutdown Clear kblist ============ */
dmc/cl_dll/input.cpp:282
↓ 1 callers
Method
KeyValue
dlls/explode.cpp:109
↓ 1 callers
Method
KeyValue
ricochet/dlls/subs.cpp:81
↓ 1 callers
Method
KeyValue
ricochet/dlls/explode.cpp:109
↓ 1 callers
Method
KeyValue
dmc/dlls/subs.cpp:73
↓ 1 callers
Method
KeyValue
dmc/dlls/explode.cpp:109
↓ 1 callers
Method
Killed
* GLOBALS ASSUMED SET: g_ulModelIndexPlayer * * ENTITY_METHOD(PlayerDie) */
ricochet/dlls/player.cpp:511
↓ 1 callers
Method
Killed
===================== CBasePlayer::Killed ===================== */
ricochet/cl_dll/hl/hl_weapons.cpp:405
↓ 1 callers
Method
Killed
===================== CBasePlayer::Killed ===================== */
cl_dll/hl/hl_weapons.cpp:456
↓ 1 callers
Method
Killed
dmc/dlls/player.cpp:538
↓ 1 callers
Method
Killed
===================== CBasePlayer::Killed ===================== */
dmc/cl_dll/quake/quake_weapons.cpp:420
↓ 1 callers
Function
Label
utils/vgui/include/VGUI_Label.h:45
↓ 1 callers
Function
LeafFlow
utils/visx2/vis.c:211
↓ 1 callers
Method
Length
ricochet/cl_dll/util_vector.h:92
↓ 1 callers
Method
Length
dmc/cl_dll/util_vector.h:92
↓ 1 callers
Function
LightForTexture
============ LightForTexture ============ */
utils/qrad/qrad.c:229
↓ 1 callers
Function
LightWorld
============= LightWorld ============= */
utils/light/light.c:135
↓ 1 callers
Function
LightWorld
============= LightWorld ============= */
utils/light/new/light.c:112
↓ 1 callers
Function
LinkLeafFaces
utils/qbsp2/solidbsp.c:574
↓ 1 callers
Method
ListResponse
=================== ListResponse =================== */
ricochet/cl_dll/hud_servers.cpp:110
↓ 1 callers
Method
ListResponse
=================== ListResponse =================== */
cl_dll/hud_servers.cpp:118
↓ 1 callers
Method
ListResponse
=================== ListResponse =================== */
dmc/cl_dll/hud_servers.cpp:119
↓ 1 callers
Function
LoadEntities
================== LoadEntities ================== */
utils/light/light.c:44
↓ 1 callers
Function
LoadEntities
================== LoadEntities ================== */
utils/light/new/light.c:38
↓ 1 callers
Function
LoadFileByResolution
ricochet/cl_dll/vgui_SchemeManager.cpp:111
↓ 1 callers
Function
LoadFileByResolution
cl_dll/vgui_SchemeManager.cpp:111
↓ 1 callers
Function
LoadFileByResolution
dmc/cl_dll/vgui_SchemeManager.cpp:111
↓ 1 callers
Method
LoadImage
cl_dll/vgui_CustomObjects.cpp:375
↓ 1 callers
Function
LoadLBM
utils/common/lbmlib.c:474
↓ 1 callers
Function
LoadLocationFile
-------------------------------------------------------------------------------------------------------------- Load place map This is legacy code - P
game_shared/bot/nav_file.cpp:820
↓ 1 callers
Function
LoadLump
================== LoadLump ================== */
utils/qcsg/textures.c:201
↓ 1 callers
Function
LoadPortals
============ LoadPortals ============ */
utils/visx2/vis.c:327
↓ 1 callers
Function
LoadScreen
============== LoadScreen ============== */
utils/qlumpy/qlumpy.c:128
↓ 1 callers
Function
LoadScreen
============== LoadScreen ============== */
utils/sprgen/sprgen.c:209
↓ 1 callers
Function
LoadScreenBMP
============== LoadScreenBMP ============== */
utils/qlumpy/qlumpy.c:147
↓ 1 callers
Function
LookupActivityHeaviest
ricochet/dlls/animation.cpp:110
↓ 1 callers
Function
LookupActivityHeaviest
dmc/dlls/animation.cpp:111
↓ 1 callers
Function
MakeAllScales
utils/qrad/qrad.c:1165
↓ 1 callers
Function
MakeBackplanes
============= MakeBackplanes ============= */
utils/qrad/qrad.c:82
↓ 1 callers
Function
MakeBrushPlanes
=========== MakeBrushPlanes =========== */
utils/qcsg/brush.c:796
↓ 1 callers
Function
MakeFaceEdges
================ MakeFaceEdges ================ */
utils/qbsp2/surfaces.c:465
↓ 1 callers
Function
MakeHeadnodePortals
================ MakeHeadnodePortals The created portals will face the global outside_node ================ */
utils/qbsp2/portals.c:98
↓ 1 callers
Function
MakeNodePortal
================== MakeNodePortal create the new portal by taking the full plane winding for the cutting plane and clipping it by all of the planes f
utils/qbsp2/solidbsp.c:636
↓ 1 callers
Function
MakeParents
============= MakeParents ============= */
utils/qrad/qrad.c:101
↓ 1 callers
Function
MakePatchForFace
utils/qrad/qrad.c:352
↓ 1 callers
Function
MakePatches
============= MakePatches ============= */
utils/qrad/qrad.c:474
↓ 1 callers
Function
MakeTnode
============== MakeTnode Converts the disk node structure into the efficient tracing structure ============== */
utils/light/trace.c:30
↓ 1 callers
Function
MakeTnode
============== MakeTnode Converts the disk node structure into the efficient tracing structure ============== */
utils/light/new/trace.c:23
↓ 1 callers
Function
MakeTnode
============== MakeTnode Converts the disk node structure into the efficient tracing structure ============== */
utils/qrad/trace.c:38
↓ 1 callers
Function
MakeTnodes
============= MakeTnodes Loads the node structure out of a .bsp file to be used for light occlusion ============= */
utils/light/trace.c:67
↓ 1 callers
Function
MakeTnodes
============= MakeTnodes Loads the node structure out of a .bsp file to be used for light occlusion ============= */
utils/light/new/trace.c:60
↓ 1 callers
Function
MakeTnodes
============= MakeTnodes Loads the node structure out of a .bsp file to be used for light occlusion ============= */
utils/qrad/trace.c:75
↓ 1 callers
Function
MakeTransitions
utils/studiomdl/studiomdl.c:322
↓ 1 callers
Function
MapTextureTypeStepType
ricochet/dlls/player.cpp:1660
↓ 1 callers
Function
MapTextureTypeStepType
dmc/dlls/player.cpp:1514
↓ 1 callers
Function
MarkJumpAreas
-------------------------------------------------------------------------------------------------------------- * Mark all areas that require a jump to
game_shared/bot/nav_area.cpp:1864
↓ 1 callers
Function
MarkLeakTrail
utils/qbsp2/outside.c:82
↓ 1 callers
Function
MatrixCopy
utils/studiomdl/studiomdl.c:307
↓ 1 callers
Function
MaxAngleBetweenAngles
cl_dll/view.cpp:1069
↓ 1 callers
Function
MergeAll
============ MergeAll ============ */
utils/qbsp2/merge.c:261
↓ 1 callers
Method
MergeEdit
-------------------------------------------------------------------------------------------------------------- * Merge this area and given adjacent ar
game_shared/bot/nav_area.cpp:911
↓ 1 callers
Function
MergeFaceToList
utils/qbsp2/merge.c:179
↓ 1 callers
Function
MergeGeneratedAreas
-------------------------------------------------------------------------------------------------------------- * Merge areas together to make larger o
game_shared/bot/nav_area.cpp:1259
↓ 1 callers
Method
MessageAdd
cl_dll/message.cpp:428
↓ 1 callers
Method
MessageAdd
dmc/cl_dll/message.cpp:417
↓ 1 callers
Method
MsgFunc_AllowSpec
cl_dll/vgui_TeamFortressViewport.cpp:2538
↓ 1 callers
Method
MsgFunc_BuildSt
cl_dll/vgui_TeamFortressViewport.cpp:2409
↓ 1 callers
Method
MsgFunc_Detpack
cl_dll/vgui_TeamFortressViewport.cpp:2355
↓ 1 callers
Method
MsgFunc_EndRnd
ricochet/cl_dll/vgui_TeamFortressViewport.cpp:2169
↓ 1 callers
Method
MsgFunc_Feign
cl_dll/vgui_TeamFortressViewport.cpp:2343
↓ 1 callers
Method
MsgFunc_Frozen
ricochet/cl_dll/vgui_TeamFortressViewport.cpp:2177
↓ 1 callers
Method
MsgFunc_Logo
ricochet/cl_dll/hud.cpp:417
↓ 1 callers
Method
MsgFunc_Logo
cl_dll/hud.cpp:532
↓ 1 callers
Method
MsgFunc_Logo
dmc/cl_dll/hud.cpp:419
↓ 1 callers
Method
MsgFunc_MOTD
cl_dll/vgui_TeamFortressViewport.cpp:2386
↓ 1 callers
Method
MsgFunc_MOTD
dmc/cl_dll/vgui_viewport.cpp:1833
↓ 1 callers
Method
MsgFunc_Powerup
ricochet/cl_dll/vgui_TeamFortressViewport.cpp:2196
↓ 1 callers
Method
MsgFunc_RandomPC
cl_dll/vgui_TeamFortressViewport.cpp:2421
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