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github.com/ValveSoftware/halflife
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Functions
11,330 in github.com/ValveSoftware/halflife
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Functions
11,330
◇
Types & classes
2,263
↓ 1 callers
Function
IN_Commands
=========== IN_Commands =========== */
cl_dll/inputw32.cpp:832
↓ 1 callers
Function
IN_Commands
=========== IN_Commands =========== */
dmc/cl_dll/inputw32.cpp:633
↓ 1 callers
Function
IN_Init
=========== IN_Init =========== */
ricochet/cl_dll/inputw32.cpp:916
↓ 1 callers
Function
IN_Init
=========== IN_Init =========== */
cl_dll/inputw32.cpp:1123
↓ 1 callers
Function
IN_Init
=========== IN_Init =========== */
dmc/cl_dll/inputw32.cpp:919
↓ 1 callers
Function
IN_JoyMove
=========== IN_JoyMove =========== */
ricochet/cl_dll/inputw32.cpp:712
↓ 1 callers
Function
IN_JoyMove
=========== IN_JoyMove =========== */
cl_dll/inputw32.cpp:918
↓ 1 callers
Function
IN_JoyMove
=========== IN_JoyMove =========== */
dmc/cl_dll/inputw32.cpp:717
↓ 1 callers
Function
IN_MouseMove
ricochet/cl_dll/inputw32.cpp:360
↓ 1 callers
Function
IN_MouseMove
=========== IN_MouseMove =========== */
cl_dll/inputw32.cpp:500
↓ 1 callers
Function
IN_MouseMove
=========== IN_MouseMove =========== */
dmc/cl_dll/inputw32.cpp:371
↓ 1 callers
Function
IN_Move
=========== IN_Move =========== */
ricochet/cl_dll/inputw32.cpp:901
↓ 1 callers
Function
IN_Move
=========== IN_Move =========== */
cl_dll/inputw32.cpp:1108
↓ 1 callers
Function
IN_Move
=========== IN_Move =========== */
dmc/cl_dll/inputw32.cpp:904
↓ 1 callers
Function
IN_ReadJoystick
=============== IN_ReadJoystick =============== */
ricochet/cl_dll/inputw32.cpp:700
↓ 1 callers
Function
IN_ReadJoystick
=============== IN_ReadJoystick =============== */
cl_dll/inputw32.cpp:906
↓ 1 callers
Function
IN_ReadJoystick
=============== IN_ReadJoystick =============== */
dmc/cl_dll/inputw32.cpp:705
↓ 1 callers
Function
IN_ResetRelativeMouseState
=========== IN_ResetRelativeMouseState =========== */
ricochet/cl_dll/inputw32.cpp:266
↓ 1 callers
Function
IN_ResetRelativeMouseState
=========== IN_ResetRelativeMouseState =========== */
cl_dll/inputw32.cpp:404
↓ 1 callers
Function
IN_ResetRelativeMouseState
=========== IN_ResetRelativeMouseState =========== */
dmc/cl_dll/inputw32.cpp:279
↓ 1 callers
Function
IN_ScaleMouse
----------------------------------------------------------------------------- Purpose: Allows modulation of mouse scaling/senstivity value and applica
ricochet/cl_dll/inputw32.cpp:311
↓ 1 callers
Function
IN_ScaleMouse
----------------------------------------------------------------------------- Purpose: Allows modulation of mouse scaling/senstivity value and applica
cl_dll/inputw32.cpp:452
↓ 1 callers
Function
IN_ScaleMouse
----------------------------------------------------------------------------- Purpose: Allows modulation of mouse scaling/senstivity value and applica
dmc/cl_dll/inputw32.cpp:323
↓ 1 callers
Function
IN_Shutdown
=========== IN_Shutdown =========== */
ricochet/cl_dll/inputw32.cpp:233
↓ 1 callers
Function
IN_Shutdown
=========== IN_Shutdown =========== */
cl_dll/inputw32.cpp:310
↓ 1 callers
Function
IN_Shutdown
=========== IN_Shutdown =========== */
dmc/cl_dll/inputw32.cpp:246
↓ 1 callers
Function
IN_StartupJoystick
=============== IN_StartupJoystick =============== */
ricochet/cl_dll/inputw32.cpp:498
↓ 1 callers
Function
IN_StartupJoystick
=============== IN_StartupJoystick =============== */
dmc/cl_dll/inputw32.cpp:506
↓ 1 callers
Function
IN_StartupMouse
=========== IN_StartupMouse =========== */
ricochet/cl_dll/inputw32.cpp:196
↓ 1 callers
Function
IN_StartupMouse
=========== IN_StartupMouse =========== */
cl_dll/inputw32.cpp:273
↓ 1 callers
Function
IN_StartupMouse
=========== IN_StartupMouse =========== */
dmc/cl_dll/inputw32.cpp:209
↓ 1 callers
Method
IgnoreConditions
dlls/zombie.cpp:323
↓ 1 callers
Function
InTheBallpark
utils/visx2/flow.c:189
↓ 1 callers
Method
Inherit
* Copy in data from parent if it differs from the baseline */
game_shared/bot/bot_profile.h:123
↓ 1 callers
Method
Init
utils/mdlviewer/studio_utils.cpp:176
↓ 1 callers
Function
InitBodyQue
dlls/world.cpp:208
↓ 1 callers
Function
InitBodyQue
ricochet/dlls/world.cpp:211
↓ 1 callers
Function
InitBodyQue
dmc/dlls/world.cpp:207
↓ 1 callers
Function
InitBotTrig
game_shared/bot/bot_util.cpp:666
↓ 1 callers
Method
InitHUD
========================================================= InitHUD =========================================================
dlls/teamplay_gamerules.cpp:211
↓ 1 callers
Method
InitHUD
========================================================= InitHUD =========================================================
ricochet/dlls/teamplay_gamerules.cpp:210
↓ 1 callers
Method
InitHUD
========================================================= InitHUD =========================================================
dmc/dlls/teamplay_gamerules.cpp:229
↓ 1 callers
Method
InitHUDData
ricochet/cl_dll/hud.h:71
↓ 1 callers
Method
InitHUDData
----------------------------------------------------------------------------- Purpose: called every time a server is connected to --------------------
cl_dll/overview.cpp:154
↓ 1 callers
Method
InitHUDData
dmc/cl_dll/hud.h:109
↓ 1 callers
Function
InitHash
utils/qbsp2/surfaces.c:215
↓ 1 callers
Function
InitHash
utils/qbsp2/tjunc.c:58
↓ 1 callers
Function
InitInput
============ InitInput ============ */
ricochet/cl_dll/input.cpp:880
↓ 1 callers
Function
InitInput
============ InitInput ============ */
cl_dll/input.cpp:926
↓ 1 callers
Function
InitInput
============ InitInput ============ */
dmc/cl_dll/input.cpp:924
↓ 1 callers
Function
InitWindow
utils/qbsp2/gldraw.c:52
↓ 1 callers
Function
InitWindow
utils/qcsg/gldraw.c:28
↓ 1 callers
Method
Initialize
----------------------------------------------------------------------------- Purpose: Called each time a new level is started. ----------------------
ricochet/cl_dll/vgui_ScorePanel.cpp:245
↓ 1 callers
Method
Initialize
----------------------------------------------------------------------------- Purpose: Called everytime a new level is started. Viewport clears out it
cl_dll/vgui_TeamFortressViewport.cpp:640
↓ 1 callers
Method
Initialize
----------------------------------------------------------------------------- Purpose: Called each time a new level is started. ----------------------
cl_dll/vgui_teammenu.cpp:160
↓ 1 callers
Method
Initialize
-------------------------------------------------------------------------------------------------------------- * To keep constructors consistent */
game_shared/bot/nav_area.cpp:169
↓ 1 callers
Method
InputPlayerSpecial
----------------------------------------------------------------------------- Purpose: Activate's the player special ability called when the player hi
cl_dll/vgui_TeamFortressViewport.cpp:1443
↓ 1 callers
Method
InputSignalHideCommandMenu
----------------------------------------------------------------------------- Purpose: Handles the key input of "-commandmenu" Input : --------------
ricochet/cl_dll/vgui_TeamFortressViewport.cpp:1171
↓ 1 callers
Method
InputSignalHideCommandMenu
----------------------------------------------------------------------------- Purpose: Handles the key input of "-commandmenu" Input : --------------
cl_dll/vgui_TeamFortressViewport.cpp:1347
↓ 1 callers
Method
InputSignalHideCommandMenu
----------------------------------------------------------------------------- Purpose: Handles the key input of "-commandmenu" Input : --------------
dmc/cl_dll/vgui_viewport.cpp:1001
↓ 1 callers
Function
InstallGameRules
dlls/gamerules.cpp:312
↓ 1 callers
Function
InstallGameRules
ricochet/dlls/gamerules.cpp:308
↓ 1 callers
Function
InstallGameRules
dmc/dlls/gamerules.cpp:134
↓ 1 callers
Method
Interpolate
cl_dll/interpolation.cpp:147
↓ 1 callers
Method
IsActivePlayer
cl_dll/hud_spectator.cpp:1237
↓ 1 callers
Method
IsAllowedToSpawn
========================================================= =========================================================
dlls/multiplay_gamerules.cpp:998
↓ 1 callers
Method
IsAllowedToSpawn
========================================================= =========================================================
ricochet/dlls/multiplay_gamerules.cpp:969
↓ 1 callers
Method
IsAllowedToSpawn
========================================================= =========================================================
dmc/dlls/multiplay_gamerules.cpp:1009
↓ 1 callers
Method
IsAllowedToSpeak
dlls/cbase.h:563
↓ 1 callers
Method
IsChecked
game_shared/vgui_checkbutton2.cpp:131
↓ 1 callers
Method
IsClosedCell
-------------------------------------------------------------------------------------------------------------- * Return true if this node is the NW co
game_shared/bot/nav_node.cpp:100
↓ 1 callers
Method
IsCoOp
========================================================= =========================================================
dlls/multiplay_gamerules.cpp:291
↓ 1 callers
Method
IsCoOp
========================================================= =========================================================
ricochet/dlls/multiplay_gamerules.cpp:275
↓ 1 callers
Method
IsCoOp
========================================================= =========================================================
dmc/dlls/multiplay_gamerules.cpp:306
↓ 1 callers
Function
IsCrossingLineOfFire
-------------------------------------------------------------------------------------------------------------------- * Return true if moving from "sta
game_shared/bot/nav_area.cpp:3591
↓ 1 callers
Method
IsDegenerate
game_shared/bot/nav_area.h:419
↓ 1 callers
Method
IsEntity
< return true if this grenade is valid
game_shared/bot/bot_manager.h:42
↓ 1 callers
Function
IsEntityWalkable
game_shared/bot/nav.h:313
↓ 1 callers
Function
IsFacing
dlls/barney.cpp:491
↓ 1 callers
Method
IsGoodSniperSpot
< return true if hiding spot in in cover
game_shared/bot/nav_area.h:129
↓ 1 callers
Method
IsIdealSniperSpot
game_shared/bot/nav_area.h:130
↓ 1 callers
Function
IsIntersecting2D
-------------------------------------------------------------------------------------------------------------- * Given two line segments: startA to en
game_shared/bot/bot_util.h:247
↓ 1 callers
Method
IsLockedByMaster
dlls/cbase.h:265
↓ 1 callers
Method
IsOnLadder
TRUE if the player is attached to a ladder
dlls/player.cpp:1333
↓ 1 callers
Method
IsOnLadder
TRUE if the player is attached to a ladder
ricochet/dlls/player.cpp:1157
↓ 1 callers
Method
IsOnLadder
TRUE if the player is attached to a ladder
dmc/dlls/player.cpp:949
↓ 1 callers
Method
IsOverlappingX
-------------------------------------------------------------------------------------------------------------- * Return true if 'area' overlaps our X
game_shared/bot/nav_area.cpp:2001
↓ 1 callers
Method
IsOverlappingY
-------------------------------------------------------------------------------------------------------------- * Return true if 'area' overlaps our Y
game_shared/bot/nav_area.cpp:2013
↓ 1 callers
Method
IsPlayerBlocked
----------------------------------------------------------------------------- Purpose: returns true if the target client has been banned Input : play
ricochet/cl_dll/voice_status.cpp:835
↓ 1 callers
Method
IsPlayerBlocked
----------------------------------------------------------------------------- Purpose: returns true if the target client has been banned Input : play
dmc/cl_dll/voice_status.cpp:835
↓ 1 callers
Function
IsRuneSpawnPointValid
dmc/dlls/threewave_gamerules.cpp:2230
↓ 1 callers
Method
IsRunning
game_shared/bot/bot.h:93
↓ 1 callers
Method
IsScoreBoardVisible
----------------------------------------------------------------------------- Purpose: Returns true if the scoreboard is up --------------------------
ricochet/cl_dll/vgui_TeamFortressViewport.cpp:1220
↓ 1 callers
Method
IsScoreBoardVisible
----------------------------------------------------------------------------- Purpose: Returns true if the scoreboard is up --------------------------
dmc/cl_dll/vgui_viewport.cpp:1055
↓ 1 callers
Function
IsSky
============= IsSky ============= */
utils/qrad/qrad.c:330
↓ 1 callers
Function
IsSoundEvent
dlls/animation.cpp:178
↓ 1 callers
Function
IsSoundEvent
ricochet/dlls/animation.cpp:176
↓ 1 callers
Function
IsSoundEvent
dmc/dlls/animation.cpp:177
↓ 1 callers
Function
IsSpawnPointValid
checks if the spot is clear of players
dlls/player.cpp:2861
↓ 1 callers
Function
IsSpawnPointValid
checks if the spot is clear of players
ricochet/dlls/player.cpp:2785
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