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hub / github.com/TorqueGameEngines/Torque3D / isValid

Method isValid

Engine/source/renderInstance/renderProbeMgr.cpp:150–160  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

148}
149
150bool ProbeShaderConstants::isValid()
151{
152 if (mProbePositionArraySC->isValid() &&
153 mProbeConfigDataArraySC->isValid() &&
154 mRefScaleArraySC->isValid() &&
155 mProbeSpecularCubemapArraySC->isValid() &&
156 mProbeIrradianceCubemapArraySC->isValid())
157 return true;
158
159 return false;
160}
161
162void ProbeShaderConstants::_onShaderReload()
163{

Callers 15

renderMethod · 0.45
_getOverrideMatMethod · 0.45
_innerRenderMethod · 0.45
getDepthTargetTextureMethod · 0.45
processMethod · 0.45
_getCopyPostEffectMethod · 0.45
_getResolvePostEffectMethod · 0.45
notifyTypeMethod · 0.45
setRenderPassMethod · 0.45
_getStateTokenMethod · 0.45
renderMethod · 0.45
clearMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected