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hub / github.com/TorqueGameEngines/Torque3D / setTransforms

Method setTransforms

Engine/source/materials/matInstance.cpp:462–466  ·  view source on GitHub ↗

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460}
461
462void MatInstance::setTransforms(const MatrixSet &matrixSet, SceneRenderState *state)
463{
464 PROFILE_SCOPE(MatInstance_setTransforms);
465 mProcessedMaterial->setTransforms(matrixSet, state, getCurPass());
466}
467
468void MatInstance::setNodeTransforms(const MatrixF *address, const U32 numTransforms)
469{

Callers 15

renderMethod · 0.45
renderMethod · 0.45
_renderObjectMethod · 0.45
innerRenderMethod · 0.45
_renderMoonMethod · 0.45
_renderObjectMethod · 0.45
innerRenderMethod · 0.45
innerRenderMethod · 0.45
_renderCoronaMethod · 0.45
onRenderMethod · 0.45
renderMethod · 0.45
renderMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected