| 103 | } |
| 104 | |
| 105 | void GuiMaterialCtrl::onRender( Point2I offset, const RectI &updateRect ) |
| 106 | { |
| 107 | Parent::onRender( offset, updateRect ); |
| 108 | |
| 109 | if ( !mMaterialInst ) |
| 110 | return; |
| 111 | |
| 112 | // Draw a quad with the material assigned |
| 113 | GFXVertexBufferHandle<GFXVertexPCT> verts( GFX, 4, GFXBufferTypeVolatile ); |
| 114 | verts.lock(); |
| 115 | |
| 116 | F32 screenLeft = updateRect.point.x; |
| 117 | F32 screenRight = (updateRect.point.x + updateRect.extent.x); |
| 118 | F32 screenTop = updateRect.point.y; |
| 119 | F32 screenBottom = (updateRect.point.y + updateRect.extent.y); |
| 120 | |
| 121 | const F32 fillConv = GFX->getFillConventionOffset(); |
| 122 | verts[0].point.set( screenLeft - fillConv, screenTop - fillConv, 0.f ); |
| 123 | verts[1].point.set( screenRight - fillConv, screenTop - fillConv, 0.f ); |
| 124 | verts[2].point.set( screenLeft - fillConv, screenBottom - fillConv, 0.f ); |
| 125 | verts[3].point.set( screenRight - fillConv, screenBottom - fillConv, 0.f ); |
| 126 | |
| 127 | verts[0].color = verts[1].color = verts[2].color = verts[3].color = ColorI( 255, 255, 255, 255 ); |
| 128 | |
| 129 | verts[0].texCoord.set( 0.0f, 0.0f ); |
| 130 | verts[1].texCoord.set( 1.0f, 0.0f ); |
| 131 | verts[2].texCoord.set( 0.0f, 1.0f ); |
| 132 | verts[3].texCoord.set( 1.0f, 1.0f ); |
| 133 | |
| 134 | verts.unlock(); |
| 135 | |
| 136 | GFX->setVertexBuffer( verts ); |
| 137 | |
| 138 | MatrixSet matSet; |
| 139 | matSet.setWorld(GFX->getWorldMatrix()); |
| 140 | matSet.setView(GFX->getViewMatrix()); |
| 141 | matSet.setProjection(GFX->getProjectionMatrix()); |
| 142 | |
| 143 | MatrixF cameraMatrix( true ); |
| 144 | F32 left, right, top, bottom, nearPlane, farPlane; |
| 145 | bool isOrtho; |
| 146 | GFX->getFrustum( &left, &right, &bottom, &top, &nearPlane, &farPlane, &isOrtho ); |
| 147 | Frustum frust( isOrtho, left, right, top, bottom, nearPlane, farPlane, cameraMatrix ); |
| 148 | |
| 149 | SceneRenderState state |
| 150 | ( |
| 151 | gClientSceneGraph, |
| 152 | SPT_Diffuse, |
| 153 | SceneCameraState( GFX->getViewport(), frust, GFX->getWorldMatrix(), GFX->getProjectionMatrix() ), |
| 154 | gClientSceneGraph->getDefaultRenderPass(), |
| 155 | false |
| 156 | ); |
| 157 | |
| 158 | SceneData sgData; |
| 159 | sgData.init( &state ); |
| 160 | sgData.wireframe = false; // Don't wireframe this. |
| 161 | |
| 162 | while( mMaterialInst->setupPass( &state, sgData ) ) |
nothing calls this directly
no test coverage detected