| 446 | } |
| 447 | |
| 448 | void WaterBlock::innerRender( SceneRenderState *state ) |
| 449 | { |
| 450 | GFXDEBUGEVENT_SCOPE( WaterBlock_innerRender, ColorI( 255, 0, 0 ) ); |
| 451 | |
| 452 | if ( mGenerateVB ) |
| 453 | { |
| 454 | setupVBIB(); |
| 455 | mGenerateVB = false; |
| 456 | } |
| 457 | |
| 458 | // Setup SceneData |
| 459 | SceneData sgData = setupSceneGraphInfo( state ); |
| 460 | const Point3F &camPosition = state->getCameraPosition(); |
| 461 | |
| 462 | // set the material |
| 463 | |
| 464 | S32 matIdx = getMaterialIndex( camPosition ); |
| 465 | |
| 466 | if ( !initMaterial( matIdx ) ) |
| 467 | return; |
| 468 | |
| 469 | BaseMatInstance *mat = mMatInstances[matIdx]; |
| 470 | WaterMatParams matParams = mMatParamHandles[matIdx]; |
| 471 | |
| 472 | // render the geometry |
| 473 | if ( mat ) |
| 474 | { |
| 475 | // setup proj/world transform |
| 476 | mMatrixSet->setWorld(getRenderTransform()); |
| 477 | mMatrixSet->restoreSceneViewProjection(); |
| 478 | |
| 479 | setShaderParams( state, mat, matParams ); |
| 480 | |
| 481 | while ( mat->setupPass( state, sgData ) ) |
| 482 | { |
| 483 | mat->setSceneInfo(state, sgData); |
| 484 | mat->setTransforms(*mMatrixSet, state); |
| 485 | setCustomTextures( matIdx, mat->getCurPass(), matParams ); |
| 486 | |
| 487 | for ( U32 i = 0; i < mVertBuffList.size(); i++ ) |
| 488 | { |
| 489 | GFX->setVertexBuffer( *mVertBuffList[i] ); |
| 490 | GFXPrimitiveBuffer *primBuff = *mPrimBuffList[i]; |
| 491 | GFX->setPrimitiveBuffer( primBuff ); |
| 492 | GFX->drawPrimitives(); |
| 493 | } |
| 494 | } |
| 495 | } |
| 496 | } |
| 497 | |
| 498 | bool WaterBlock::setGridSizeProperty( void *obj, const char *index, const char *data ) |
| 499 | { |
nothing calls this directly
no test coverage detected