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hub / github.com/TorqueGameEngines/Torque3D / castRay

Method castRay

Engine/source/forest/forestCollision.cpp:314–317  ·  view source on GitHub ↗

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312}
313
314bool Forest::castRay( const Point3F &start, const Point3F &end, RayInfo *outInfo )
315{
316 return castRayBase( start, end, outInfo, false );
317}
318
319bool Forest::castRayRendered( const Point3F &start, const Point3F &end, RayInfo *outInfo )
320{

Callers 4

castRayBaseMethod · 0.45
onRender2DMethod · 0.45
_updateBrushPointMethod · 0.45
getGroundAtMethod · 0.45

Calls 11

collideLineMethod · 0.80
mulPMethod · 0.80
castRayOpcodeMethod · 0.80
Point3FClass · 0.70
beginMethod · 0.45
endMethod · 0.45
sizeMethod · 0.45
scaleMethod · 0.45
inverseMethod · 0.45
getShapeInstanceMethod · 0.45
castRayRenderedMethod · 0.45

Tested by

no test coverage detected