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hub / github.com/TorqueGameEngines/Torque3D / castRayRendered

Method castRayRendered

Engine/source/forest/forestCollision.cpp:319–322  ·  view source on GitHub ↗

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317}
318
319bool Forest::castRayRendered( const Point3F &start, const Point3F &end, RayInfo *outInfo )
320{
321 return castRayBase( start, end, outInfo, true );
322}
323
324bool Forest::castRayBase( const Point3F &start, const Point3F &end, RayInfo *outInfo, bool rendered )
325{

Callers 2

castRayMethod · 0.45
on3DMouseMoveMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected