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hub / github.com/TorqueGameEngines/Torque3D / castRayOpcode

Method castRayOpcode

Engine/source/ts/tsCollision.cpp:527–536  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

525}
526
527bool TSShapeInstance::ObjectInstance::castRayOpcode( S32 objectDetail, const Point3F & start, const Point3F & end, RayInfo *rayInfo, TSMaterialList* materials )
528{
529 TORQUE_UNUSED( objectDetail );
530 TORQUE_UNUSED( start );
531 TORQUE_UNUSED( end );
532 TORQUE_UNUSED( rayInfo );
533 TORQUE_UNUSED( materials );
534
535 return false;
536}
537
538bool TSShapeInstance::ObjectInstance::buildPolyListOpcode( S32 objectDetail, AbstractPolyList *polyList, U32 &surfaceKey, TSMaterialList *materials )
539{

Callers 3

castRayMethod · 0.80
castRayRenderedMethod · 0.80
castRayMethod · 0.80

Calls 15

mFabsFunction · 0.85
mulPMethod · 0.80
mulVMethod · 0.80
getMaterialInstMethod · 0.80
GetNbTrianglesMethod · 0.80
PointClass · 0.70
Point3FClass · 0.50
mDotFunction · 0.50
sizeMethod · 0.45
getTransformMethod · 0.45
inverseMethod · 0.45
NormalizeMethod · 0.45

Tested by

no test coverage detected