MCPcopy Create free account
hub / github.com/TorqueGameEngines/Torque3D / attachObject

Method attachObject

Engine/source/Verve/VPath/VPath.cpp:1348–1351  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1346}
1347
1348void VPath::attachObject( SceneObject *pObject, const bool &pForward, const F32 &pSpeed, const bool &pRelative, const S32 &pStartNode, const S32 &pEndNode )
1349{
1350 attachObject( pObject, pForward, pSpeed, pRelative, pStartNode, pEndNode, VPathObject::k_OrientationToPath, NULL );
1351}
1352
1353void VPath::attachObject( SceneObject *pObject, const bool &pForward, const F32 &pSpeed, const bool &pRelative, const S32 &pStartNode, const S32 &pEndNode, const VPathObject::eOrientationType &pOrientationMode )
1354{

Callers 2

VPath.cppFile · 0.45
_attachPathObjectFunction · 0.45

Calls 15

printfFunction · 0.85
warnfFunction · 0.50
errorfFunction · 0.50
setActiveMethod · 0.45
setObjectMethod · 0.45
setForwardMethod · 0.45
setTimeInterpMethod · 0.45
setPathInterpMethod · 0.45
setOffsetMethod · 0.45
setSpeedMethod · 0.45
setOrientationModeMethod · 0.45
setNodeMethod · 0.45

Tested by

no test coverage detected