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hub / github.com/TorqueGameEngines/Torque3D / setActive

Method setActive

Engine/source/Verve/VPath/VPathObject.cpp:461–471  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

459}
460
461void VPathObject::setActive( const bool &pActive )
462{
463 // Update?
464 if ( pActive != mActive )
465 {
466 // Apply.
467 mActive = pActive;
468 // Flag Update.
469 setMaskBits( k_StateUpdatePosition );
470 }
471}
472
473void VPathObject::setObject( SceneObject *pObject )
474{

Callers 4

attachObjectMethod · 0.45
advanceObjectMethod · 0.45
setPathObjectActiveMethod · 0.45
setParticleEffectOnMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected