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hub / github.com/TorqueGameEngines/Torque3D / setMaskBits

Method setMaskBits

Engine/source/Verve/VPath/VNetState.cpp:117–129  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

115}
116
117void VNetState::setMaskBits( const U32 &pMask )
118{
119 // Apply Mask.
120 mMask |= pMask;
121
122 for ( VNetState::iterator itr = begin(); itr != end(); itr++ )
123 {
124 // Fetch info.
125 VNetStateInfo *state = ( *itr );
126 // Apply Mask.
127 state->Mask |= pMask;
128 }
129}
130
131void VNetState::clearMaskBits( const U32 &pMask )
132{

Callers 6

VPathNodeMethod · 0.45
deleteNodeMethod · 0.45
detachObjectMethod · 0.45
advanceObjectMethod · 0.45
setPathObjectInterpMethod · 0.45
VPathObjectMethod · 0.45

Calls 2

beginFunction · 0.85
endFunction · 0.85

Tested by

no test coverage detected