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hub / github.com/TorqueGameEngines/Torque3D / setPathObjectInterp

Method setPathObjectInterp

Engine/source/Verve/VPath/VPath.cpp:2900–2911  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

2898}
2899
2900void VPath::setPathObjectInterp( SceneObject *pObject, const F32 &pTimeInterp )
2901{
2902 VPathObject *pathObject = getPathObject( pObject );
2903 if ( !pathObject )
2904 {
2905 Con::warnf( "VPath::setPathObjectInterp() - Object (%d) Not Attached to Path.", pObject->getId() );
2906 return;
2907 }
2908
2909 // Update.
2910 setPathObjectInterp( pathObject, pTimeInterp );
2911}
2912
2913void VPath::setPathObjectInterp( VPathObject *pPathObject, const F32 &pTimeInterp )
2914{

Callers 1

VPath.cppFile · 0.45

Calls 8

getIdMethod · 0.65
warnfFunction · 0.50
setTimeInterpMethod · 0.45
resetDeltaMethod · 0.45
setTransformMethod · 0.45
getObjectMethod · 0.45
getTransformMethod · 0.45
setMaskBitsMethod · 0.45

Tested by

no test coverage detected