| 407 | } |
| 408 | |
| 409 | bool ShapeBaseImageData::preload(bool server, String &errorStr) |
| 410 | { |
| 411 | if (!Parent::preload(server, errorStr)) |
| 412 | return false; |
| 413 | |
| 414 | // Resolve objects transmitted from server |
| 415 | if (!server) { |
| 416 | if (projectile) |
| 417 | if (Sim::findObject(SimObjectId((uintptr_t)projectile), projectile) == false) |
| 418 | Con::errorf(ConsoleLogEntry::General, "Error, unable to load projectile for shapebaseimagedata"); |
| 419 | |
| 420 | for (U32 i = 0; i < MaxStates; i++) { |
| 421 | if (state[i].emitter) |
| 422 | if (!Sim::findObject(SimObjectId((uintptr_t)state[i].emitter), state[i].emitter)) |
| 423 | Con::errorf(ConsoleLogEntry::General, "Error, unable to load emitter for image datablock"); |
| 424 | |
| 425 | if (getstateSound(i) != StringTable->EmptyString()) |
| 426 | { |
| 427 | _setstateSound(getstateSound(i), i); |
| 428 | if (!getstateSoundProfile(i)) |
| 429 | Con::errorf("ShapeBaseImageData::preload() - Could not find profile for asset %s on state %d", getstateSound(i), i); |
| 430 | } |
| 431 | |
| 432 | } |
| 433 | } |
| 434 | |
| 435 | // Use the first person eye offset if it's set. |
| 436 | useEyeOffset = !eyeOffset.isIdentity(); |
| 437 | |
| 438 | // Go through each of the shapes |
| 439 | for (U32 i=0; i<MaxShapes; ++i) |
| 440 | { |
| 441 | // Shape 0: Standard image shape |
| 442 | // Shape 1: Optional first person image shape |
| 443 | |
| 444 | if (i == FirstPersonImageShape) |
| 445 | { |
| 446 | if ((useEyeOffset || useEyeNode) && !mShapeAsset[i].isNull()) |
| 447 | { |
| 448 | // Make use of the first person shape |
| 449 | useFirstPersonShape = true; |
| 450 | } |
| 451 | else |
| 452 | { |
| 453 | // Skip the first person shape |
| 454 | continue; |
| 455 | } |
| 456 | } |
| 457 | |
| 458 | if (!mShapeAsset[i].isNull()) |
| 459 | { |
| 460 | // Resolve shapename |
| 461 | mShape[i] = mShapeAsset[i]->getShapeResource(); |
| 462 | |
| 463 | if (!bool(mShape[i])) { |
| 464 | errorStr = String::ToString("Unable to load shape asset: %s", mShapeAsset[i]->getAssetId()); |
| 465 | return false; |
| 466 | } |
nothing calls this directly
no test coverage detected