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hub / github.com/TorqueGameEngines/Torque3D / getQuatF

Method getQuatF

Engine/source/ts/tsTransform.cpp:32–38  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

30}
31
32QuatF Quat16::getQuatF() const
33{
34 return QuatF ( F32(x) / F32(MAX_VAL),
35 F32(y) / F32(MAX_VAL),
36 F32(z) / F32(MAX_VAL),
37 F32(w) / F32(MAX_VAL) );
38}
39
40QuatF & Quat16::getQuatF( QuatF * q ) const
41{

Callers 12

animateNodesMethod · 0.80
handleTransitionNodesMethod · 0.80
getNodeWorldTransformMethod · 0.80
computeBoundsMethod · 0.80
tsShape.hFile · 0.80
getGroundMethod · 0.80
addSequenceMethod · 0.80
getNodeKeyframeMethod · 0.80
setRotationMembershipMethod · 0.80
preloadMethod · 0.80
_updateNodesMethod · 0.80

Calls 1

QuatFClass · 0.50

Tested by

no test coverage detected