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hub / github.com/TorqueGameEngines/Torque3D / setTransform

Method setTransform

Engine/source/T3D/rigidShape.cpp:1063–1069  ·  view source on GitHub ↗

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1061}
1062
1063void RigidShape::setTransform(const MatrixF& newMat)
1064{
1065 mRigid.setTransform(newMat);
1066 Parent::setTransform(newMat);
1067 mRigid.atRest = false;
1068 mContacts.clear();
1069}
1070
1071void RigidShape::forceClientTransform()
1072{

Callers 2

onAddMethod · 0.45
_createPhysicsMethod · 0.45

Calls 1

clearMethod · 0.45

Tested by

no test coverage detected