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hub / github.com/TorqueGameEngines/Torque3D / clear

Method clear

Engine/source/T3D/lightFlareData.cpp:53–63  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

51}
52
53void LightFlareState::clear()
54{
55 visChangedTime = 0;
56 visible = false;
57 scale = 1.0f;
58 fullBrightness = 1.0f;
59 lightMat = MatrixF::Identity;
60 lightInfo = NULL;
61 worldRadius = -1.0f;
62 occlusion = -1.0f;
63}
64
65Point3F LightFlareData::sBasePoints[] =
66{

Callers 15

preloadMethod · 0.45
shapeBase.cppFile · 0.45
onNewDataBlockMethod · 0.45
setMeshHiddenMethod · 0.45
setAllMeshesHiddenMethod · 0.45
PortalMethod · 0.45
ProjectileMethod · 0.45
buildTimeMapMethod · 0.45
ConvexShapeMethod · 0.45
unpackUpdateMethod · 0.45
cullEmptyPlanesMethod · 0.45
_updateGeometryMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected