| 1259 | } |
| 1260 | |
| 1261 | void ConvexShape::_updateGeometry( bool updateCollision ) |
| 1262 | { |
| 1263 | mPlanes.clear(); |
| 1264 | |
| 1265 | for ( S32 i = 0; i < mSurfaces.size(); i++ ) |
| 1266 | mPlanes.push_back( PlaneF( mSurfaces[i].getPosition(), mSurfaces[i].getUpVector() ) ); |
| 1267 | |
| 1268 | Vector< Point3F > tangents; |
| 1269 | for (S32 i = 0; i < mSurfaces.size(); i++) |
| 1270 | tangents.push_back(mSurfaces[i].getRightVector()); |
| 1271 | |
| 1272 | //prepping the texture info |
| 1273 | Vector<Point2F> texOffset; |
| 1274 | Vector<Point2F> texScale; |
| 1275 | Vector<bool> horzFlip; |
| 1276 | Vector<bool> vertFlip; |
| 1277 | //step in here, and add new surfaceTextures if we don't match the count of surfaces, we use |
| 1278 | //msurfaces as the counter, because we need to match it. |
| 1279 | if (mSurfaceUVs.size() > mSurfaces.size()) |
| 1280 | { |
| 1281 | for (U32 x = mSurfaceUVs.size(); x > mSurfaces.size(); x--) |
| 1282 | mSurfaceUVs.pop_front(); |
| 1283 | } |
| 1284 | else if (mSurfaceUVs.size() < mSurfaces.size()) |
| 1285 | { |
| 1286 | for (U32 x = mSurfaceUVs.size(); x <= mSurfaces.size(); x++) |
| 1287 | { |
| 1288 | mSurfaceUVs.increment(); |
| 1289 | mSurfaceUVs[x].offset = Point2F(0, 0); |
| 1290 | mSurfaceUVs[x].scale = Point2F(1, 1); |
| 1291 | mSurfaceUVs[x].zRot = 0; |
| 1292 | mSurfaceUVs[x].horzFlip = false; |
| 1293 | mSurfaceUVs[x].vertFlip = false; |
| 1294 | mSurfaceUVs[x].matID = 0; |
| 1295 | } |
| 1296 | } |
| 1297 | |
| 1298 | for (S32 i = 0; i < mSurfaceUVs.size(); i++) |
| 1299 | { |
| 1300 | //add our offsets/scales for passing to the geometry now |
| 1301 | texOffset.push_back(mSurfaceUVs[i].offset); |
| 1302 | texScale.push_back(mSurfaceUVs[i].scale); |
| 1303 | horzFlip.push_back(mSurfaceUVs[i].horzFlip); |
| 1304 | vertFlip.push_back(mSurfaceUVs[i].vertFlip); |
| 1305 | } |
| 1306 | |
| 1307 | mGeometry.generate(mPlanes, tangents, mSurfaceTextures, texOffset, texScale, horzFlip, vertFlip); |
| 1308 | |
| 1309 | AssertFatal(mGeometry.faces.size() <= mSurfaces.size(), "Got more faces than planes?"); |
| 1310 | |
| 1311 | const Vector< ConvexShape::Face > &faceList = mGeometry.faces; |
| 1312 | const Vector< Point3F > &pointList = mGeometry.points; |
| 1313 | |
| 1314 | // Reset our surface center points. |
| 1315 | |
| 1316 | for (S32 i = 0; i < faceList.size(); i++) |
| 1317 | mSurfaces[faceList[i].id].setPosition(faceList[i].centroid); |
| 1318 |
nothing calls this directly
no test coverage detected