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hub / github.com/TorqueGameEngines/Torque3D / write

Method write

Engine/source/T3D/lightAnimData.cpp:236–245  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

234
235template<U32 COUNT>
236void LightAnimData::AnimValue<COUNT>::write( BitStream *stream ) const
237{
238 for ( U32 i=0; i < COUNT; i++ )
239 {
240 stream->write( value1[i] );
241 stream->write( value2[i] );
242 stream->write( period[i] );
243 stream->writeString( keys[i] );
244 }
245}
246
247template<U32 COUNT>
248void LightAnimData::AnimValue<COUNT>::read( BitStream *stream )

Callers 15

packUpdateMethod · 0.45
packDataMethod · 0.45
writePacketDataMethod · 0.45
packUpdateMethod · 0.45
packDataMethod · 0.45
packUpdateMethod · 0.45
packDataMethod · 0.45
packUpdateMethod · 0.45
writeFieldsMethod · 0.45
packUpdateMethod · 0.45
packUpdateMethod · 0.45
packDataMethod · 0.45

Calls 1

writeStringMethod · 0.45

Tested by

no test coverage detected