| 52 | } |
| 53 | |
| 54 | void ClientProcessList::addObject( ProcessObject *pobj ) |
| 55 | { |
| 56 | AssertFatal( static_cast<SceneObject*>( pobj )->isClientObject(), "Tried to add server object to ClientProcessList." ); |
| 57 | |
| 58 | GameBase *obj = getGameBase( pobj ); |
| 59 | |
| 60 | if ( obj && obj->isNetOrdered() ) |
| 61 | { |
| 62 | if ( ( gNetOrderNextId & 0xFFFF ) == 0 ) |
| 63 | // don't let it be zero |
| 64 | gNetOrderNextId++; |
| 65 | |
| 66 | pobj->mOrderGUID = ( gNetOrderNextId++ ) & 0xFFFF; // 16 bits should be enough |
| 67 | pobj->plLinkBefore( &mHead ); |
| 68 | mDirty = true; |
| 69 | } |
| 70 | else if ( obj && obj->isTickLast() ) |
| 71 | { |
| 72 | pobj->mOrderGUID = 0xFFFFFFFF; |
| 73 | pobj->plLinkBefore( &mHead ); |
| 74 | // not dirty |
| 75 | } |
| 76 | else |
| 77 | { |
| 78 | pobj->plLinkAfter( &mHead ); |
| 79 | // not dirty |
| 80 | } |
| 81 | } |
| 82 | |
| 83 | bool ClientProcessList::doBacklogged( SimTime timeDelta ) |
| 84 | { |
no test coverage detected