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github.com/TorqueGameEngines/Torque3D
/ isClientObject
Method
isClientObject
Engine/source/sim/netObject.h:485–488 ·
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Source
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483
}
484
485
inline bool NetObject::isClientObject() const
486
{
487
return mNetFlags.test(IsGhost);
488
}
489
490
inline bool NetObject::isServerObject() const
491
{
Callers
15
_isTrackableObject
Method · 0.80
remapAnimation
Method · 0.80
resetAnimation
Method · 0.80
ea_start
Method · 0.80
ea_finish
Method · 0.80
grab_player_triggers
Method · 0.80
netObject.cpp
File · 0.80
_onTerrainChanged
Method · 0.80
_setFullReflect
Method · 0.80
missionArea.cpp
File · 0.80
updateDoAnimateAllShapes
Method · 0.80
physicalZone.cpp
File · 0.80
Calls
1
test
Method · 0.45
Tested by
no test coverage detected