| 50 | } |
| 51 | |
| 52 | void GameSticksControl(short itemNumber) |
| 53 | { |
| 54 | auto* item = &g_Level.Items[itemNumber]; |
| 55 | |
| 56 | int number, x, z; |
| 57 | bool flag; |
| 58 | short piece, probedRoomNumber; |
| 59 | |
| 60 | if (item->ItemFlags[7] > -1) |
| 61 | { |
| 62 | if (item->HitPoints == 100) |
| 63 | SoundEffect(SFX_TR4_SENET_PUZZLE_SPIN, &item->Pose); |
| 64 | for (int i = 0; i < 4; ++i) |
| 65 | { |
| 66 | if (item->HitPoints < 100 - 2 * i) |
| 67 | { |
| 68 | item->ItemFlags[i] -= 128 * item->HitPoints; |
| 69 | |
| 70 | if (item->HitPoints < (40 - 2 * i)) |
| 71 | { |
| 72 | if (abs(item->ItemFlags[i]) < 4096 && item->ItemFlags[7] & 1 << i) |
| 73 | item->ItemFlags[i] = 0; |
| 74 | else if ((item->ItemFlags[i] > 28672 || item->ItemFlags[i] < -28672) && !(item->ItemFlags[7] & 1 << i)) |
| 75 | item->ItemFlags[i] = -32768; |
| 76 | } |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | --item->HitPoints; |
| 81 | if (!item->HitPoints) |
| 82 | { |
| 83 | for (int i = 0; i < 3; ++i) |
| 84 | g_Level.Items[SenetPiecesNumber[i]].TriggerFlags = 0; |
| 85 | |
| 86 | item->ItemFlags[7] = -1; |
| 87 | |
| 88 | if (ActivePiece == -1 && !SenetDisplacement) |
| 89 | { |
| 90 | RemoveActiveItem(itemNumber); |
| 91 | item->Status = ITEM_NOT_ACTIVE; |
| 92 | } |
| 93 | } |
| 94 | } |
| 95 | else if (ActivePiece > -1) |
| 96 | { |
| 97 | number = ActivePiece >= 3 ? 2 : 1; |
| 98 | auto* item2 = &g_Level.Items[SenetPiecesNumber[ActivePiece]]; |
| 99 | item2->Flags |= 32; |
| 100 | item2->AfterDeath = 48; |
| 101 | |
| 102 | piece = ActiveSenetPieces[ActivePiece]; |
| 103 | if (piece == -1 || piece >= 5) |
| 104 | { |
| 105 | if (piece == -1) |
| 106 | piece = 16; |
| 107 | |
| 108 | x = SenetTargetX + BLOCK(1); |
| 109 | z = SenetTargetZ + BLOCK(piece - 5); |
nothing calls this directly
no test coverage detected