| 411 | } |
| 412 | |
| 413 | void ItemNewRoom(short itemNumber, short roomNumber) |
| 414 | { |
| 415 | if (InItemControlLoop) |
| 416 | { |
| 417 | ItemNewRooms[2 * ItemNewRoomNo] = itemNumber; |
| 418 | ItemNewRooms[2 * ItemNewRoomNo + 1] = roomNumber; |
| 419 | ItemNewRoomNo++; |
| 420 | } |
| 421 | else |
| 422 | { |
| 423 | auto* item = &g_Level.Items[itemNumber]; |
| 424 | |
| 425 | if (item->RoomNumber != NO_VALUE) |
| 426 | { |
| 427 | auto* room = &g_Level.Rooms[item->RoomNumber]; |
| 428 | |
| 429 | if (room->itemNumber == itemNumber) |
| 430 | room->itemNumber = item->NextItem; |
| 431 | else |
| 432 | { |
| 433 | for (short linkNumber = room->itemNumber; linkNumber != NO_VALUE; linkNumber = g_Level.Items[linkNumber].NextItem) |
| 434 | { |
| 435 | if (g_Level.Items[linkNumber].NextItem == itemNumber) |
| 436 | { |
| 437 | g_Level.Items[linkNumber].NextItem = item->NextItem; |
| 438 | break; |
| 439 | } |
| 440 | } |
| 441 | } |
| 442 | } |
| 443 | |
| 444 | item->RoomNumber = roomNumber; |
| 445 | item->NextItem = g_Level.Rooms[roomNumber].itemNumber; |
| 446 | g_Level.Rooms[roomNumber].itemNumber = itemNumber; |
| 447 | } |
| 448 | } |
| 449 | |
| 450 | void EffectNewRoom(short fxNumber, short roomNumber) |
| 451 | { |
no outgoing calls