| 140 | } |
| 141 | |
| 142 | void StartSwitches(ObjectInfo* object) |
| 143 | { |
| 144 | object = &Objects[ID_COG_SWITCH]; |
| 145 | if (object->loaded) |
| 146 | { |
| 147 | object->collision = CogSwitchCollision; |
| 148 | object->control = CogSwitchControl; |
| 149 | object->SetHitEffect(true); |
| 150 | } |
| 151 | |
| 152 | object = &Objects[ID_LEVER_SWITCH]; |
| 153 | if (object->loaded) |
| 154 | { |
| 155 | object->collision = RailSwitchCollision; |
| 156 | object->control = SwitchControl; |
| 157 | object->SetHitEffect(true); |
| 158 | } |
| 159 | |
| 160 | object = &Objects[ID_JUMP_SWITCH]; |
| 161 | if (object->loaded) |
| 162 | { |
| 163 | object->collision = JumpSwitchCollision; |
| 164 | object->control = SwitchControl; |
| 165 | object->SetHitEffect(true); |
| 166 | } |
| 167 | |
| 168 | for (int objectID = ID_SWITCH_TYPE1; objectID <= ID_SWITCH_TYPE16; objectID++) |
| 169 | { |
| 170 | object = &Objects[objectID]; |
| 171 | if (object->loaded) |
| 172 | { |
| 173 | object->collision = SwitchCollision; |
| 174 | object->control = SwitchControl; |
| 175 | object->SetHitEffect(true); |
| 176 | } |
| 177 | } |
| 178 | |
| 179 | object = &Objects[ID_AIRLOCK_SWITCH]; |
| 180 | if (object->loaded) |
| 181 | { |
| 182 | object->collision = AirlockSwitchCollision; |
| 183 | object->control = SwitchControl; |
| 184 | object->SetHitEffect(true); |
| 185 | } |
| 186 | |
| 187 | object = &Objects[ID_CROWBAR_SWITCH]; |
| 188 | if (object->loaded) |
| 189 | { |
| 190 | object->collision = CrowbarSwitchCollision; |
| 191 | object->control = SwitchControl; |
| 192 | object->SetHitEffect(true); |
| 193 | } |
| 194 | |
| 195 | object = &Objects[ID_MINECART_SWITCH]; |
| 196 | if (object->loaded) |
| 197 | { |
| 198 | object->Initialize = InitializeAnimating; |
| 199 | object->control = AnimatingControl; |
no test coverage detected