| 395 | } |
| 396 | |
| 397 | void PickupCollision(short itemNumber, ItemInfo* laraItem, CollisionInfo* coll) |
| 398 | { |
| 399 | auto* item = &g_Level.Items[itemNumber]; |
| 400 | |
| 401 | auto prevOrient = item->Pose.Orientation; |
| 402 | |
| 403 | if (item->Status == ITEM_INVISIBLE) |
| 404 | return; |
| 405 | |
| 406 | short triggerFlags = item->TriggerFlags & 0x3F; |
| 407 | if (triggerFlags == 5 || triggerFlags == 10) |
| 408 | return; |
| 409 | |
| 410 | auto lara = GetLaraInfo(laraItem); |
| 411 | |
| 412 | if (item->ObjectNumber == ID_FLARE_ITEM && item->Active && lara->Control.Weapon.GunType == LaraWeaponType::Flare) |
| 413 | return; |
| 414 | |
| 415 | g_Hud.InteractionHighlighter.Test(*laraItem, *item); |
| 416 | |
| 417 | item->Pose.Orientation.y = laraItem->Pose.Orientation.y; |
| 418 | item->Pose.Orientation.z = 0.0f; |
| 419 | |
| 420 | if (lara->Control.WaterStatus != WaterStatus::Dry && |
| 421 | lara->Control.WaterStatus != WaterStatus::Wade) |
| 422 | { |
| 423 | if (lara->Control.WaterStatus == WaterStatus::Underwater) |
| 424 | { |
| 425 | item->Pose.Orientation.x = -ANGLE(25.0f); |
| 426 | |
| 427 | if (IsHeld(In::Action) && |
| 428 | item->ObjectNumber != ID_BURNING_TORCH_ITEM && |
| 429 | laraItem->Animation.ActiveState == LS_UNDERWATER_IDLE && |
| 430 | lara->Control.HandStatus == HandStatus::Free && |
| 431 | TestLaraPosition(PickUpBoundsUW, item, laraItem) || lara->Control.IsMoving && lara->Context.InteractedItem == itemNumber) |
| 432 | { |
| 433 | if (TestLaraPosition(PickUpBoundsUW, item, laraItem)) |
| 434 | { |
| 435 | if (MoveLaraPosition(PickUpPositionUW, item, laraItem)) |
| 436 | { |
| 437 | if (item->ObjectNumber == ID_FLARE_ITEM && item->Active) |
| 438 | { |
| 439 | laraItem->Animation.AnimNumber = LA_UNDERWATER_PICKUP_FLARE; |
| 440 | laraItem->Animation.ActiveState = LS_PICKUP_FLARE; |
| 441 | laraItem->Animation.Velocity.y = 0; |
| 442 | } |
| 443 | else |
| 444 | { |
| 445 | laraItem->Animation.AnimNumber = LA_UNDERWATER_PICKUP; |
| 446 | laraItem->Animation.ActiveState = LS_PICKUP; |
| 447 | } |
| 448 | |
| 449 | laraItem->Animation.TargetState = LS_UNDERWATER_IDLE; |
| 450 | laraItem->Animation.FrameNumber = 0; |
| 451 | lara->Control.IsMoving = false; |
| 452 | lara->Control.HandStatus = HandStatus::Busy; |
| 453 | } |
| 454 |
nothing calls this directly
no test coverage detected