| 123 | int ControlPhaseTime; |
| 124 | |
| 125 | void DrawPhase(bool isTitle, float interpolationFactor) |
| 126 | { |
| 127 | if (isTitle) |
| 128 | { |
| 129 | g_Renderer.RenderTitle(interpolationFactor); |
| 130 | } |
| 131 | else if (g_GameFlow->CurrentFreezeMode == FreezeMode::None) |
| 132 | { |
| 133 | g_Renderer.Render(interpolationFactor); |
| 134 | } |
| 135 | else |
| 136 | { |
| 137 | g_Renderer.RenderFreezeMode(interpolationFactor, g_GameFlow->CurrentFreezeMode == FreezeMode::Full); |
| 138 | } |
| 139 | |
| 140 | g_Renderer.Lock(); |
| 141 | } |
| 142 | |
| 143 | GameStatus GamePhase(bool insideMenu) |
| 144 | { |
no test coverage detected