| 3363 | } |
| 3364 | |
| 3365 | void Renderer::Render(float interpFactor) |
| 3366 | { |
| 3367 | InterpolateCamera(interpFactor); |
| 3368 | RenderScene(&_backBuffer, _gameCamera); |
| 3369 | |
| 3370 | _context->ClearState(); |
| 3371 | _swapChain->Present(1, 0); |
| 3372 | } |
| 3373 | |
| 3374 | void Renderer::DrawMesh(RendererItem* itemToDraw, RendererMesh* mesh, RendererObjectType type, int boneIndex, bool skinned, RenderView& view, RendererPass rendererPass) |
| 3375 | { |