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hub / github.com/TombEngine/TombEngine / Render

Method Render

TombEngine/Renderer/RendererDraw.cpp:3365–3372  ·  view source on GitHub ↗

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3363 }
3364
3365 void Renderer::Render(float interpFactor)
3366 {
3367 InterpolateCamera(interpFactor);
3368 RenderScene(&_backBuffer, _gameCamera);
3369
3370 _context->ClearState();
3371 _swapChain->Present(1, 0);
3372 }
3373
3374 void Renderer::DrawMesh(RendererItem* itemToDraw, RendererMesh* mesh, RendererObjectType type, int boneIndex, bool skinned, RenderView& view, RendererPass rendererPass)
3375 {

Callers 1

DrawPhaseFunction · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected