| 1484 | } |
| 1485 | |
| 1486 | void Renderer::RenderTitle(float interpFactor) |
| 1487 | { |
| 1488 | _stringsToDraw.clear(); |
| 1489 | _isLocked = false; |
| 1490 | |
| 1491 | InterpolateCamera(interpFactor); |
| 1492 | DumpGameScene(); |
| 1493 | |
| 1494 | _context->ClearDepthStencilView(_backBuffer.DepthStencilView.Get(), D3D11_CLEAR_STENCIL | D3D11_CLEAR_DEPTH, 1.0f, 0); |
| 1495 | _context->ClearRenderTargetView(_backBuffer.RenderTargetView.Get(), Colors::Black); |
| 1496 | |
| 1497 | RenderInventoryScene(&_backBuffer, &_dumpScreenRenderTarget, 1.0f); |
| 1498 | |
| 1499 | _swapChain->Present(1, 0); |
| 1500 | |
| 1501 | _isLocked = true; |
| 1502 | } |
| 1503 | |
| 1504 | void Renderer::DrawDebugRenderTargets(RenderView& view) |
| 1505 | { |
no test coverage detected