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hub / github.com/TombEngine/TombEngine / RenderTitle

Method RenderTitle

TombEngine/Renderer/RendererDrawMenu.cpp:1486–1502  ·  view source on GitHub ↗

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1484 }
1485
1486 void Renderer::RenderTitle(float interpFactor)
1487 {
1488 _stringsToDraw.clear();
1489 _isLocked = false;
1490
1491 InterpolateCamera(interpFactor);
1492 DumpGameScene();
1493
1494 _context->ClearDepthStencilView(_backBuffer.DepthStencilView.Get(), D3D11_CLEAR_STENCIL | D3D11_CLEAR_DEPTH, 1.0f, 0);
1495 _context->ClearRenderTargetView(_backBuffer.RenderTargetView.Get(), Colors::Black);
1496
1497 RenderInventoryScene(&_backBuffer, &_dumpScreenRenderTarget, 1.0f);
1498
1499 _swapChain->Present(1, 0);
1500
1501 _isLocked = true;
1502 }
1503
1504 void Renderer::DrawDebugRenderTargets(RenderView& view)
1505 {

Callers 2

DrawPhaseFunction · 0.80

Calls 2

clearMethod · 0.45
GetMethod · 0.45

Tested by

no test coverage detected