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/
github.com/ThrowTheSwitch/Unity
/ testSelected
Function
testSelected
extras/fixture/src/unity_fixture.c:56–59 ·
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54
}
55
56
static int testSelected(const char* test)
57
{
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return selected(UnityFixture.NameFilter, test);
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}
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static int groupSelected(const char* group)
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{
Callers
2
UnityTestRunner
Function · 0.85
UnityIgnoreTest
Function · 0.85
Calls
1
selected
Function · 0.85
Tested by
no test coverage detected