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Function UnityIgnoreTest

extras/fixture/src/unity_fixture.c:118–138  ·  view source on GitHub ↗

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116}
117
118void UnityIgnoreTest(const char* printableName, const char* group, const char* name)
119{
120 if (testSelected(name) && groupSelected(group))
121 {
122 Unity.NumberOfTests++;
123 Unity.TestIgnores++;
124 if (UnityFixture.Verbose)
125 {
126 UnityPrint(printableName);
127 UNITY_PRINT_EOL();
128 }
129 else if (UnityFixture.Silent)
130 {
131 /* Do Nothing */
132 }
133 else
134 {
135 UNITY_OUTPUT_CHAR('!');
136 }
137 }
138}
139
140/*-------------------------------------------------------- */
141/*Automatic pointer restoration functions */

Callers 1

Calls 3

testSelectedFunction · 0.85
groupSelectedFunction · 0.85
UnityPrintFunction · 0.85

Tested by

no test coverage detected