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github.com/ThrowTheSwitch/Unity
/ groupSelected
Function
groupSelected
extras/fixture/src/unity_fixture.c:61–64 ·
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Source
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59
}
60
61
static int groupSelected(const char* group)
62
{
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return selected(UnityFixture.GroupFilter, group);
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}
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void UnityTestRunner(unityfunction* setup,
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unityfunction* testBody,
Callers
2
UnityTestRunner
Function · 0.85
UnityIgnoreTest
Function · 0.85
Calls
1
selected
Function · 0.85
Tested by
no test coverage detected