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github.com/Thinkofname/steven-go
/ functions
Functions
1,880 in github.com/Thinkofname/steven-go
⨍
Functions
1,880
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Types & classes
530
↓ 4 callers
Function
reloadResources
()
resourcepacks.go:93
↓ 4 callers
Function
rotateDirection
(val direction.Type, offset int, rots []direction.Type, invalid ...direction.Type)
modelrender.go:56
↓ 4 callers
Function
saveConf
()
console/conf.go:62
↓ 4 callers
Method
scratch
(size int)
cmd/protocol_builder/writing.go:181
↓ 4 callers
Method
scratch
(size int)
cmd/protocol_builder/reading.go:217
↓ 4 callers
Function
shouldPanic
(t *testing.T, f func())
console/command_test.go:174
↓ 4 callers
Method
targetBlock
()
client.go:748
↓ 4 callers
Function
tick
tick is called 20 times a second (bar any preformance issues). Minecraft is built around this fact so we have to follow it as well.
steven.go:269
↓ 4 callers
Method
variant
(key string)
model.go:208
↓ 4 callers
Method
viewVector
()
client.go:974
↓ 4 callers
Function
writeByte
(w io.Writer, b byte)
encoding/nbt/nbt.go:280
↓ 3 callers
Method
Clockwise
Clockwise returns the direction directly in a clockwise rotation to this direction.
type/direction/direction.go:116
↓ 3 callers
Method
Err
()
encoding/json/json.go:341
↓ 3 callers
Method
Grow
(x, y, z float32)
type/vmath/aabb.go:134
↓ 3 callers
Method
Image3D
Image3D uploads a 3D texture to the GPU.
render/gl/texture.go:113
↓ 3 callers
Method
IsVisible
IsVisible returns whether the scene is currently visible.
ui/scene/scene.go:82
↓ 3 callers
Function
NewMap
(l, size int)
type/bit/map.go:25
↓ 3 callers
Function
NewText
NewText creates a new Text drawable.
ui/text.go:35
↓ 3 callers
Method
Renderable
()
block.go:57
↓ 3 callers
Method
Set
(i, val int)
type/bit/map.go:49
↓ 3 callers
Method
SetCompression
SetCompression changes the threshold at which packets are compressed.
protocol/connection.go:280
↓ 3 callers
Method
SetCurrentItem
(item *ItemStack)
entitymodels.go:139
↓ 3 callers
Method
SetEntityID
(id int)
entityparts.go:35
↓ 3 callers
Method
SetG
(g int)
ui/text.go:78
↓ 3 callers
Method
ShouldDraw
()
ui/ui.go:61
↓ 3 callers
Method
SubImage3D
SubImage3D updates a region of a 3D texture.
render/gl/texture.go:125
↓ 3 callers
Method
SwingArm
()
entitymodels.go:138
↓ 3 callers
Method
TargetPosition
()
entityparts.go:79
↓ 3 callers
Method
UpdateBlock
(x, y, z int)
chunk.go:125
↓ 3 callers
Function
Wrap
Wrap wraps the passed component with an AnyComponent
format/components.go:38
↓ 3 callers
Method
Write
Write appends the passed bytes to this buffer
render/builder/builder.go:99
↓ 3 callers
Function
_filePath
(dir, name string)
resource/builtin/assets.go:419
↓ 3 callers
Function
appendFloat
(data []byte, f float32)
render/ui.go:204
↓ 3 callers
Method
blockLight
(x, y, z int)
chunk.go:534
↓ 3 callers
Method
channel
()
pluginmessage.go:75
↓ 3 callers
Method
click
(down bool, x, y float64, w, h int)
uiscreen.go:25
↓ 3 callers
Method
create
()
blockskull.go:136
↓ 3 callers
Function
createItemIcon
(item *ItemStack, scene *scene.Type, x, y float64)
inventory.go:289
↓ 3 callers
Method
data
()
render/model.go:133
↓ 3 callers
Method
free
()
blockskull.go:125
↓ 3 callers
Function
genElementBuffer
(size int)
render/chunk.go:134
↓ 3 callers
Function
genParams
(re reflect.Value, sparams []reflect.Type)
entitysys/system.go:98
↓ 3 callers
Function
getFreeTexture
(w, h int)
render/pool.go:26
↓ 3 callers
Function
getProfile
()
steven.go:97
↓ 3 callers
Function
hashPath
(hash string)
assets.go:155
↓ 3 callers
Method
hover
(x, y float64, w, h int)
uiscreen.go:24
↓ 3 callers
Method
killBreakEntity
()
client.go:613
↓ 3 callers
Function
loadFontPage
(page int)
render/font.go:190
↓ 3 callers
Function
newChunkSection
(c *chunk, y int)
chunk.go:473
↓ 3 callers
Function
newProgressBar
()
progress.go:33
↓ 3 callers
Function
playSoundInternal
(cat soundCategory, snd sound, vol, pitch float64, rel bool, pos mgl32.Vec3, cb func())
audio.go:128
↓ 3 callers
Method
printDoc
()
console/cvar.go:73
↓ 3 callers
Function
protocolPosToChunkPos
(p protocol.Position)
handler.go:169
↓ 3 callers
Function
readByte
(r io.Reader)
encoding/nbt/nbt.go:290
↓ 3 callers
Function
readMetadata
(r io.Reader)
protocol/metadata.go:42
↓ 3 callers
Function
readString
(r io.Reader)
encoding/nbt/nbt.go:309
↓ 3 callers
Method
readStruct
(spec *ast.StructType, name string)
cmd/protocol_builder/reading.go:33
↓ 3 callers
Method
remove
()
uiscreen.go:26
↓ 3 callers
Function
safeNormalize
(v mgl32.Vec3)
type/vmath/frustum.go:48
↓ 3 callers
Function
saveServers
()
config.go:46
↓ 3 callers
Method
setCursor
(item *ItemStack)
inventory.go:152
↓ 3 callers
Method
skyLight
(x, y, z int)
chunk.go:542
↓ 3 callers
Method
stringify
(block Block)
block.go:412
↓ 3 callers
Method
update
(progress float64, text string)
progress.go:47
↓ 3 callers
Function
writeMetadata
(w io.Writer, m Metadata)
protocol/metadata.go:128
↓ 3 callers
Method
writeNamed
(t, name string, tag reflect.StructTag)
cmd/protocol_builder/writing.go:95
↓ 3 callers
Function
writeString
(w io.Writer, str string)
encoding/nbt/nbt.go:299
↓ 3 callers
Method
writeStruct
(spec *ast.StructType, name string)
cmd/protocol_builder/writing.go:33
↓ 2 callers
Method
Append
(r renderRequest)
render/queue.go:28
↓ 2 callers
Method
AsVec
AsVec returns a vector of the direction's offset.
type/direction/direction.go:89
↓ 2 callers
Function
Asset
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
resource/builtin/assets.go:241
↓ 2 callers
Method
AttachedTo
()
ui/ui.go:62
↓ 2 callers
Method
BindDraw
()
render/gl/framebuffer.go:54
↓ 2 callers
Method
BindRead
()
render/gl/framebuffer.go:50
↓ 2 callers
Method
BlockLight
(x, y, z int)
chunk.go:51
↓ 2 callers
Method
CreateBlockEntity
()
block.go:76
↓ 2 callers
Function
CycleFocus
CycleFocus changes the focus to the next drawable
ui/input.go:73
↓ 2 callers
Method
Damage
()
item.go:164
↓ 2 callers
Method
DisplayName
()
item.go:110
↓ 2 callers
Method
EntitiesIn
(bounds vmath.AABB)
chunk.go:140
↓ 2 callers
Method
EntityID
()
entityparts.go:36
↓ 2 callers
Method
Float
Float writes a float to the buffer
render/builder/builder.go:91
↓ 2 callers
Method
Float2
Float2 sets the value of the uniform to the passed floats.
render/gl/shader.go:121
↓ 2 callers
Method
FloatMutliRaw
(a interface{}, l int)
render/gl/shader.go:139
↓ 2 callers
Method
ForceShade
()
block.go:61
↓ 2 callers
Method
Handle
(packet interface{})
handler.go:60
↓ 2 callers
Method
Hardness
()
block.go:55
↓ 2 callers
Method
Image2DSample
Image2DEx uploads a 2D texture to the GPU.
render/gl/texture.go:160
↓ 2 callers
Method
IncCounter
()
entitysys/system_test.go:39
↓ 2 callers
Method
Int3
Int3 sets the value of the uniform to the passed integers.
render/gl/shader.go:106
↓ 2 callers
Method
IsTranslucent
()
block.go:65
↓ 2 callers
Function
ItemOfBlock
(b Block)
item.go:120
↓ 2 callers
Function
ItemStackToProtocol
(i *ItemStack)
item.go:49
↓ 2 callers
Method
LightEmitted
()
block.go:68
↓ 2 callers
Method
LightReduction
()
block.go:67
↓ 2 callers
Method
Link
Link links the program's shaders.
render/gl/shader.go:61
↓ 2 callers
Function
LoadLocale
LoadLocale loads the named locale if it exists.
resource/locale/locale.go:44
↓ 2 callers
Method
Match
(e interface{})
entitysys/desc.go:22
↓ 2 callers
Method
Matrix4Multi
Matrix4 sets the value of the uniform to the passed matrix.
render/gl/shader.go:96
↓ 2 callers
Method
ModTime
()
resource/builtin/assets.go:68
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