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Functions1,880 in github.com/Thinkofname/steven-go

↓ 4 callersFunctionreloadResources
()
resourcepacks.go:93
↓ 4 callersFunctionrotateDirection
(val direction.Type, offset int, rots []direction.Type, invalid ...direction.Type)
modelrender.go:56
↓ 4 callersFunctionsaveConf
()
console/conf.go:62
↓ 4 callersMethodscratch
(size int)
cmd/protocol_builder/writing.go:181
↓ 4 callersMethodscratch
(size int)
cmd/protocol_builder/reading.go:217
↓ 4 callersFunctionshouldPanic
(t *testing.T, f func())
console/command_test.go:174
↓ 4 callersMethodtargetBlock
()
client.go:748
↓ 4 callersFunctiontick
tick is called 20 times a second (bar any preformance issues). Minecraft is built around this fact so we have to follow it as well.
steven.go:269
↓ 4 callersMethodvariant
(key string)
model.go:208
↓ 4 callersMethodviewVector
()
client.go:974
↓ 4 callersFunctionwriteByte
(w io.Writer, b byte)
encoding/nbt/nbt.go:280
↓ 3 callersMethodClockwise
Clockwise returns the direction directly in a clockwise rotation to this direction.
type/direction/direction.go:116
↓ 3 callersMethodErr
()
encoding/json/json.go:341
↓ 3 callersMethodGrow
(x, y, z float32)
type/vmath/aabb.go:134
↓ 3 callersMethodImage3D
Image3D uploads a 3D texture to the GPU.
render/gl/texture.go:113
↓ 3 callersMethodIsVisible
IsVisible returns whether the scene is currently visible.
ui/scene/scene.go:82
↓ 3 callersFunctionNewMap
(l, size int)
type/bit/map.go:25
↓ 3 callersFunctionNewText
NewText creates a new Text drawable.
ui/text.go:35
↓ 3 callersMethodRenderable
()
block.go:57
↓ 3 callersMethodSet
(i, val int)
type/bit/map.go:49
↓ 3 callersMethodSetCompression
SetCompression changes the threshold at which packets are compressed.
protocol/connection.go:280
↓ 3 callersMethodSetCurrentItem
(item *ItemStack)
entitymodels.go:139
↓ 3 callersMethodSetEntityID
(id int)
entityparts.go:35
↓ 3 callersMethodSetG
(g int)
ui/text.go:78
↓ 3 callersMethodShouldDraw
()
ui/ui.go:61
↓ 3 callersMethodSubImage3D
SubImage3D updates a region of a 3D texture.
render/gl/texture.go:125
↓ 3 callersMethodSwingArm
()
entitymodels.go:138
↓ 3 callersMethodTargetPosition
()
entityparts.go:79
↓ 3 callersMethodUpdateBlock
(x, y, z int)
chunk.go:125
↓ 3 callersFunctionWrap
Wrap wraps the passed component with an AnyComponent
format/components.go:38
↓ 3 callersMethodWrite
Write appends the passed bytes to this buffer
render/builder/builder.go:99
↓ 3 callersFunction_filePath
(dir, name string)
resource/builtin/assets.go:419
↓ 3 callersFunctionappendFloat
(data []byte, f float32)
render/ui.go:204
↓ 3 callersMethodblockLight
(x, y, z int)
chunk.go:534
↓ 3 callersMethodchannel
()
pluginmessage.go:75
↓ 3 callersMethodclick
(down bool, x, y float64, w, h int)
uiscreen.go:25
↓ 3 callersMethodcreate
()
blockskull.go:136
↓ 3 callersFunctioncreateItemIcon
(item *ItemStack, scene *scene.Type, x, y float64)
inventory.go:289
↓ 3 callersMethoddata
()
render/model.go:133
↓ 3 callersMethodfree
()
blockskull.go:125
↓ 3 callersFunctiongenElementBuffer
(size int)
render/chunk.go:134
↓ 3 callersFunctiongenParams
(re reflect.Value, sparams []reflect.Type)
entitysys/system.go:98
↓ 3 callersFunctiongetFreeTexture
(w, h int)
render/pool.go:26
↓ 3 callersFunctiongetProfile
()
steven.go:97
↓ 3 callersFunctionhashPath
(hash string)
assets.go:155
↓ 3 callersMethodhover
(x, y float64, w, h int)
uiscreen.go:24
↓ 3 callersMethodkillBreakEntity
()
client.go:613
↓ 3 callersFunctionloadFontPage
(page int)
render/font.go:190
↓ 3 callersFunctionnewChunkSection
(c *chunk, y int)
chunk.go:473
↓ 3 callersFunctionnewProgressBar
()
progress.go:33
↓ 3 callersFunctionplaySoundInternal
(cat soundCategory, snd sound, vol, pitch float64, rel bool, pos mgl32.Vec3, cb func())
audio.go:128
↓ 3 callersMethodprintDoc
()
console/cvar.go:73
↓ 3 callersFunctionprotocolPosToChunkPos
(p protocol.Position)
handler.go:169
↓ 3 callersFunctionreadByte
(r io.Reader)
encoding/nbt/nbt.go:290
↓ 3 callersFunctionreadMetadata
(r io.Reader)
protocol/metadata.go:42
↓ 3 callersFunctionreadString
(r io.Reader)
encoding/nbt/nbt.go:309
↓ 3 callersMethodreadStruct
(spec *ast.StructType, name string)
cmd/protocol_builder/reading.go:33
↓ 3 callersMethodremove
()
uiscreen.go:26
↓ 3 callersFunctionsafeNormalize
(v mgl32.Vec3)
type/vmath/frustum.go:48
↓ 3 callersFunctionsaveServers
()
config.go:46
↓ 3 callersMethodsetCursor
(item *ItemStack)
inventory.go:152
↓ 3 callersMethodskyLight
(x, y, z int)
chunk.go:542
↓ 3 callersMethodstringify
(block Block)
block.go:412
↓ 3 callersMethodupdate
(progress float64, text string)
progress.go:47
↓ 3 callersFunctionwriteMetadata
(w io.Writer, m Metadata)
protocol/metadata.go:128
↓ 3 callersMethodwriteNamed
(t, name string, tag reflect.StructTag)
cmd/protocol_builder/writing.go:95
↓ 3 callersFunctionwriteString
(w io.Writer, str string)
encoding/nbt/nbt.go:299
↓ 3 callersMethodwriteStruct
(spec *ast.StructType, name string)
cmd/protocol_builder/writing.go:33
↓ 2 callersMethodAppend
(r renderRequest)
render/queue.go:28
↓ 2 callersMethodAsVec
AsVec returns a vector of the direction's offset.
type/direction/direction.go:89
↓ 2 callersFunctionAsset
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
resource/builtin/assets.go:241
↓ 2 callersMethodAttachedTo
()
ui/ui.go:62
↓ 2 callersMethodBindDraw
()
render/gl/framebuffer.go:54
↓ 2 callersMethodBindRead
()
render/gl/framebuffer.go:50
↓ 2 callersMethodBlockLight
(x, y, z int)
chunk.go:51
↓ 2 callersMethodCreateBlockEntity
()
block.go:76
↓ 2 callersFunctionCycleFocus
CycleFocus changes the focus to the next drawable
ui/input.go:73
↓ 2 callersMethodDamage
()
item.go:164
↓ 2 callersMethodDisplayName
()
item.go:110
↓ 2 callersMethodEntitiesIn
(bounds vmath.AABB)
chunk.go:140
↓ 2 callersMethodEntityID
()
entityparts.go:36
↓ 2 callersMethodFloat
Float writes a float to the buffer
render/builder/builder.go:91
↓ 2 callersMethodFloat2
Float2 sets the value of the uniform to the passed floats.
render/gl/shader.go:121
↓ 2 callersMethodFloatMutliRaw
(a interface{}, l int)
render/gl/shader.go:139
↓ 2 callersMethodForceShade
()
block.go:61
↓ 2 callersMethodHandle
(packet interface{})
handler.go:60
↓ 2 callersMethodHardness
()
block.go:55
↓ 2 callersMethodImage2DSample
Image2DEx uploads a 2D texture to the GPU.
render/gl/texture.go:160
↓ 2 callersMethodIncCounter
()
entitysys/system_test.go:39
↓ 2 callersMethodInt3
Int3 sets the value of the uniform to the passed integers.
render/gl/shader.go:106
↓ 2 callersMethodIsTranslucent
()
block.go:65
↓ 2 callersFunctionItemOfBlock
(b Block)
item.go:120
↓ 2 callersFunctionItemStackToProtocol
(i *ItemStack)
item.go:49
↓ 2 callersMethodLightEmitted
()
block.go:68
↓ 2 callersMethodLightReduction
()
block.go:67
↓ 2 callersMethodLink
Link links the program's shaders.
render/gl/shader.go:61
↓ 2 callersFunctionLoadLocale
LoadLocale loads the named locale if it exists.
resource/locale/locale.go:44
↓ 2 callersMethodMatch
(e interface{})
entitysys/desc.go:22
↓ 2 callersMethodMatrix4Multi
Matrix4 sets the value of the uniform to the passed matrix.
render/gl/shader.go:96
↓ 2 callersMethodModTime
()
resource/builtin/assets.go:68
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