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Functions1,880 in github.com/Thinkofname/steven-go

↓ 8 callersFunctionappendShort
(data []byte, i int16)
render/ui.go:200
↓ 8 callersFunctionappendShort
(data []byte, i int16)
ui/model.go:142
↓ 8 callersFunctionbindataRead
(data, name string)
resource/builtin/assets.go:27
↓ 7 callersMethodAtlas
()
render/texture.go:48
↓ 7 callersMethodAttach
Attach changes the location where this is attached to.
ui/image.go:43
↓ 7 callersFunctionComponent
Component appends the component to the log buffer.
console/console.go:73
↓ 7 callersFunctionCreateProgram
CreateProgram creates an OpenGL shader program from the passed shader sources. Panics if the shader is invalid.
render/shader.go:26
↓ 7 callersMethodSetHeight
(h float64)
ui/image.go:77
↓ 7 callersMethodWritePacket
WritePacket serializes the packet to the underlying connection, optionally encrypting and/or compressing
protocol/connection.go:111
↓ 7 callersFunctiongetDrawRegion
(d Drawable, sw, sh float64)
ui/ui.go:196
↓ 7 callersMethodis
(po Property)
console/cvar.go:41
↓ 7 callersMethodisDirty
()
ui/ui.go:69
↓ 7 callersFunctionround
(f float64)
modelrender.go:419
↓ 7 callersMethodsetBlock
(b Block, x, y, z int)
chunk.go:246
↓ 7 callersFunctionuiFooter
(scene *scene.Type)
ui.go:69
↓ 7 callersMethodupdate
()
ui.go:122
↓ 6 callersMethodClose
Close closes the underlying connection
protocol/connection.go:285
↓ 6 callersMethodHover
(r Region, x, y float64, over bool)
ui/ui.go:76
↓ 6 callersMethodOpposite
Opposite returns the direction directly opposite to this direction.
type/direction/direction.go:96
↓ 6 callersFunctionReadByte
ReadByte reads a single byte from the Reader. If the Reader is a ByteReader then that will be used instead.
protocol/io.go:186
↓ 6 callersMethodReadPacket
ReadPacket deserializes a packet from the underlying connection, optionally decrypting and/or decompressing
protocol/connection.go:173
↓ 6 callersFunctionRegister
Register adds the passed function to the command registry using the description to decided on its name and location. f must be a function This is de
console/command.go:54
↓ 6 callersFunctionRemove
Remove removes the drawable from the screen.
ui/ui.go:232
↓ 6 callersMethodSetA
(a int)
ui/image.go:133
↓ 6 callersMethodSetTargetPosition
(x, y, z float64)
entityparts.go:80
↓ 6 callersMethodSource
Source sets the source of the shader.
render/gl/shader.go:186
↓ 6 callersMethodTick
Tick ticks all systems and their entities.
entitysys/system.go:135
↓ 6 callersMethodTintImage
()
block.go:63
↓ 6 callersMethodUnsignedByte
UnsignedByte appends an unsigned byte to the buffer.
render/builder/builder.go:62
↓ 6 callersMethodadd
(s *scene.Type)
ui.go:162
↓ 6 callersFunctionget
(out *bytes.Buffer, name string)
render/glsl/glsl.go:54
↓ 6 callersMethodindex
(x, y, z int)
blocksnapshot.go:188
↓ 6 callersFunctionnewOptionMenu
(ret func() screen)
uioptions.go:37
↓ 6 callersMethodset
(enabled bool)
playerlist.go:85
↓ 6 callersMethodsetPoints
(v1, v2, v3 mgl32.Vec3)
type/vmath/frustum.go:34
↓ 6 callersFunctionuploadTexture
(info *textureInfo, data []byte)
render/texture.go:392
↓ 6 callersMethodvalue
()
ui/textbox.go:158
↓ 5 callersMethodAttachShader
AttachShader attaches the passed shader to the program.
render/gl/shader.go:56
↓ 5 callersMethodClick
(r Region, x, y float64)
ui/ui.go:75
↓ 5 callersMethodCollisionBounds
()
block.go:53
↓ 5 callersMethodCompile
Compile compiles the shader.
render/gl/shader.go:192
↓ 5 callersMethodGet
(i int)
type/bit/map.go:66
↓ 5 callersMethodInit
()
handler.go:41
↓ 5 callersMethodIntersects
(o AABB)
type/vmath/aabb.go:61
↓ 5 callersMethodLayer
()
ui/ui.go:65
↓ 5 callersMethodMap
Map maps the memory in the buffer on the gpu to memory which the program can access. The access flag will specify how the program plans to use the ret
render/gl/buffer.go:100
↓ 5 callersFunctionPlaySoundCallback
note: callback only valid for streams
audio.go:120
↓ 5 callersMethodRotateX
(an, ox, oy, oz float32)
type/vmath/aabb.go:35
↓ 5 callersMethodSetB
(b int)
ui/text.go:85
↓ 5 callersMethodSetDisabled
(d bool)
ui/button.go:92
↓ 5 callersMethodSetPitch
(p float64)
entityparts.go:102
↓ 5 callersMethodSetTargetPitch
(p float64)
entityparts.go:128
↓ 5 callersMethodSetTargetYaw
(y float64)
entityparts.go:126
↓ 5 callersMethodSetTexture
(t render.TextureInfo)
ui/image.go:49
↓ 5 callersMethodSetYaw
(y float64)
entityparts.go:100
↓ 5 callersMethodShort
Short writes a short to the buffer.
render/builder/builder.go:80
↓ 5 callersMethodTexture2D
(attachment Attachment, texTarget TextureTarget, tex Texture, level int)
render/gl/framebuffer.go:74
↓ 5 callersMethodUnmap
Unmap returns mapped memory for the buffer, as returned by Map, to the gpu so that it can be used in draw operations.
render/gl/buffer.go:107
↓ 5 callersFunctionaddTexture
(pix []byte, width, height int)
render/texture.go:353
↓ 5 callersFunctionappendUnsignedByte
(data []byte, i byte)
render/ui.go:184
↓ 5 callersFunctionappendUnsignedByte
(data []byte, i byte)
ui/model.go:126
↓ 5 callersFunctionappendUnsignedShort
(data []byte, i uint16)
render/ui.go:194
↓ 5 callersFunctionappendUnsignedShort
(data []byte, i uint16)
ui/model.go:136
↓ 5 callersFunctioncalculateTeleport
(flag teleportFlag, flags byte, base, val float64)
client.go:1112
↓ 5 callersMethodcheckCollisions
(bounds vmath.AABB)
client.go:982
↓ 5 callersFunctiondirectionToProtocol
(d direction.Type)
client.go:699
↓ 5 callersMethodfree
()
chunk.go:418
↓ 5 callersFunctionimgToBytes
(img image.Image)
render/texture.go:340
↓ 5 callersFunctionloadJSON
(plugin, name string, target interface{})
model.go:483
↓ 5 callersFunctionnewServerList
()
uiserverlist.go:57
↓ 5 callersMethodtmp
()
cmd/protocol_builder/writing.go:176
↓ 5 callersMethodtmp
()
cmd/protocol_builder/reading.go:212
↓ 5 callersFunctionwrapTagBool
(tag reflect.StructTag)
blocks.go:302
↓ 4 callersMethodAdd
Add adds the passed texture to the atlas and returns the location in the atlas. This method panics if the atlas has been baked.
render/atlas/atlas.go:104
↓ 4 callersFunctionGetBlockByCombinedID
GetBlockByCombinedID returns the block with the matching combined id. The combined id is: block id << 4 | data
block.go:288
↓ 4 callersMethodImage2DEx
Image2DEx uploads a 2D texture to the GPU.
render/gl/texture.go:138
↓ 4 callersMethodIntersectsLine
(origin, dir mgl32.Vec3)
type/vmath/aabb.go:70
↓ 4 callersFunctionItemStackFromProtocol
(p protocol.ItemStack)
item.go:31
↓ 4 callersMethodMatches
(e interface{})
entitysys/system.go:151
↓ 4 callersMethodModelName
()
block.go:58
↓ 4 callersMethodModelVariant
()
block.go:59
↓ 4 callersFunctionPlaySoundAt
(name string, vol, pitch float64, v mgl32.Vec3)
audio.go:103
↓ 4 callersMethodPlugin
()
block.go:45
↓ 4 callersMethodPointerInt
PointerInt is used to specify the format of the data in the buffer. The data will be uploaded as integers.
render/gl/shader.go:172
↓ 4 callersMethodRegisterType
(t reflect.Type, handler TypeHandler)
console/types.go:50
↓ 4 callersMethodReset
Reset resets the internal buffer ready for reuse
render/builder/builder.go:125
↓ 4 callersMethodSetTextureWidth
(w float64)
ui/image.go:98
↓ 4 callersMethodUpdateState
(x, y, z int)
block.go:49
↓ 4 callersMethodYaw
()
entityparts.go:99
↓ 4 callersMethodappendVertex
(data []byte, x, y float64, tx, ty int16)
render/ui.go:155
↓ 4 callersMethodaverageLiquidLevel
(bs *blocksSnapshot, x, y, z int)
blockliquid.go:160
↓ 4 callersMethodcheck
(dir direction.Type, pos Position)
blockimpl.go:2110
↓ 4 callersFunctionfindStateModel
(plugin, name string)
model.go:56
↓ 4 callersFunctionfocus
Changes the focused drawable
ui/input.go:96
↓ 4 callersFunctiongenerateNumberRead
(w *bytes.Buffer, name, t string, size int, unsigned bool)
cmd/protocol_builder/helpers.go:29
↓ 4 callersFunctiongenerateNumberWrite
(w *bytes.Buffer, name string, t string, size int, unsigned bool)
cmd/protocol_builder/helpers.go:22
↓ 4 callersFunctionnewSlider
(x, y, w, h float64)
ui.go:111
↓ 4 callersMethodparseComment
()
encoding/json/json.go:321
↓ 4 callersFunctionprecomputeModel
(bm *model)
modelrender.go:72
↓ 4 callersMethodreadNamed
(t, name string, tag reflect.StructTag)
cmd/protocol_builder/reading.go:127
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