Functiondash_icon_fx(
mut commands: Commands,
mut query: Query<(Entity, &DashIcon, &mut Sprite)>,
time: Res<GameTime>,
game/src/game/player/mod.rs:1447
Functiondefense(
mut query: Query<
(&Range, &mut TransitionQueue),
(With<Enemy>, With<Defense>),
>,
)
game/src/game/enemy.rs:939
Functiondespawn_dead_player(
query: Query<(Entity, &Gent), (With<Dead>, With<Player>)>,
mut commands: Commands,
)
game/src/game/player/mod.rs:457
Functiondespawn_player_arrows(
query: Query<(Entity, &Transform, &Collider), With<Arrow>>,
spatial_query: Res<PhysicsWorld>,
mu
game/src/game/attack/mod.rs:438
Functiondespawn_projectile(
query: Query<(Entity, &Attack), (With<Projectile>, With<Hit>)>,
mut commands: Commands,
)
game/src/game/attack/mod.rs:427
Methoddo_start(
&mut self,
_entity: Entity,
_settings: &Self::Settings,
(_time, game_time, _
engine/src/script/common.rs:311
Methoddo_stop(
&mut self,
_entity: Entity,
_settings: &Self::Settings,
(_time, game_time, _
engine/src/script/common.rs:331