↓ 1 callersFunctionsolve_quartic(
c0: f64,
c1: f64,
c2: f64,
c3: f64,
c4: f64,
s0: &mut f64,
s1: &mut f64,
s2:
engine/src/ballistics_math.rs:121
Functionbow_auto_aim(
mut q_gent: Query<(&mut Facing, &Transform), (With<Player>, With<Gent>)>,
q_enemy: Query<Entity, Wit
game/src/game/player/player_behaviour.rs:1552