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Functions559 in github.com/TheSeekerGame/TheSeeker

↓ 1 callersFunctioncalculate_focal_length
Given the sensor height and the FOV, returns the focal length. See <https://photo.stackexchange.com/a/97218>.
game/src/graphics/dof/mod.rs:1068
↓ 1 callersMethodcheck_range
( &self, distance: f32, enemy_config: &EnemyConfig, )
game/src/game/enemy.rs:716
↓ 1 callersMethodcleanup_stale_ids
(&self, ids: &mut Vec<PreciseAudioId>)
engine/src/audio/mixer.rs:186
↓ 1 callersMethodclear_slots
(&mut self)
engine/src/script.rs:790
↓ 1 callersMethodconvert
Get a value in these units
engine/src/data.rs:282
↓ 1 callersFunctiondepth_textures_are_supported
()
game/src/graphics/dof/mod.rs:1134
↓ 1 callersMethoddo_start
( &mut self, _entity: Entity, _settings: &Self::Settings, _param: &mut <Self::
engine/src/script.rs:167
↓ 1 callersMethoddrop_random
(&mut self)
game/src/game/player/mod.rs:159
↓ 1 callersMethoddrop_random_seed
( &mut self, seed_type: &PlanetarySeed, )
game/src/game/pickups.rs:437
↓ 1 callersMethodfinalize
(&mut self)
engine/src/animation.rs:486
↓ 1 callersMethodfinish
(&self, app: &mut App)
game/src/graphics/dof/mod.rs:283
↓ 1 callersMethodget_key_for_asset
( &self, assid: impl Into<UntypedAssetId>, )
engine/src/assets.rs:166
↓ 1 callersMethodget_passive_handle
( &self, passive: &Passive, )
game/src/game/pickups.rs:75
↓ 1 callersMethodget_passive_progress
(&self)
game/src/game/pickups.rs:408
↓ 1 callersMethodhas_playing
(&self)
engine/src/audio/mixer.rs:135
↓ 1 callersMethodhas_slot
(&self, slot: &str)
engine/src/script.rs:858
↓ 1 callersMethodhas_slot
(&self, slot: &str)
engine/src/script/common.rs:382
↓ 1 callersMethodinitial_step
(&self)
game/src/game/merchant.rs:137
↓ 1 callersMethodinto_settings
(&self)
engine/src/animation.rs:594
↓ 1 callersMethodinvert
Returns the opposite of a given [`Facing`] variant.
game/src/game/gentstate.rs:85
↓ 1 callersMethodis_cleared
(&self)
game/src/game/enemy.rs:212
↓ 1 callersMethodis_wielding_hammer
(&self)
game/src/game/player/player_weapon.rs:146
↓ 1 callersMethoditer_label_entities
( &self, label: &str, )
engine/src/script/label.rs:74
↓ 1 callersMethodname
(&self)
game/src/game/player/mod.rs:216
↓ 1 callersFunctionpan_lr
(pan: f32)
engine/src/audio/mixer.rs:530
↓ 1 callersMethodpipeline_render_info
Populates the information that the `DepthOfFieldNode` needs for the two depth of field render passes.
game/src/graphics/dof/mod.rs:1075
↓ 1 callersMethodplay_at_time
( &self, label: Option<&str>, dur: Duration, source: T, volume: f32,
engine/src/audio/mixer.rs:245
↓ 1 callersMethodplay_immediately
( &self, label: Option<&str>, source: T, volume: f32, pan: f32, )
engine/src/audio/mixer.rs:230
↓ 1 callersMethodproduce_carryover
( &self, entity: Entity, (q,): &mut <Self::CarryoverParam as SystemParam>::Item<'_, '_
engine/src/animation.rs:469
↓ 1 callersMethodpushback_values
(&self, config: &PlayerConfig)
game/src/game/player/player_weapon.rs:89
↓ 1 callersMethodqueue_extra_actions
( &mut self, _settings: &Self::Settings, _queue: &mut Vec<QueuedAction>, )
engine/src/script.rs:147
↓ 1 callersMethodremove_label
(&mut self, label: &str)
engine/src/audio/mixer.rs:88
↓ 1 callersMethodreset_sample_counter
(&self, new: i64)
engine/src/audio/mixer.rs:139
↓ 1 callersMethodreset_stat
(&mut self, stat: StatType)
game/src/game/player/mod.rs:1114
↓ 1 callersMethodreset_stats
(&mut self)
game/src/game/player/mod.rs:1120
↓ 1 callersMethodroot
(&mut self)
game/src/ui/popup.rs:52
↓ 1 callersMethodrun
( &self, _: &mut RenderGraphContext, render_context: &mut RenderContext<'w>, (
game/src/graphics/dof/mod.rs:376
↓ 1 callersMethodsample_rate
(&self)
engine/src/audio/mixer.rs:147
↓ 1 callersMethodseconds_per_tick
Convenience function to save you the math
engine/src/time.rs:172
↓ 1 callersMethodset_next_frame
(&mut self, index: FrameId)
engine/src/animation.rs:90
↓ 1 callersMethodset_stat_mod
(mut self, modif: StatusModifier)
game/src/game/attack/mod.rs:141
↓ 1 callersFunctionsolve_ballistic_arc
For a stationary target
engine/src/ballistics_math.rs:274
↓ 1 callersFunctionsolve_quartic
( c0: f64, c1: f64, c2: f64, c3: f64, c4: f64, s0: &mut f64, s1: &mut f64, s2:
engine/src/ballistics_math.rs:121
↓ 1 callersMethodstop
(&mut self)
engine/src/script.rs:777
↓ 1 callersMethodstop_all
(&self)
engine/src/audio/mixer.rs:156
↓ 1 callersMethodstop_label
(&self, label: &str)
engine/src/audio/mixer.rs:163
↓ 1 callersMethodstop_many
(&self, ids: &[PreciseAudioId])
engine/src/audio/mixer.rs:168
↓ 1 callersMethodstop_many_with_label
(&self, ids: &mut Vec<PreciseAudioId>, label: &str)
engine/src/audio/mixer.rs:175
↓ 1 callersMethodstrict_sliding
(&self, cfg: &PlayerConfig)
game/src/game/player/mod.rs:753
↓ 1 callersMethodtake_slots
(&mut self, _timing: ScriptActionTiming)
engine/src/script.rs:163
↓ 1 callersMethodtrack_action
( &mut self, run_if: &Self::RunIf, params: &Self::ActionParams, action_id: Act
engine/src/animation.rs:490
↓ 1 callersFunctiontrigger_dash_strike
( mut commands: &mut Commands, mut dashing: &mut Dashing, grounded: bool, )
game/src/game/player/player_behaviour.rs:639
↓ 1 callersMethodupdate_stats
(&mut self, modifier: &StatusModifier)
game/src/game/player/mod.rs:1124
↓ 1 callersMethodwhirling_anim_key
Retrieves the Whirling skill animation key for the currently equipped melee weapon.
game/src/game/player/player_weapon.rs:141
↓ 1 callersMethodwith_lingering_particles
Attaches a particle bundle as a child entity to the entity being spawned When the parent entity is despawned, the particle bundles particles will stop
game/src/game/attack/particles.rs:149
Function_darkness_dynamics
Changes the intensity over time to show that the effect is controlled from the main world
game/src/graphics/post_processing/darkness.rs:155
Function_darkness_parallax
Applies a dark color tint to parallaxed backrounds, to account for the fact that they are "farther away" and should be dimmer under lantern light Cur
game/src/graphics/post_processing/darkness.rs:200
Function_hitfreeze
TODO: change to using Added<attack::Hit>
game/src/game/player/player_behaviour.rs:199
Function_manage_camera_projection
(// mut q_cam: Query<&mut OrthographicProjection, With<MainCamera>>, // mut q_wind
game/src/camera.rs:163
Functionactivate_switches
( query: Query< ( Entity, &Gent, &GlobalTransform,
game/src/game/switches.rs:156
Functionadd_attack
( mut query: Query< ( &mut TransitionQueue, &ActionState<PlayerAction>,
game/src/game/player/player_behaviour.rs:1155
Functionadd_despawn_marker_to_entity
when a specific entity is spawned on level load
game/src/level.rs:70
Methodadd_gametick_event
(&mut self)
engine/src/time.rs:56
Methodadd_script_runtime
(&mut self)
engine/src/script.rs:63
Functionadd_states
( mut query: Query<(Entity, &mut AddQueue)>, mut commands: Commands, )
game/src/game/gentstate.rs:55
Functionadvance_dialog
( mut text_query: Query< (&mut Sprite, &mut Handle<Image>), With<MerchantDialogueText>,
game/src/game/merchant.rs:401
Functionaggro
( mut query: Query< ( &Role, &Range, &Target, &mut
game/src/game/enemy.rs:995
Functionany_matching
()
engine/src/condition.rs:4
Methodapply
(self, world: &mut World)
game/src/game/pickups.rs:191
Methodapply
(self, entity: Entity, world: &mut World)
game/src/ui/ability_widget.rs:113
Functionapply_attack_damage
Now we only have the attack and target
game/src/game/attack/mod.rs:313
Functionapply_attack_modifications
could switch to command/component based approach for attack modifications
game/src/game/attack/mod.rs:262
Functionapply_damage_flash
( sprite_query: Query< Entity, ( With<Sprite>, Or<(With<EnemyGfx>,
game/src/game/attack/mod.rs:536
Functionapply_parallax
Applies parallax transformations to all components with Transform, Parallax and ParallaxOrigin components
game/src/parallax.rs:76
Functionapply_vitality_overclock
Increases player's attack and applies constant health degeneration.
game/src/game/player/mod.rs:1636
Functionarc_projectile
Applies gravity to the projectile It will not add gravity to Arrows shot by the Player.
game/src/game/attack/arc_attack.rs:54
Methodas_int
(&self)
engine/src/assets/config.rs:35
Methodas_string
(&self)
engine/src/assets/config.rs:47
Functionassign_hp_bar
( player: Query<Entity, Added<Player>>, mut hp_bar_q: Query<&mut player_hp::Bar, With<PlayerHpUI>>, )
game/src/ui/skill_toolbar.rs:185
Functionat_tick_multiples
Run condition to run something "every N ticks"
engine/src/time.rs:196
Functionattach_parallax
attaches parallax components to the different LdtkWorldBundle layers
game/src/level.rs:124
Functionattack_cleanup
(query: Query<(Entity, &Attack)>, mut commands: Commands)
game/src/game/attack/mod.rs:582
Functionattack_particles_setup
( mut commands: Commands, mut effects: ResMut<Assets<EffectAsset>>, )
game/src/game/attack/particles.rs:38
Functionattack_tick
(mut query: Query<&mut Attack>)
game/src/game/attack/mod.rs:576
Functionballistic_range
Calculate the maximum range that a ballistic projectile can be fired on given speed and gravity. speed (f32): projectile velocity gravity (f32): forc
engine/src/ballistics_math.rs:235
Methodbasic_ice_spider
()
game/src/game/player/mod.rs:1062
Functionbow_auto_aim
( mut q_gent: Query<(&mut Facing, &Transform), (With<Player>, With<Gent>)>, q_enemy: Query<Entity, Wit
game/src/game/player/player_behaviour.rs:1552
Methodbuild
(&self, app: &mut App)
game/src/audio.rs:8
Methodbuild
(&self, app: &mut App)
game/src/stepping_egui.rs:30
Methodbuild
(&self, app: &mut App)
game/src/game.rs:29
Methodbuild
(&self, app: &mut App)
game/src/gamestate.rs:6
Methodbuild
(&self, app: &mut App)
game/src/ui.rs:25
Methodbuild
(&self, app: &mut App)
game/src/camera.rs:23
Methodbuild
(&self, app: &mut App)
game/src/appstate.rs:8
Methodbuild
(&self, app: &mut App)
game/src/level.rs:24
Methodbuild
(&self, app: &mut App)
game/src/parallax.rs:19
Methodbuild
(&self, app: &mut App)
game/src/assets.rs:8
Methodbuild
(&self, app: &mut App)
game/src/cli.rs:6
Methodbuild
(&self, app: &mut App)
game/src/dev.rs:9
Methodbuild
(&self, app: &mut App)
game/src/game/game_over.rs:31
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