Functionenemy_death_animation(
i_query: Query<(&Gent, &Role, &Tier), (Added<Dead>, With<Enemy>)>,
mut gfx_query: Query<&mut ScriptP
game/src/game/enemy.rs:2012
Functionenemy_decay_animation(
i_query: Query<(&Gent, &Role, &Tier), (Added<Decay>, With<Enemy>)>,
mut gfx_query: Query<&mut Script
game/src/game/enemy.rs:2023
Functionenemy_idle_animation(
i_query: Query<(&Gent, &Role, &Tier), (Added<Idle>, With<Enemy>)>,
mut gfx_query: Query<&mut ScriptP
game/src/game/enemy.rs:1903
Functionenemy_walking_animation(
i_query: Query<(&Gent, &Role, &Tier), (Added<Walking>, With<Enemy>)>,
mut gfx_query: Query<&mut Scri
game/src/game/enemy.rs:1914
Functioninstance(
mut commands: Commands,
enemy_q: Query<(Entity, Ref<Health>), (With<GlobalTransform>, With<Enemy>)>,
game/src/graphics/enemy_hp.rs:72