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Functions3,317 in github.com/ThePhysicsGuys/Physics3D

↓ 2 callersFunctiongetNormalVec
Physics3D/geometry/genericIntersection.cpp:32
↓ 2 callersMethodgetOffsetAfterDeltaT
Physics3D/motion.h:20
↓ 2 callersMethodgetPosition
Physics3D/math/globalTransform.h:23
↓ 2 callersMethodgetPotentialEnergyForObject
Physics3D/externalforces/externalForce.cpp:8
↓ 2 callersMethodgetPtrToFree
Physics3D/physical.h:539
↓ 2 callersMethodgetRelativeMotionBetweenParentAndSelf
Physics3D/physical.cpp:202
↓ 2 callersMethodgetRelativePosOfMain
Physics3D/physical.h:531
↓ 2 callersFunctiongetRotatedInertiaTaylor
computes a rotated inertial matrix, where originalInertia is the inertia around the center of mass of the transformed object rotation is the starting
Physics3D/inertia.cpp:48
↓ 2 callersMethodgetRotationAfterDeltaT
Physics3D/motion.h:81
↓ 2 callersFunctiongetShaderVersion
graphics/renderer.cpp:224
↓ 2 callersFunctiongetSizeRecursive
Physics3D/boundstree/boundsTree.cpp:734
↓ 2 callersFunctiongetTotalCenterOfMassOfPhysical
tests/physicsTests.cpp:510
↓ 2 callersFunctiongetTotalMotionOfCenterOfMassOfPhysical
tests/physicsTests.cpp:524
↓ 2 callersFunctiongetTranslatedInertiaDerivativesAroundCenterOfMass
computes a translated inertial matrix, and it's derivatives COMOffset is the offset of the object's center of mass from the resulting center of mass m
Physics3D/inertia.cpp:36
↓ 2 callersMethodgetTriangles
Physics3D/geometry/triangleMesh.cpp:283
↓ 2 callersMethodgetVertices
Physics3D/geometry/triangleMesh.cpp:289
↓ 2 callersMethodgetVolume
Physics3D/math/bounds.h:76
↓ 2 callersMethodgetWidth
Physics3D/geometry/shape.h:35
↓ 2 callersFunctiongetYOffset
application/worldBuilder.cpp:142
↓ 2 callersMethodgetYOffset
engine/event/mouseEvent.h:72
↓ 2 callersMethodglobalToLocal
Physics3D/math/globalCFrame.h:23
↓ 2 callersFunctiongrabGroupRecursive
returns new trunkSize if removed, -1 if not removed
Physics3D/boundstree/boundsTree.cpp:393
↓ 2 callersFunctionhandleColissions
Physics3D/worldPhysics.cpp:381
↓ 2 callersFunctionhandleConstraints
Physics3D/worldPhysics.cpp:390
↓ 2 callersMethodintersects
Physics3D/part.cpp:98
↓ 2 callersMethodinverted
Physics3D/hardconstraints/hardPhysicalConnection.cpp:24
↓ 2 callersMethodisEmpty
Physics3D/boundstree/boundsTree.h:980
↓ 2 callersFunctionisFullScreen
graphics/glfwUtils.cpp:64
↓ 2 callersMethodisLeftDragging
engine/event/mouseEvent.h:151
↓ 2 callersFunctionisLongerThan
Physics3D/math/linalg/vec.h:453
↓ 2 callersFunctionisPhysicalValid
Physics3D/misc/validityHelper.cpp:154
↓ 2 callersFunctionisTaylorExpansionValid
Physics3D/misc/validityHelper.h:118
↓ 2 callersMethoditerTriangles
Physics3D/geometry/triangleMesh.cpp:273
↓ 2 callersFunctionjoinVertical
Physics3D/math/linalg/mat.h:649
↓ 2 callersFunctionlengthSquared
Physics3D/math/linalg/quat.h:163
↓ 2 callersFunctionlexSingleComment
graphics/legacy/shaderLexer.cpp:36
↓ 2 callersFunctionliesInVector
Physics3D/physical.cpp:105
↓ 2 callersMethodload
engine/io/import.cpp:454
↓ 2 callersFunctionloadFile
application/application.cpp:280
↓ 2 callersMethodlocalToGlobal
Physics3D/math/globalCFrame.h:27
↓ 2 callersFunctionlog
Physics3D/misc/debug.cpp:27
↓ 2 callersFunctionlogPoint
Physics3D/misc/debug.cpp:24
↓ 2 callersMethodmakeGroupHead
Physics3D/boundstree/boundsTree.h:101
↓ 2 callersFunctionmakeMatrices
Physics3D/constraints/barConstraint.cpp:9
↓ 2 callersFunctionmakeMatrices
Physics3D/constraints/ballConstraint.cpp:9
↓ 2 callersFunctionmakeMatrices
Physics3D/constraints/hingeConstraint.cpp:9
↓ 2 callersFunctionmakeSymmetric
Physics3D/math/linalg/mat.h:1341
↓ 2 callersFunctionmapDimension
graphics/gui/guiUtils.cpp:55
↓ 2 callersFunctionmergeGroups
tests/boundsTree2Tests.cpp:145
↓ 2 callersFunctionmergeLayersAround
Physics3D/part.cpp:328
↓ 2 callersFunctionmetalDiffuse
graphics/ecs/materials.h:15
↓ 2 callersFunctionminmax
graphics/gui/guiUtils.cpp:75
↓ 2 callersFunctionmoveTriangle
Physics3D/geometry/convexShapeBuilder.cpp:30
↓ 2 callersFunctionmulOppositesBiDir
Physics3D/math/linalg/vec.h:580
↓ 2 callersFunctionmulQuaternionLeftConjRight
Physics3D/math/linalg/quat.h:80
↓ 2 callersFunctionmulQuaternionLeftRightConj
Physics3D/math/linalg/quat.h:72
↓ 2 callersFunctionmulSelfOpposites
Physics3D/math/linalg/vec.h:589
↓ 2 callersFunctionmulSymmetricLeftTransposeRight
Physics3D/math/linalg/mat.h:1380
↓ 2 callersMethodnotifyPhysicalHasBeenSplit
Physics3D/world.cpp:293
↓ 2 callersFunctiononClose
application/shader/shaders.cpp:71
↓ 2 callersMethodonDeregister
When the tool gets deregistered */
engine/tool/tool.h:43
↓ 2 callersMethodonFrameBufferResize
application/input/standardInputHandler.cpp:67
↓ 2 callersMethodonPartRemoved
Physics3D/world.cpp:338
↓ 2 callersMethodonUpdate
application/view/camera.cpp:193
↓ 2 callersFunctionopenWriteFile
application/io/serialization.cpp:95
↓ 2 callersFunctionortho
Physics3D/math/linalg/trigonometry.cpp:28
↓ 2 callersFunctionpairLayers
Physics3D/world.cpp:79
↓ 2 callersFunctionparallelRefineColissions
Physics3D/worldPhysics.cpp:298
↓ 2 callersFunctionparseIfDef
graphics/legacy/shaderParser.cpp:244
↓ 2 callersFunctionparseScope
graphics/shader/parser.cpp:135
↓ 2 callersFunctionparseStructContent
graphics/legacy/shaderParser.cpp:98
↓ 2 callersFunctionparseUntil
graphics/shader/parser.cpp:54
↓ 2 callersFunctionpointToLineDistanceSquared
Physics3D/math/linalg/vec.h:546
↓ 2 callersFunctionpolyLine
graphics/path/path.cpp:380
↓ 2 callersFunctionprintBreakdown
benchmarks/worldBenchmark.cpp:96
↓ 2 callersFunctionprintSubject
util/log.cpp:84
↓ 2 callersFunctionproject
Physics3D/math/linalg/vec.h:514
↓ 2 callersMethodpushWriteBuffer
graphics/debug/threePhaseBuffer.h:31
↓ 2 callersMethodrbegin
engine/layer/layerStack.cpp:78
↓ 2 callersMethodrecalculateBounds
Physics3D/boundstree/boundsTree.h:1065
↓ 2 callersFunctionrefineColissions
Physics3D/worldPhysics.cpp:270
↓ 2 callersMethodremove
Physics3D/boundstree/boundsTree.h:914
↓ 2 callersMethodrend
engine/layer/layerStack.cpp:82
↓ 2 callersFunctionrenderBoundsForDepth
application/layer/debugLayer.cpp:62
↓ 2 callersFunctionrenderEntity
application/view/propertiesFrame.cpp:144
↓ 2 callersFunctionrenderSphere
application/layer/debugLayer.cpp:36
↓ 2 callersMethodresize
graphics/legacy/frame.cpp:84
↓ 2 callersMethodresize
graphics/buffers/frameBuffer.cpp:61
↓ 2 callersFunctionrotationVectorFromRotationQuaternion
Physics3D/math/linalg/trigonometry.h:221
↓ 2 callersFunctionrunBenchmarks
benchmarks/benchmark.cpp:70
↓ 2 callersFunctionrunTests
tests/testsMain.cpp:261
↓ 2 callersMethodrunTick
Physics3D/threading/physicsThread.cpp:33
↓ 2 callersFunctionsafeIntersects
Physics3D/worldPhysics.cpp:248
↓ 2 callersFunctionsaveIntersectionError
Physics3D/misc/debug.cpp:55
↓ 2 callersFunctionserializeLayer
Physics3D/misc/serialization/serialization.cpp:192
↓ 2 callersMethodserializeParts
Physics3D/misc/serialization/serialization.cpp:494
↓ 2 callersMethodsetAttachment
application/ecs/components.h:487
↓ 2 callersMethodsetBitangentBuffer
graphics/extendedTriangleMesh.h:44
↓ 2 callersMethodsetCFrame
application/ecs/components.h:302
↓ 2 callersFunctionsetCurrentContext
graphics/glfwUtils.cpp:41
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