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Functions3,317 in github.com/ThePhysicsGuys/Physics3D

↓ 2 callersMethodsetKey
engine/input/inputHandler.cpp:147
↓ 2 callersFunctionsetSpeed
application/application.cpp:366
↓ 2 callersMethodsetTangentBuffer
graphics/extendedTriangleMesh.h:40
↓ 2 callersMethodsetTextured
graphics/shader/shaders.cpp:188
↓ 2 callersMethodsetVelocity
Physics3D/part.cpp:168
↓ 2 callersFunctionsetupImGuiColors
graphics/gui/imgui/imguiStyle.cpp:109
↓ 2 callersMethodsplitGroup
Physics3D/layer.h:52
↓ 2 callersFunctionsplit_view
util/stringUtil.cpp:91
↓ 2 callersMethodstopAsync
Physics3D/threading/physicsThread.cpp:79
↓ 2 callersFunctionstripFinalNewlines
application/io/saveDialog.cpp:50
↓ 2 callersFunctionsubtractRowsFactorTimes
Physics3D/math/linalg/largeMatrixAlgorithms.h:36
↓ 2 callersMethodsum
Physics3D/datastructures/buffers.h:313
↓ 2 callersFunctionswapRows
Physics3D/math/linalg/largeMatrixAlgorithms.h:13
↓ 2 callersFunctiontesselate
divides every triangle into 4 smaller triangles
Physics3D/geometry/shapeLibrary.cpp:262
↓ 2 callersFunctiontickWorldUnsynchronized
Physics3D/worldPhysics.cpp:193
↓ 2 callersFunctiontoBounds
compare the remaining 8 elements
Physics3D/geometry/triangleMeshAVX.cpp:124
↓ 2 callersFunctiontoBounds
Physics3D/geometry/triangleMeshSSE.cpp:19
↓ 2 callersFunctiontoString
graphics/debug/visualDebug.cpp:98
↓ 2 callersMethodtransformCFrameToParent
Physics3D/part.cpp:415
↓ 2 callersFunctiontranslate
Physics3D/math/linalg/trigonometry.h:322
↓ 2 callersMethoduntil
graphics/legacy/shaderLexer.cpp:294
↓ 2 callersMethodupdateExposure
application/shader/shaderBase.cpp:101
↓ 2 callersFunctionupdateGroupBounds
Physics3D/part.cpp:301
↓ 2 callersMethodupdateLightCount
application/shader/shaderBase.cpp:51
↓ 2 callersMethodupdateObjectBounds
Physics3D/boundstree/boundsTree.cpp:669
↓ 2 callersMethodupdateObjectGroupBounds
Physics3D/boundstree/boundsTree.h:961
↓ 2 callersMethodupdateSunDirection
application/shader/shaderBase.cpp:81
↓ 2 callersMethodupdateTexture
application/shader/shaders.cpp:123
↓ 2 callersFunctionviewport
graphics/renderer.cpp:160
↓ 2 callersFunctionwarnIfFileExists
util/fileUtils.cpp:51
↓ 2 callersFunctionwedgeShape
Physics3D/geometry/shapeCreation.cpp:16
↓ 2 callersMethodwithoutCol
Physics3D/math/linalg/mat.h:150
↓ 2 callersFunctionwithoutIndex
Physics3D/math/linalg/vec.h:418
↓ 2 callersMethodwithoutRow
Physics3D/math/linalg/mat.h:164
↓ 2 callersMethodwithoutRowCol
Physics3D/math/linalg/mat.h:179
↓ 2 callersMethod~SharedArrayPtr
Physics3D/datastructures/sharedArray.h:59
↓ 1 callersFunctionBeginToolbar
graphics/gui/imgui/imguiExtension.h:185
↓ 1 callersFunctionCheckProgram
If you get an error please report on GitHub. You may try different GL context version or GLSL version.
graphics/gui/imgui/legacy_imgui_impl_opengl3.cpp:460
↓ 1 callersFunctionDrawLine
graphics/gui/imgui/imguiExtension.h:24
↓ 1 callersFunctionEndToolBar
graphics/gui/imgui/imguiExtension.h:224
↓ 1 callersFunctionEntityTreeNode
application/view/ecsFrame.cpp:279
↓ 1 callersFunctionHeaderNode
application/view/ecsFrame.cpp:101
↓ 1 callersFunctionImGuiUpdateMouseCursor
graphics/gui/imgui/legacy_imgui_impl_glfw.cpp:195
↓ 1 callersFunctionImGuiUpdateMousePosAndButtons
graphics/gui/imgui/legacy_imgui_impl_glfw.cpp:169
↓ 1 callersFunctionImGui_ImplOpenGL3_CreateDeviceObjects
graphics/gui/imgui/legacy_imgui_impl_opengl3.cpp:477
↓ 1 callersFunctionImGui_ImplOpenGL3_CreateFontsTexture
graphics/gui/imgui/legacy_imgui_impl_opengl3.cpp:401
↓ 1 callersFunctionImGui_ImplOpenGL3_DestroyDeviceObjects
graphics/gui/imgui/legacy_imgui_impl_opengl3.cpp:657
↓ 1 callersFunctionImGui_ImplOpenGL3_DestroyFontsTexture
graphics/gui/imgui/legacy_imgui_impl_opengl3.cpp:430
↓ 1 callersFunctionToolBarSpacing
graphics/gui/imgui/imguiExtension.h:219
↓ 1 callersFunction_mm256_blendv_epi32
Physics3D/geometry/triangleMeshAVX.cpp:8
↓ 1 callersMethodaddAllToGroup
Physics3D/layer.h:33
↓ 1 callersMethodaddCallback
application/ecs/components.h:163
↓ 1 callersMethodaddCharacter
graphics/legacy/text.cpp:11
↓ 1 callersFunctionaddMotorPhysToGroup
Physics3D/layer.cpp:54
↓ 1 callersMethodaddPhysicalWithExistingLayers
Physics3D/world.cpp:205
↓ 1 callersFunctionaddSelfOpposites
Physics3D/math/linalg/vec.h:594
↓ 1 callersMethodaddUniformBuffer
graphics/mesh/indexedMesh.cpp:157
↓ 1 callersMethodapplyDrag
Physics3D/physical.cpp:721
↓ 1 callersMethodapplyForce
Physics3D/physical.cpp:678
↓ 1 callersMethodapplyForceToPhysical
Physics3D/physical.cpp:747
↓ 1 callersMethodapplyUpdates
Physics3D/geometry/convexShapeBuilder.cpp:144
↓ 1 callersFunctionareInSameGroup
tests/constraintTests.cpp:465
↓ 1 callersFunctionassertVersionCorrect
Physics3D/misc/serialization/serialization.cpp:361
↓ 1 callersFunctionassignLayersForPhysicalRecurse
Physics3D/world.cpp:278
↓ 1 callersFunctionattachmentDispatch
application/view/ecsFrame.cpp:570
↓ 1 callersMethodbind
graphics/shader/shader.cpp:72
↓ 1 callersMethodbind
graphics/buffers/vertexArray.cpp:39
↓ 1 callersMethodbind
examples/openglBasic.cpp:263
↓ 1 callersFunctionbmclear
Physics3D/math/mathUtil.h:51
↓ 1 callersFunctionbmflip
Physics3D/math/mathUtil.h:61
↓ 1 callersFunctionbmset
Physics3D/math/mathUtil.h:41
↓ 1 callersFunctionbmtest
Physics3D/math/mathUtil.h:71
↓ 1 callersFunctionbufferData
graphics/renderer.cpp:258
↓ 1 callersFunctionbufferSubData
graphics/renderer.cpp:262
↓ 1 callersFunctionbuildBoxWorld
application/builtinWorlds.cpp:451
↓ 1 callersFunctionbuildCar
application/worldBuilder.cpp:291
↓ 1 callersFunctionbuildHollowBox
application/worldBuilder.cpp:120
↓ 1 callersMethodbuildSpider
application/worldBuilder.cpp:88
↓ 1 callersFunctionbuildTree
application/worldBuilder.cpp:153
↓ 1 callersFunctioncalcRay
application/picker/ray.cpp:14
↓ 1 callersFunctioncastVec3ToPosition
cast Vec3 to Position, not recommended due to potential loss of precision
Physics3D/math/position.h:97
↓ 1 callersFunctioncircleSegmentFilled
graphics/path/path.cpp:133
↓ 1 callersFunctionclear
graphics/path/path3D.cpp:165
↓ 1 callersMethodclose
graphics/mesh/indexedMesh.cpp:199
↓ 1 callersMethodclose
graphics/legacy/shader.cpp:334
↓ 1 callersFunctioncloseWindow
graphics/glfwUtils.cpp:99
↓ 1 callersFunctioncomputeAdditionCost
Physics3D/boundstree/boundsTree.h:29
↓ 1 callersFunctioncomputeInternalRelativeMotionTree
Physics3D/physical.cpp:382
↓ 1 callersMethodcomputeNormals
Physics3D/geometry/triangleMesh.cpp:355
↓ 1 callersFunctioncomputeRotationOverTime
tests/simulation.h:26
↓ 1 callersMethodcontains
application/picker/selection.cpp:50
↓ 1 callersFunctioncontractGroupRecursive
Physics3D/boundstree/boundsTree.h:338
↓ 1 callersFunctioncreateArrow
application/picker/tools/translationTool.cpp:58
↓ 1 callersFunctioncreateBox
Physics3D/geometry/shapeLibrary.cpp:125
↓ 1 callersFunctioncreateBoxOnStick
application/picker/tools/scaleTool.cpp:51
↓ 1 callersFunctioncreateContext
graphics/glfwUtils.cpp:50
↓ 1 callersFunctioncreateCube
Physics3D/geometry/shapeLibrary.cpp:143
↓ 1 callersFunctioncreateCylinder
graphics/meshRegistry.cpp:72
↓ 1 callersFunctioncreateHexagon
graphics/meshRegistry.cpp:207
↓ 1 callersFunctioncreateNewNodeFor
Physics3D/world.cpp:180
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